A) I never said you have to defend your intel. As a scout, I imagine you should be all over the place. If the enemy has fortified their position with turrets, making it impossible to enter without aid, what do you do? Stand around, scratching your balls? No, you go on the defense for a while, just making life miserable for the enemy. And being tossed of the bridge on Fort2, or thrown off some ledge. Heck, just being thrown back at all will be annoying.DeusFps said:A) If the scout is defending the intel then your team has already lost. There are 8 other classes to do this.
B)Might not even 5 seconds, I was just on the first stage of dustbowl. If you drink it at the exit of the tunnel to the 2nd cap point then it only lasts enough time to get you about half way to the point, let alone past a lvl 3 sentry on the right hand side.
c) Yeah like i said the bat is the only thing i would use, but hitting people with the ball is a lot harder than the sniper hitting them anyway :S
Also, i did try to think of ways i could use them and I came up with very little.
B) Then you don't use it correctly. You are not supposed to go all alone when using this. Your team is just that. Your team. A team is supposed to help. So get them to help you! And if you have a chance using the drink when you have gotten the intel, that must help a lot. Just getting the intel as close to your base as possible should be a priority, and faster running does help.
C) Just have to practice then. Or use it close up. Being stunned just for a few seconds is rather deadly in TF2.
Or, your know, just don't use any of the new things. Let those who want to play Scout a bit differently use them, And have fun. I agree with Simriel. TF2 is a fun game. It is more or less impossible not to have fun. Winning or losing... who cares?