TF2 pet peeves.

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GothmogII

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Apr 6, 2008
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Cuniculus said:
GothmogII said:
Cuniculus said:
GothmogII said:
Cuniculus said:
The spies that sit across the way in 2Fort and try to snipe head shots with the upgraded pistol (the name escapes me right now). Play your class the way it was meant to be played you idiot.
Hah! Don't moan about people using the Ambassador for what it's designed for! Seriously, all you need is a steady hand and the thing is deadly. Line up a headshot, fire, stop, wait a second, fire again, most class are now dead. This is especially useful against unawares engineers who usually tend to stupidly sit in the one spot crouched when constructing their buildings. So, tap him twice in the head with your piece then finish off his buildings.
It's not made for sniping, it's made for close up head shots. Just because that's what you use it for doesn't mean that's what it should be used for. I think my point is made more accurately by all the updates valve keeps making to it so that people can't do it as effectively. Even they realize it's being misused.
No, the original revolver wasn't made for Sniping, but, people found that at medium/long ranges it was actually good for taking out people/sentries without being seen. The Ambassador is an extension on that idea in that it possess greater accuracy over long ranges with no damage fallof which the revolver has: Hence a sniping tool. It isn't all that useful over the revolver in close quarters unless your opponent is unawares, and, if they are and you're that close you'd usually be using the knife anyway, unless it's a sniper with a Razorback on.

Also, just because people find a use for something that wasn't intended in a game doesn't make that a bad thing, for one thing, if it weren't for that kind of creativity we wouldn't have Rocket Jumping of all things.
Wow, you couldn't have proven my point any better.

One, that people found out that it was good for long ranges. It wasn't designed that way, people started using it that way. Again, this point is proven by valve constantly doing updates to fix the spies sniping other characters.

Two, you say it isn't good for close range unless the person is unawares? Wow, kind of sounds like something a SPY should have no trouble achieving.

Three, the only reason to use it at close range is for using it against snipers with a razorback on? Wow, this also sounds oddly familiar, considering it came out in the SNIPER VS SPY update.

As for people using innovative ways of playing, that are clever and helpful to the team, sure... maybe one out of three thousand exploits are actually used by Valve in a later update... this isn't one of those. It isn't innovative, and it isn't helpful to the team. Spies sit across the map on 2Fort and snipe people. Kind of sounds like what a SNIPER should be used for.
1: It takes two shots to the head to kill with the Ambassador. Two (Barring the Heavy). At range this is fine, you actually have the second to wait as, most players will shrug off a shot as stray fire, especially if they try and look to see who shot and find no-one (you're up high etc.). This does not work so well at close ranges other than with a zoomed in sniper, the reason being is that the other classes are typically expected to be mobile. You get a head shot lined up, boom, they've heard you and have turned around and killed you in that second the gun takes to recharge.

2: Sniping on 2Fort. Sounds annoying, though, think, from the Spy's perspective it makes sense, they've got a weapon that can quite easily take out someone on the opposite side, why exactly go through the trouble of trying to get to the other side, when they can simply take out the sniper from where they are, and -then- cloak and go to business?

3: So, taking out engineers -and- their buildings when there's a farm built up at range is -useless- to your team yes? When going in and placing a sapper is pointless because there are too many other players near by, it's useless to find a safe spot and thin their ranks? Even in such a spot that a sniper could never get to without a cloak of it's own, and indeed, the moment it started firing would get spotted and shot without any way to escape? Yup, that sure is one useless gun all right.
 

Nutcase

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Dec 3, 2008
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Samuel_of_Saruan said:
Nutcase said:
The way the designer crammed the game full of bad melee. That's the single worst element in the game, and since it's integral, it can't even be disabled like random crits can.
This. So much this.

Many times I have been stabbed in the face and got a 'backstab.' I got killed because of the scout who was waving his bat across the map. But I have never had these faults work in my advantage.

Sometimes I really hate TF 2.
Though both of those things have happened to me, individual bugs are not the thing I have a real beef with. The real problem is that high-damage melee in a FPS never works unless it's carefully designed. On that front, TF2 couldn't fail much harder, and it drags the entire game down.

To be specific, the melee needs to be continous or activate on contact, it has to have a wide hit arc, and it must include movement or at least not impede it. For two different but good implementations, see Action Quake and Aliens vs Predator (Alien portion). The reasons behind these things have to do with lack of depth perception on a 2D screen, the speed and manner of FPS movement, and lag. You don't see any fighting games using first person perspective, and that's not an accident.

Out of the many problems the game has, I'll name one more: the Scout pistol. A semi-auto gun with a firing rate so high that you need a script to use it is retarded. In fact, it would improve the game if you could fire every weapon in it by keeping the fire button down.
 

Cuniculus

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May 29, 2009
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GothmogII said:
1: It takes two shots to the head to kill with the Ambassador. Two (Barring the Heavy). At range this is fine, you actually have the second to wait as, most players will shrug off a shot as stray fire, especially if they try and look to see who shot and find no-one (you're up high etc.). This does not work so well at close ranges other than with a zoomed in sniper, the reason being is that the other classes are typically expected to be mobile. You get a head shot lined up, boom, they've heard you and have turned around and killed you in that second the gun takes to recharge.

2: Sniping on 2Fort. Sounds annoying, though, think, from the Spy's perspective it makes sense, they've got a weapon that can quite easily take out someone on the opposite side, why exactly go through the trouble of trying to get to the other side, when they can simply take out the sniper from where they are, and -then- cloak and go to business?

3: So, taking out engineers -and- their buildings when there's a farm built up at range is -useless- to your team yes? When going in and placing a sapper is pointless because there are too many other players near by, it's useless to find a safe spot and thin their ranks? Even in such a spot that a sniper could never get to without a cloak of it's own, and indeed, the moment it started firing would get spotted and shot without any way to escape? Yup, that sure is one useless gun all right.
1. Yes, use it on the Sniper. That's what it's there for. It's the rock paper scissors answer to his razorback. For other players, we have the knife, as you said before.

2. It might be easier to sit and snipe people from across the way in 2Fort, but my main point is that THAT'S WHAT WE HAVE SNIPERS FOR. And yes, it is USELESS to the team to have three snipers, four spies, and have all of them sitting on one side trying to get head shots. You have NO team to attack, and NO team to defend. Not only useless, but detrimental to the team, in fact.

3. Other maps, I could really care less about. Sometimes I'll be heading towards a team mate who I think is a spy to see if I can light him on fire, and he'll pop me in the head before I can get to him, and once more before I can make it close enough to fire. That's a good use. My main argument here... is that what you use for gun for is not what it was DESIGNED for. You know it, and I know it. I could care less what you actually use it for, but it wasn't made for that. We have other classes dedicated to what you're trying to do with a class with FAR less health.
 

Beardon65

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Jul 16, 2009
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The retard trying to snipe with THE SCATTERGUN! And if you didn't kill them with all of your buckshots from your first round what makes you think you'll kill 'em on your THIRD RUN! Why don't you make yourself usefull and DO SOMETHING. If you think your firing slugs then shoot yourself in the face and see how many holes there are!
 

Hazy

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Jun 29, 2008
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Anarchemitis said:
Wow man. He means business when he starts using "Thx" to substitute "Thanks" And such frightening sentences like: "We on steam knows u." I'd watch out!

And on a side note, This really speaks for the intelligence of the internet these days.
 

Dancingman

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Aug 15, 2008
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Right when I'm about to backstab, the target rotates and it winds up just being a facestab that costs me my disguise and pisses off whoever I stabbed, usually a heavy who mercilessly tears me down with his machine gun. Of course this magical skill evaporates when it's me getting backstabbed.

Getting a perfect backstab ruined by a Fail-A-Nature Scout's last half-second spycheck. Your cover is blown, so is half your health, then the medic ubersaws you and fills up his ubercharge.

Bullshit levels of damage from something that isn't either a backstab or a crit rocket/sticky. As a spy, a sniper once killed me in one blow with a hit from his kukri AND I HAD FULL HEALTH.

Situations like "You check to the left, the right, and then behind you, nobody's there, you proceed ahead, confident that nobody will be there to spycheck you and blow your cover, then suddenly, out of nowhere, a huntsman arrow clips you in the leg. Half your health is gone, you retreat from whence you came, only to be hit by a flare on your way out, now, burning and almost dead, you barely make it back to a safe place alive. And what's this, a medic is coming, you're saved! Oh wait, you spycheck him and an enemy spy falls dead where your salvation once was, you continue retreating, but then you get backstabbed, it was just the dead ringer trick."

That the crit rocket/sticky/Huntsman arrow has 999% more accuracy when I'm just about to reach a health kit.

Demomen who boast about their skill when all they do is sit at some critical pass and camp with stickies.

That enemy spies have the magic ability to tell when you're too far away to knock off a sapper, as opposed to say, just getting metal from a nearby, but out-of-sight dispenser.

Engies who always build the same stuff in the same place and get mad when a demoman takes it down in record time.

Fellow engies who refuse to help you with your stuff, indeed, you just work on your dispenser while I'm trying to run all the way back to my sentry that you're right next to and it has one bit of health left.

Getting headshotted while cloaked, if it isn't an aimbot, then it's just a bullshit annoying coincidence.

People who spycheck with their most dangerous stuff, and it seems to only be when they're spychecking you, after they blow you up with that crit rocket, they'll just switch to the shotgun and take a few shots at people.

Ultra-long respawn times, and the 20-second ones only seem to be on the maps where you have to walk a billion steps just to go anywhere.

The pyro who seems to know right when you're about to backstab a medic with full ubercharge and ONLY THEN decides to give you a puff of flame, and it's always the pyro with the Backburner equipped (for those of you not in the know, the Backburner gives 100% crits if you hit from behind).

That one crappy medic who will heal everyone but the most important people, i.e. a burning medic who's about to die.

Getting set on fire really close to spawn and dying two steps away from the health/ammo refreshment cabinet.

That you ALWAYS get a bout of crits when you don't need it, I cannot tell you how many times I've been in the thick of it as a heavy and not seen any crits but been shooting at some wayward scout and gotten crits. This of course does not apply to the soldier you're facing off against who's about to fire that crit rocket at point blank.

Hiding in the spawn zone as a medic with 100% uber, waiting for your buddy, then having someone enter with a demoman in hot pursuit who one-shots you with a grenade.

Getting killed in any way at 100% ubercharge, though so far, I've determined that the most annoying way is sniper headshot, it's not like a backstab where it's your own fault that you didn't check the guys behind you, but often it's just a case of letting your guard down for one split second before that huntsman arrow guided by the god of aiming himself pops you in the head right before you were going to attack that sentry with your medic buddy.
 

Dancingman

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Aug 15, 2008
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The Huntsman, I'm sorry, it's broken and overpowered, anything that uses the hit box used for the pyro to determine insta-kill headshots is broken.

People who cannot shut the hell up, yes I know that the other team has a base in the sewers, just like I knew the other 50,000 times you said it. And no, you are not that important, stop trying to compensate for your problems with self-esteem by excessively talking.

People with no sense of humor, for God's sake, it's a game, let the heavies eat sandviches all round if they want to.

Schizophrenic admins who let some people get away with murder and permaban others for minor infractions, same applies to the ones who can't take criticism.

Weird/cliche/meme/fetish sprays.

/b/tards who think they're the dog's bollocks when they come on and do a bunch of memes.

Issue jockeys who always have to bring up some controversial topic and get everyone arguing about it.

When Valve tries to be cool with inside jokes, like the tough guy's tuque for the Heavy.

Creepy fetish servers that don't warn you about it beforehand, if you're warned, you know what you're going into, you shouldn't have to be abruptly blindsided by a bunch of furries.