"That action did not warrant those evil points!"

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DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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TheDemo said:
ColdStorage said:
Vrex360 said:
ColdStorage said:
Also in Fallout with Charon, my current save I'm thinking of Killing him because he keeps saying "I don't like the look of this place" while we are in my Megaton House.

What he fuck is wrong with it Charon?, I keep it tidy and got a Nuka Cola machine, got an infirmary so we can patch ourselves up after a firefight.

Fucker, he just doesn't appreciate anything I do for him.

and he leaves the toilet seat up!
Yeah, let's be honest here... Fawkes is a much better roomate, even though he is a little too transfixed on American history, he at least remembers to put the toilet seat up.
Fawkes gets killed to easily though, and you can't make him wear silly hats and clothe combinations like you can with the others, I don't play roleplaying games but when I do I go all out with the roleplaying.

Like I'll pretend I'm Gok Wan and tell Jericho to wear a suit "because its slimming", and the pink party hat, "it really brings out your eyes darling".

then I mince around the wasteland saying everythings "Fabulous".

My next door neighbour shouted out "Sush? who the hell are you talking too" once.
I found Fawkes to be indestructable! Recruiting him took some of the challenge away from Fallout 3...
My Fawkes isn't, Charon with the prototype power armour and Terrible Shotgun however is devastating, I normally pillage while he fights... got into a fight with two giant radscorpions an enclave outpost and a deathclaw and it took off two bars of health from him, while I did nothing.

I think its to do with play styles, because I tend to be an expert in explosives and stealth which allows Charon to level up so nades don't affect him and being crouched gives him criticals.
 

Duskwaith

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Sep 20, 2008
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Mr Companion said:
Fallout 3, I stole a key to a basement from a family of cannibals. And the basement was full of chopped up dead bodies which the cannibals planned to eat later. And the cannibals were about to try and kill me so they could eat me too. And I had been told to steal the key so I could find this all out and there was no other way to infiltrate the basement. Apparently this act produces negative karma. Explain.

In mass effect games being slightly polite is considered paragon. Explain.
It ever had a karma penalty for taking the rippers in the basement. What was with taking their intsruments of torture and getting bad karma for it?

I generally had very bad karma throughout the game as you need supplies and just not having the caps just annoyed me so id rather blow peoples heads off for it. Moiria brown though deserved that slug to the head, she was annoying with her crappy quests.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Yureina said:
Killing Moriarty in Fallout 3. That guy is a bastard, pure and simple. Karma loss for killing him is ridiculous.
I came onto this thread to post exactly that... it was ridiculous that everyone in Megaton hated him and as soon as you did them the favour of pinning his head to the wall with a railway spike, they attack you.

At least if you run off and come back later the bar has changed to 'Gob's Saloon'. That was a nice touch, pity the dialogue for Gob still just whined about Moriarty beating him..
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Major Tom said:
Another one that annoyed me was at the end of one of the Berlin levels in CoD:WaW. Your choice was to either kill the surrendering Germans with bullets or fire. Why couldn't I take them prisoner? That certainly was a viable option, the area was secure and they were unarmed. I wonder how that Rezonov fellow survived the war without being dragged in front of a firing squad.
It was specifically designed to show the brutality and self righteous bloodlust of the Russians during that particular event in history. They didn't take any prisoners, so why would the game make them?
 

WelshDanny

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May 10, 2010
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ColdStorage said:
My Fawkes isn't, Charon with the prototype power armour and Terrible Shotgun however is devastating, I normally pillage while he fights... got into a fight with two giant radscorpions an enclave outpost and a deathclaw and it took off two bars of health from him, while I did nothing.

I think its to do with play styles, because I tend to be an expert in explosives and stealth which allows Charon to level up so nades don't affect him and being crouched gives him criticals.
I really wanted to try out Charon but when I first met him I didn't want to do those bad things to get his services. And of course at that point I was poor. I ended up with Cross to begin with but she went back to the Citadel after the capture.

Why did they let her go free ay? haha
 

TheYellowCellPhone

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Sep 26, 2009
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Murdering peasants/musicians in Assassin's Creed. Those annoying assholes had it coming for a while, and who really wanted them to live? Well not me obviously.
 

Ciran

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Feb 7, 2009
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Honestly they had a morality system when I tried out Neverwinter Nights at a friends and some of it made no sense. I help this father and daughter merchant team and then they refused to pay me when they had promised to, so I went and stole some of their stuff for rightful payment, instant drop in lawful and good points. Admittedly, I will go with the drop in Lawful, but not good. I honestly think morality ratings are stupid. We can't tell that about ourselves in real life, nor does everyone automatically know what we did and react to that. Having a secret morality system that's a bit more discriminating, and having moral choices that aren't so laughably obvious as to what's good or bad would be a much better idea in my opinion.
 

Nikajo

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Feb 6, 2009
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There was one that really irritated me in KOTOR 1 - there's a trial where you're asked to defend some guy who's been accused of killing a member of the sith (it's based on a planet where the old republic and sith can both be on the planet at the same time as long as they leave each other alone).

After some investigating found out that he was having a relationship with this sith woman, and that the sith planted evidence to make him look guilty. So it's looking like he's innocent. However, I then get into the republic out of curiosity and guess whats on there - a CCTV(or whatever it is they have) video of him killing her. So he's obviously guilty, much to my dismay.

So the trial comes round and I instantly tell the truth, because at the start of the game you're taught that a proper jedi must remove emotion from all his/her judgments in order to discover the truth. Guess what happens then - I get Darkside points! The phrase "go fuck yourself" springs to mind! So it's ok to lie as long as you lying for right people? Yeah that sounds like the attitude of the lightside, doesn't it? That bugged me no end.
 

windmil

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May 24, 2010
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I see a bit of a problem with the negativity of cannibalism in Fallout 3. Those in Andale mislead innocent people, kill them and eat them, which is pretty evil I would agree. But when I become a cannibal I do something very different, which because it is cannibalism is still bad karma.

There are few times when I would say eating human flesh is acceptable, but in the D.C. wasteland what I did seemed very right. When I killed raiders because they were dangerous and hostile, I ate them. I was hungry and injured and otherwise it would just feed the radscorpions and help them be a danger to everyone. I ate them so I could sell the other food I scavenged to people who were in need of the food. It's not as if it was just people's impressions of me that changed, I was never seen. Not letting food go to waste in a scarce environment is evil why?
 

Jandau

Smug Platypus
Dec 19, 2008
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Fallout 3, Mothership Zeta

Killing Alien Workers nets bad Karma. To this all I can say is "WTF?"! They kidnap me, experiment on me, try to kill me and I spend hours listening to tapes of others whose lives they destroyed. They commited terrible atrocities, so why the hell is shooting one of them "Evil"?

Sure, you could argue that the Workers are non-hostile (though they DO appear hostile in the HUD), but they still run away and alert other aliens if they spot you. Also, if Karma is supposed to be your reputation, how the hell does the word get around the Capital Wasteland that you shot some Martians in low orbit?

I'm not expecting a medal to be pinned on my chest for putting a bullet in their heads, but at least don't penalize me...
 

powergamer8

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May 24, 2010
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Mr Companion said:
In mass effect games being slightly polite is considered paragon. Explain.
In Mass Effect games most people are jerks to the player.

1st place: Legion's loyalty mission, were you could return the heretics to the geth or wipe them out. If I retuned them to the geth they would become stronger and a bigger threat to the quarians plus it could also traumatize them.

2nd place: In the tenpenny tower quest I got the humans and ghouls to live together peacefully. I come back later and they have killed all the humans, when I ask the leader about this he threatens me. I then proceed to vaporise him with a plasma rifle, and I get negative karma for this act.
 

Fidelias

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Nov 30, 2009
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In Red Dead Redemption(awesome game by the way. not as awesome as Mass Effect but still pretty awesome) I keep running into these random events where I see an unarmed man running from two guys who are shooting at him. So, being the good guy that I am, I obviously fill the gunmans' faces with a couple new holes. That's when I notice that they're deputies... Really? REALLY?! Nice use of due process. I get negative honor and a bounty on my head because I mistake two people shooting at an unarmed man for robbers? I'm supposed to notice the tiny dot on their chests as stars, and shoot or tie up the unarmed guy? It just doesn't seem right...
 

Paradoxical

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Mar 7, 2010
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Prototype: Splattering thousands of innocent New Yorkers with a tank? no-one cares. Splattering 3 military personnel with said tank? They will try and kill you ass (and ultimately fail miserably).
 

NeutralMunchHotel

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Jun 14, 2009
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Yureina said:
Killing Moriarty in Fallout 3. That guy is a bastard, pure and simple. Karma loss for killing him is ridiculous.
Yeah, but he was jst a petty bastard. He wasn't a killer, just a bit of a twat. I don't think it would have been right not to punish the owner of the only real local tavern.
 

Pumpkin_Eater

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Mar 17, 2009
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Renegade and paragon don't cancel out, at least not in ME 1. I remember getting some evil points in Fable for attacking a bandit camp and for smashing barrels. Two of the numerous gripes I had about that game.
 

Discord

Monk of Tranquility
Nov 1, 2009
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I think fallout 3 is the biggest complant in my head.

You see my person in Fallout had a Very Evil Rank. But I did not kill any innonecent NPC's, I never blew up Megaton, I never sold the slaves out. But what did I do?

I stole... ALOT, I mean ALOT of Stuff.

But the game made me out to be on the same level of evil if I killed every person in game, sunk rivet city and blew up vault 101. I understand stealing is wrong but I could of been a "Evil good" or a Chotic Netural or something.

But aw well I still enjoy the game!
 

Yureina

Who are you?
May 6, 2010
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Silva said:
It's rare for this to happen to me, but I know that when it does happen, it's because of a difference of philosophy between myself and the games' developer. Profiteering might be seen as selfish if it disadvantages others in an economics game, while for objectivists, it would be seen as a fundamentally virtuous action, since they view selfishness as a virtue. (I definitely fall into the former category, which is sort of ethical vanilla by game designer's standards, unlike the objectivists in the example.)

The other way this can happen is when there is a complicated set of circumstances in the context of the action that the developer couldn't program into their game's morality system. Say, if character X is running, with the full intent to kill, into a room full of ten character Ys, and you want to save the most lives, so you kill character X. Character X might just be a good guy in the on/off morality toggle of the game, or in the story, but in the context of the gameplay, he needs to be stopped. Developers miss this sort of stuff all the time, especially if they don't test a game extensively enough before release, and allow team killing.

Yureina said:
Killing Moriarty in Fallout 3. That guy is a bastard, pure and simple. Karma loss for killing him is ridiculous.
Hmm, I wouldn't quite call that unambiguously good as actions go. While he's certainly slimy, and holds a lot of people in a cycle of debt, he doesn't really go around killing people. Only murderer characters like Raiders really get you good karma in that game, suggesting that the only good action is one that ultimately saves more lives than it takes.
I didn't say you should get good karma for killing Moriarty. I said it should not give you bad karma for killing him.
 

zHellas

Quite Not Right
Feb 7, 2010
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There's this one side mission in Red Dead Redemption where
This British guy convinces you to go get a package(that turns out to be opium) and give it to some Mexican guy.

So when he reveals what it is(and I'm not sure if you could have looked at it BEFORE giving it to the Mexican guy), after walking out and expecting the mission to end... It didn't. So I went back and shot him twice in the chest with my Schofield Revolver.

And my honor went down by 50 points! While 50 points is REALLY tiny, I still think that killing him was a good thing! Or at least reasonable.
 

JokerCrowe

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Nov 12, 2009
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I don't know if this counts, but the "not too bad" ending in Bioshock pissed me off. I was told I had done stuff for reasons that were completely false. Great game though... Too bad they had to mess up the ending.
[sub]sorry if someone else already said this...[/sub]