Terrible game levels

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Master Kuja

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May 28, 2008
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Daedalus1942 said:
the whole of modern warfare 2 was quite awful, so no harm done there.
Ever played Predator: Concrete Jungle? The stealth missions are simply beyond retarded, and I could not be bothered to finish the game when I got to level 6.
-tabs<3-
Stealth? Fuck that, I distinctly remember making everyone's lives a living hell with various spears and shoulder cannons, but then I probably killed them quicker than they could scream to raise an alarm...

C'est la vie.

dashiz94 said:
The recent article regarding the horrific attack at the Russian airport and the attempted connection of it to Modern Warfare 2 made me realize something.

"No Russian" was one of the worst levels in a game I have ever played.

What really pissed me off so much about it was that it was such an obvious attention grabber for the media outlet. Nothing about it was disturbing, moral inducing, or artistically meaningful, it was just as impactful as seeing a swastika carved on the inside of a bathroom stall door at my school and thinking it's a travesty against Jews.

It angers me so damn much that Activision really had the gall to make such a horrible level in the hopes it would grab them a quick buck and on top of all that not even make it worthy of remembering. Yes, genocide is terrible, but Modern Warfare 2's handling of it was just trivial, juvenile, and worst of all, souless.

And with that I ask what are some of the worst levels you have played and why they were so terrible.

P.S. I have played the Eragon video game, and I firmly believe that "No Russian" is still worse than any level taken out of that game.
Ditto on this, actually, for pretty much the same reasons.
It wasn't disturbing, it didn't kick in any morality inducing...Things...In me, it didn't strike me as artistic or worthy of artistic licence in any way, shape or form.
Honestly, it was just sort of...Childish, more than anything, it may as well have said to me "Here's a gun, kill dudes or don't, we're gonna kill 'em anyway."
"Why?"
"Shits 'n giggles mostly."
 

kypsilon

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May 16, 2010
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hittite said:
Any sewer level. Seriously, name one that didn't suck.
100% behind you on this one. And every RPG seems to have one tucked away somewhere. It's almost the benchmark for quality of game now. Does it have decent characters? Check. Well thought out story? Check. Sewer level? Check. Alright, ship this puppy and call it a day!
 

Nexus4

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hittite said:
Any sewer level. Seriously, name one that didn't suck.
What about the one at the start of Uncharted 2? Perhaps because you spend all of 5 mins in there
 
Oct 2, 2010
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Pfft, I actually like The Library. I used to dislike it, but it's definitely grown on me. It's mesmerizing, and Halo CE flood-only combat is actually pretty amazing once you figure out that the Flood aren't supposed to feel like Covenant in combat; fighting the flood is kind of a dance if you're actually doing it correctly. It's unique and interesting.

I hate the level Cortana, though, on tons of levels.
First, because Halo 3 flood combat actually does irreperably suck; high damage/low health/slow and disjointed approach means the absolute best way to fight them is lethargically. It's practically the polar opposite of Halo CE's upbeat flood.
The atmosphere would be far better if it brought out High Charity a tad more; by almost completely covering everything and giving exremely limited open views, you ruin opportunities for good juxtaposition. Optimally, they would have had some interior areas be a harsh flood hive, but also leave some open Halo 2-style vistas sticking out from it. By presenting what the thing used to be, you allow the changes to better distinguish themselves. You build contrast. This is one of the things the first Halo does brilliantly (albeit through slightly different means) but which most of the others fail miserably at.
Writing. Halo 3 takes a lot of crap for storytelling anyway, but it should, because unlike Halo 2 it's storytelling problems weren't the result of development time fail. While some of Cortana's lines in that level may yet be interesting depending on where canon expansion goes, even if the delivery was annoying, Gravemind seriously needed to stop letting Bungie's writers murder his awesome character established in Halo 2. And I'm a little sad that it's some conveniently placed Covenant reactor that was detonated and not In Amber Clad's.
 

Sixcess

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The VTOL level from Crysis. It's you vs flying alien death machines, and you're piloting a transport plane that handles like a brick. The only way I got through that level was to ignore the secondary objectives and just head straight for the carrier.
 

Oassis

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Apr 2, 2010
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I think the sand dune from half life 2 was the worst level I have played. Seriously, all you do is try to jump from rock to rock and not get completly decimated from the antlions that want to come eat you!
 

luckshotpro

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Oct 18, 2010
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the flashback mission in the middle east from Splinter Cell: Conviction
the protecting the little sister part near the end of Bioshock
the parking lot section in No More Heroes 2
 

Corkydog

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The Library, in Halo: CE.

Oh, joy, zombies...and more of them...oh, and a corridor that looks exactly like the last four...I thought I was playing Combat EVOLVED, not Generic Shotgun Kills Everything Game.
 

Fiz_The_Toaster

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The one that was fucking ridiculous was the water level in God of War, I tolerated the blade room, and the desert of lost souls, but that place was irritating.
 

DaJoW

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JUMBO PALACE said:
Stranglethorn Vale. I'm making area synonymous with level.
It's wonderful if you're a skinner and/or herbalist, as long as you avoid the gankers. Quests aren't that exciting but if you're a skinner you can basically skin constantly since there are so many people doing the Nesingwary quests without skinning.

OT: On the same game, Zul'Drak. I hate it so much. I tend to skip it entirely, or just do Ragemane for the mace when I dragged my tank through it.
 

individual11

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Vampire: Bloodlines. That goddamned arse of a sewer level, on the way to find the Nosferatu.

It's boring, confusing, padded to all hell and you're under constant attack from those Tzimisce head-with-leg things, and only rats for blood supply.

Ventrue playthrough of that section was the least fun I've ever had playing a game.
 

Dark Knifer

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RatRace123 said:
Taris, I hate Taris, I really really really hate Taris! So much so that when Darth Malak's fleet bombs it I practically get up and cheer. It's just soo dreadfully boring, it takes too long and you're not even a jedi. In Knights of the Old Republic, a game where being a jedi is the big draw.
God I hate Taris.
Wasn't as bad as peragus from kotor 2 in my books, even if it was shorter. Telos was pretty terrible too come to think of it.
 

Jellly

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Sep 22, 2010
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CheesusCrust said:
Inb4 OoT Water Temple.
Actually, that level was really well designed and executed in terms of how each room was affected depending on the water level. It may be annoying to play, but it was a brilliant level.

That's just my opinion of course.... :S
 

Dexiro

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hittite said:
Any sewer level. Seriously, name one that didn't suck.
The sewers in Ratchet and Clank are usually really nice. Particularly one optional level where you navigate a maze of sewer pipes and find crystals to earn tons of money, basically a sewer full to the brim with treasure chests and enemies, I thought it was really fun to explore :3

As for water levels always sucking (I'm sure someone said it), I always loved water levels on the Mario Galaxy games. They made them really well, and those shell things that you can ride are super fun!

I don't know any really bad levels though :/ If a level is that bad then I'll usually stop playing the game and forget about it.
 

Frybird

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The final Level of the original Driver. Nearly impossible. You drive a stretch-limo that...well, probably drives like a stretch limo while just about everyone on the road tries to kill you.

The underwater sections of Metal Gear Solid 2. It controls horribly and you can hardly see anything thanks to the water effects and a horrible camera. Luckily fairly short.

The Driving Level in Gears of War 1. Hard, frustrating, looks odd and is no fun to play.
 

Fr]anc[is

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The last level of KotoR1 really pissed me off. It was nothing but endless grunts thrown at you with no chance to take a breath. I'm sitting there for at least 20 minutes watching my guy girly slap everything because 20 wis and 16 cha is worthless without time to recharge, and then the game has the nerve to crash on me. F that, start cheating, still takes forever. on easy.