TheKasp said:
Treblaine said:
I suggest going as Soldier, the rocket-man, he's the single best class able to deliver moderate damage at all range though slow he isn't impossibly slow like the heavy.
And if you take the time to learn rocketjumping properly he mutates into a flying beast of death on par with the Scout in terms of movement.
Or he turns into Mario and stomps people while Market Gardner critting the other rocket-jumping Marios.
I've spent way too much time with my clanmates while we're all being Rocket Jumper + Mantreads + Market Gardner Sollies.
Anyway, the only classes I wouldn't recommend playing as if you're a new player are the Scout and Spy.
-You
can W+M1 as a Pyro but
you're doing it oh so wrong. You should either focus on counters (basically, you're a mobile hurricane who blows back all the things with your compression blast). You're also extremely lethal with the right weapon combos (I go with the Degreaser, Flare Gun, and Axetinguisher. It's a fairly common loadout because it basically puts you in control of your own crit rate, though it also leaves you vulnerable to other Pyros). That's hardly the only way to play, though. It's become a pretty technical class the last couple of years thanks to the Degreaser mostly.
-You can sit back as a Demoman and just set up traps. It's effective. You just need to learn player patterns (what route they tend to take, where they tend to look when they enter a room so they don't shoot all your stickies, etc). Demoman is a great class, really. It's an utter powerhouse when played right.
-Soldier is probably the most balanced class in the game. I don't recommend not having your shotgun equipped in a normal scenario, though. Good Pyros will laugh at you if you do opt for a banner of some kind. Even without rocket jumping, you can do fairly well. Though acquiring that skill will improve your game greatly.
-Medic is great because you just follow and focus on dodging what comes your way. Dodging is a fantastic skill to develop for any class. Just make sure you heal everyone around you (at least give them a buff before you go back to the main person you're healing).
-Heavy...not really many advanced tactics for him, really. Just simultaneously spin-up and jump into a room rather than creep out. Other than that, point and shoot. Use your sandvich to heal yourself or drop it to heal a teammate (especially your Medic, if you have one). That's about it. Though I don't play this class much. Too slow, too vulnerable (you're a big, slow-moving target, and a target many people make a priority at that).
-Engie: Build sentries where you can get maximum coverage without there being an easy way to destroy it. You want to force your enemies to have to "peek" out if they want to destroy the sentry. Always be aggressive. Rather than whack endlessly at your sentry, pursue them with your shotgun in hand. They usually won't expect that, so long as you don't run straight at them and telegraph your attack. If you're accurate, the Widowmaker is wonderful.
-Sniper...I don't play Sniper. I guess the skills transfer if you're used to that sort of play? I don't know. New players tend to love to be Snipers, though. Long-range instakills need to die in fire, as far as I'm concerned.
-Spy and Scout are just difficult to play as a new player. They involve having a good knowledge of the game and a great deal of skill. Newbie spies are often the least valuable team members, even if you have a nice k:d (presumably from sitting in a corner and stabbing the occasional dude). If you
have to play Spy, then use your gun. For the love of God, use your fucking gun. So many Spies walk around with their knives out at all times when it should be the other way around. Pull out your knife when you know you're about to be in a close-quarter situation or are immediately about to backstab someone. Other than that, your gun is decently powerful. It won't outdamage most other weapons, but it's accurate.