Many of the items provided in the TF2 updates i find usless sure you get the occational gem like dead ringer and the samvich but I have earned all the others and dont really use them. Heres why
for the pyro
the backburner reduces the pyro back to its w + M1 status the flare gun has a nasty pull down and doesnt cause that much damage while making you drop your shotgun the axetiguisher is very rarly used.
for the heavy
For natasha who really wants to lose 25% damage. . . the samvich is alright if you are a GOOD heavy other wise you are just waisting time. the KGB's require you to fight melee which doesnt work out in the end you just get shot.
for the medic
the Blutsaugher would be good if it didnt tempt every other medic playing person to want to go "battle medic" and ignore the rest of his/her teams cry for help. the Kritzcrieg is decent if you are having trouble getting an uber up but still fails vs sentrys due to sentrys not taking critical damage. the ubersaw is good but still it tempts medics who cant manage melee fighting to go and get themselfs killed losing what charge they have managed to save up.
The Scout . . .
-_- the sandman used to be bad then it got worse when they decided it wasnt weak enough and let people move when stunned. the boink only really works if the enemy team are stupid. the force of nature is not bad if used by a GOOD scout.
The soldier
I have heard the direct hit called direct miss by soo many people the joke isnt that funny anymore but its true its not a good weapon to try and hit ppl with. the Buff Banner makes you lose your shotgun leaving you with four shot before you have to reaload and in some situations thats not an option. the Equalizer i find good for an escape plan but not as a weapon due to its need to suisidally run at the enemy with your melee weapon out. The gunboats still require you to lose that nessisary shotgun.
The demoman
Chargin' Targe is not good it replaces the sticky launcher and is only usefull if you again pull out your melee and rush at the enemy. Scottish Resistance is difficult to manage and espessially if you need to air bombard anything. Eyelander need I say it again MELEE WEAPON this one acually irritates me because you find team members going after heads like there in highlander leaving there team mates to suffer.
The spy
Ambassador its a decent weapon if you have exeptional aim and can get that head shot everytime.Dead Ringer is a good diguise mod if you are GOOD with it if you are not you will just be hunted down and finished off. Cloak and Dagger with this disguise mod you will have to play defencivly as spy causing you to be forced to go slower.
The sniper
-luckbow- aka Huntsman has an interesting delay and people who are excellent with it are nightmares but the adverage user will find this a difficult weapon to hit with.Razorback protects againced ONE backstabb if your not good enough to avoid a bs then you will only be got again when the spy respawns. Jarate people seem to have forgotten how good the machine gun is that the sniper has been blessed with and have replaced it with a jar of piss good for a team player but removes a decent weapon from the snipers disposal
these are just my opinions on the unlockable weapons and i only tend to use 5 of them preferring to stick to the original and in all honestly better weapons.
what do you guys think about the tf2 weapons unlockables and which ones do you use and why im just curious to know. . .
for the pyro
the backburner reduces the pyro back to its w + M1 status the flare gun has a nasty pull down and doesnt cause that much damage while making you drop your shotgun the axetiguisher is very rarly used.
for the heavy
For natasha who really wants to lose 25% damage. . . the samvich is alright if you are a GOOD heavy other wise you are just waisting time. the KGB's require you to fight melee which doesnt work out in the end you just get shot.
for the medic
the Blutsaugher would be good if it didnt tempt every other medic playing person to want to go "battle medic" and ignore the rest of his/her teams cry for help. the Kritzcrieg is decent if you are having trouble getting an uber up but still fails vs sentrys due to sentrys not taking critical damage. the ubersaw is good but still it tempts medics who cant manage melee fighting to go and get themselfs killed losing what charge they have managed to save up.
The Scout . . .
-_- the sandman used to be bad then it got worse when they decided it wasnt weak enough and let people move when stunned. the boink only really works if the enemy team are stupid. the force of nature is not bad if used by a GOOD scout.
The soldier
I have heard the direct hit called direct miss by soo many people the joke isnt that funny anymore but its true its not a good weapon to try and hit ppl with. the Buff Banner makes you lose your shotgun leaving you with four shot before you have to reaload and in some situations thats not an option. the Equalizer i find good for an escape plan but not as a weapon due to its need to suisidally run at the enemy with your melee weapon out. The gunboats still require you to lose that nessisary shotgun.
The demoman
Chargin' Targe is not good it replaces the sticky launcher and is only usefull if you again pull out your melee and rush at the enemy. Scottish Resistance is difficult to manage and espessially if you need to air bombard anything. Eyelander need I say it again MELEE WEAPON this one acually irritates me because you find team members going after heads like there in highlander leaving there team mates to suffer.
The spy
Ambassador its a decent weapon if you have exeptional aim and can get that head shot everytime.Dead Ringer is a good diguise mod if you are GOOD with it if you are not you will just be hunted down and finished off. Cloak and Dagger with this disguise mod you will have to play defencivly as spy causing you to be forced to go slower.
The sniper
-luckbow- aka Huntsman has an interesting delay and people who are excellent with it are nightmares but the adverage user will find this a difficult weapon to hit with.Razorback protects againced ONE backstabb if your not good enough to avoid a bs then you will only be got again when the spy respawns. Jarate people seem to have forgotten how good the machine gun is that the sniper has been blessed with and have replaced it with a jar of piss good for a team player but removes a decent weapon from the snipers disposal
these are just my opinions on the unlockable weapons and i only tend to use 5 of them preferring to stick to the original and in all honestly better weapons.
what do you guys think about the tf2 weapons unlockables and which ones do you use and why im just curious to know. . .