Terrible Parts in Great Games

Recommended Videos

oktalist

New member
Feb 16, 2009
1,603
0
0
Of course, the silly fighting bits in Dreamfall. And the underground match-the-runes-while-avoiding-the-ogres puzzle bit.

The final few levels in most games, where it seems like the level designers ran out of awesome and just started laying out corridors at random.
 

Lethkhar

New member
Nov 20, 2009
11
0
0
Darth Malak (The final boss) in KOTOR. I mean, you're going along in the game, feeling pretty confident and powerful, even breezing through the final levels and the second-to-last boss. And then it just spikes in difficulty. You can't beat him unless you built yourself specifically to do it, and it's already WAY too late to change without restarting the game completely. The only answer is kiting. A lot of kiting. Which just feels like you're exploiting the AI, you know? Not nearly epic enough an ending for a game like that.
 
May 28, 2009
3,698
0
0
Fappy said:
I'll list some from RPG's... why not?

- Dragon Age: The Fade portion of the Circle of Magi quest
- Knights of the Old Republic: Taris
- Knights of the Old Republic II: Peragus and Telo IV... AND Nar Shadaa :(
- Mass Effect: Lunar Mission (DAMN YOU ROCKET DRONES!)
- Mass Effect 2: Fighting Praetorians
- Morrowind: The first two hours of the game (roughly)
- Oblivion: Fighter's Guild Questline and getting approval to join the Mage's Guild

Edit: Some for Mass Effect I forgot...

- Mass Effect: Vehicle Sections not attached to the main quest
- Mass Effect 2: Probing pre-patch
I hope you don't mind me having a comment on your choices and picking perhaps my own pet peeves from the games mentioned.

Dragon Age: I agree with the Fade level - that took rather too much time. The Fade is cool, but by the time you've found another dead end that you need to transform into a different creature to get through (of course, it's only par for the course when you haven't acquired the needed transformation), you really do want to get back to kicking physical arse.

KotOR: Strange, I actually rather enjoyed Taris. What didn't you like about it? I have to say the part of KotOR I didn't enjoy was the part where enemies start spamming you during the final areas.

KotOR II: Yes, Peragus was convoluted and time-consuming. I was very glad to finally get off of that shithole, and to see it destroyed too. Fuck the galaxy and its needs - that place needed toasting.

Mass Effect: Chasing around searching monkeys was a part I did not enjoy. I also didn't like the Lunar mission as well, but mainly because I felt destroying nodules got a bit boring, even if they did try to diversify things by amping up defences to them. 4 in one room, two rooms in a section, three sections in total - that got old fast.

Mass Effect II: I hate Praetorians, and husks in general. What I wouldn't give for a one shot-one kill weapon for them that wasn't as ammo-consuming as the Cain.

Morrowind: Seeing as I could never get into Morrowind due to it appearing to have a Fallout (1 + 2)-like combat system (that is to say: hit enemy at point blank range whilst the game calculates some shit - you missed again you unlucky twat!), I can quite easily understand this.

Oblivion: The persuasion game. That was terribly thought out. Who would've thought that threatening people, bribing them, boasting to them and making jokes constantly, in quick succession, would ever look realistic? I'm glad I could afford to bribe everyone at one point.

And my own personal choice comes from, in general, racing levels in games. I do not enjoy mandatory racing levels. The Jak games, though I love them to pieces and do not wish them to be changed, did mandatory race missions. Just not my thing, especially when the genre was specifically nothing to do with sports.
 

Axeli

New member
Jun 16, 2004
1,064
0
0
Taris. Pergasus.

Especially Taris in the first KoTOR. It's made even worse by the fact that you have no way of knowing that all the levels you gain on that overly long tutorial planet are levels away from your impending Jedi class.

Big fuck you for those who want to all the fifteen sidequest before moving on. You either end up with a crap Jedi or have to endure the frustration of playing the prologue completely under leveled. At least you can tweak the difficulty on fly...
 

wheelchair

New member
Jun 29, 2010
6
0
0
Banjo-Kazooie, reaching Rusty Bucket Bay. I found it to be one of the most irritating levels throughout the entire game.
 

IamQ

New member
Mar 29, 2009
5,226
0
0
Ironic Pirate said:
IamQ said:
Ironic Pirate said:
IamQ said:
The rail-shooters in Jak 2 and 3...oh god the rail-shooters in Jak 2 and 3...
Personally I never got past that fucking skateboard thing in Jak 2.
You mean the one where you need 50,000 points? I thought that was piss easy.
The one where you dropped bombs within the time limit.

I just sucked at the hoverboard maybe, but damn that was horrible.
Ah, yes. I know what you talk about. The only reason I actually beat that mission, was because the bombs don't go off until you land. So when I threw the last bomb, and the timer reached 00:00, I put the jetboard back in my backpack, because that give you just a little extra airtime, enough for you to stay in the air until the cutscene starts.
 

gjendemsjo

New member
May 11, 2010
281
0
0
Mass effect - Mako and horrible gunplay
Mass effect 2 - Resource gathering
Bioshock - Escorting little sister
Ocarina of time - Water temple
Super mario galaxy - Purple coins
Half life 2 - Vehicle sections
GTA4 - Driving controls and being called all the time
MW2 - The enemy AI(too smart)
Fallout 3 - Character models and lip sinking
Red dead redemption - The ending......ugh
 

katsabas

New member
Apr 23, 2008
1,515
0
0
The_Deleted said:
God of War III had some piss poor choices. The sex scene was appalling with the two maids simpering away and the rhythm/ music task was so out of place.
Not to mention his un-Kratos like concern for someone else(Pandora) coming from nowhere.

Ummm, both comments are kind of invalid. Every GOW game has had a sex minigame and about Pandora, Kratos used to have a daughter.

DMC 3, the penultimate level. One of the pinnacles in video game difficulty is also one of the most unnecessary levels ever.
 

gl1koz3

New member
May 24, 2010
931
0
0
Omikron009 said:
Resource mining in Mass Effect 2. Also the mission on board the derelict reaper. Husk spam makes me rage.
They seem to have ran out of time and replaced all pending ideas with husk spam. And resource mining. No comment. You could do minimal sightseeing or mountain climbing in Mako and resources were somewhere... absolutely unimportant. Why did they bring that up in ME2 is beyond me.
 

vivalahelvig

New member
Jun 4, 2009
513
0
0
Protecting the little sister in bioshock, and in bioshock 2....i just snapped the bitches necks in 2....i didnt feel like padding out the game.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,847
0
0
GTA IV: "Hey Niko it's your cazan, let's go bowling!"
Also, anything involving Brucie.
 

Skull Kid

New member
Apr 16, 2010
62
0
0
It seems a couple of people are complaining about The Fade from Dragon Age. I actually found this quite easy using the heal spell and Arcane bolt (I think). Also I didn't find it that boring, it took about 15mins to go through so surely It cant have been that terrible?
 

Hidan03

New member
Aug 6, 2009
43
0
0
The_Deleted said:
God of War III had some piss poor choices. The sex scene was appalling with the two maids simpering away and the rhythm/ music task was so out of place.
Not to mention his un-Kratos like concern for someone else(Pandora) coming from nowhere.
the only piss poor choice was their idea of the "labyrinth".

Asmussen: "hmm... it's missing something..."
Level Designer: "More spikes?"
Asmussen: "Of course! line evry wall with spikes! that'll make a great puzzle!"



the only part without spikes was the small square box where pandora was drowning.







I'm more annoyed that every weapon after hades' chains was another freaking chain!