The only people I consider part of TES community are the mod-makers. I love them all. Thank you for making mods for me to download for free for all these years. People who play TES just don't feel like members of a community to me.
I still feel a stronger attachment to my Planetside outfit than I do to any other gaming community. We trained together, we fought together, and we won or lost as a team. People who behaved unprofessionally or who didn't follow orders, regardless of their personal feelings about the Ops leader giving them, didn't last long in our outfit. Our strict behavioral standards are a large part of the reason we were never the largest outfit, but in a genera dominated by immature jerks it is also a source of great strength and pride. We are elite - not because we have the most skilled players, although I'd count some of the officers and long-time veterans as among the best of the best, but on the whole our member's aim and skill is average - rather it is because of our ambush tactics, focused fire coordination, and maneuver teamwork. Play together on TeamSpeak with the same group long enough, and you'll learn what to expect of your outfit mates, and you'll be able to predict how each member of your 10-player squad or 30-player platoon will react in any given scenario, and how you can best assist them (for example, I'd often carry ammo for guns I didn't use, knowing that a specific one of my outfit mates was going to need it for the Op we were planning). You'll also get to know eachother personally - jobs, joys, frustrations, who's children are sick, non-Planetside hobbies, etc...
We were never the largest outfit, but we often made the largest impact on pushing back the front line or holding it against seemingly impossible odds until non-outfit reinforcements logged in. I attribute our success to knowing what our goal was (blitz the command console to re-secure it, blow up the generator or respawn tubes, crack the defense in a base's lobby and hold there until non-outfits caught up and could back us up for the push to the next choke point, etc...) thanks to excellent leadership, knowing how to achieve that goal thanks to training and experience, and a willingness to stop at nothing to achieve that goal. It was accepted that the first person to breach the door of a hot base was going to die. It's almost a given. But our guys paid little attention to kills/deaths ratio, and knew that our platoon would either win the objective and rez the fallen, or all of us would fall and then all respawn together. We got plenty of hate tells from players on all 3 teams for ending fights so quickly - we played to win where as some players just wanted to farm noobs and killwhore for their k/d.
Assuming our tactics can be applied in Planetside 2 when that game is released, the Smurfs and Elmos are going to be crushed.