That Game You Feel Has Potential, But Completely Failed Delivering.

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nuba km

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dead island, it is 2 great games that don't mix well:
1. A survival horror game with breakable weapons limited fighting that has real weight behind it for great immersion and some great atmospheric moments.
2. A multiplayer zombie beat'em up with rpg elements and looting.

These two things don't mix well together as the numbers, visible enemies health, open map, weapon stats, questing and death having close to no consequence get in the way of immersion, atmosphere and fearing death.

The constant attempt at making your character at all times be in danger get in the way of making the rpg elements feel like they are making your characters stronger.

I think they should focus on the multiplayer zombie beat'em up element fro dead island 2 as that is the thing which it is the aspect of the game which it is better at and fans of the game like more. Though they should make another game that focuses on the survival horror aspect as they clearly show signs that they could make a great survival horror game which is something a lot of people want and would make people happy (and them money)
 

megarik

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i will have to say spore while it's species economical system is pretty good (the only good part) it was going to be so great and then they just deliverd somthing it is like dice making a battlefield without vehicles.
 

TheDuckbunny

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daveman247 said:
TheDuckbunny said:
ResonanceSD said:
Assassins creed, brotherhood and revelations. Or as i like to say, the expansion packs for ac2.
Pah! You obviously meant to say that Assassin's Creed 2, Brotherhood and Revelations failed to deliver where the first Assassin's Creed got it right. The only thing the sequels had going for them were the still impressive cities and landscapes.
Cant tell if trolling or serious... Assassins 2 WAS how a sequal should be made. Better in every way to the most disappointing first. The first was all graphics, no substance.
I'd compare the first to Shadow of the Colossus, the second to Just Cause 2. They're both fun games but I far preferred the writing and feel of the first compared to the second.
 

Casual Shinji

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soes757 said:
Casual Shinji said:
Folklore

Great concept and visual design, as well as being the only game that used the sixaxis in a terrific manner.

But the end result was rather shit.
How was the end result shit? It was a rather fun game, with a decent story and it was fun. Don't see the shit there, but it seems as if I'm the only one who liked that game.
The story was told cheaply through text and still images. And after a while you were simply capturing monsters for the sake of capturing monsters. After the first 2 worlds you were basically going through the same motions you had before. Each new world started to feel similar except for the different coat of paint.
 

mayney93

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that game about churchill dying by getting knocked over by a taxi and altering the course of history etc, it's premise seemed really good, but the game was diabolically bad from what i hear, shame as it could've been so good, so very good
 

Innegativeion

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TheDuckbunny said:
ResonanceSD said:
Assassins creed, brotherhood and revelations. Or as i like to say, the expansion packs for ac2.
Pah! You obviously meant to say that Assassin's Creed 2, Brotherhood and Revelations failed to deliver where the first Assassin's Creed got it right. The only thing the sequels had going for them were the still impressive cities and landscapes.
Assassin's creed "got it right" with a dozen or so sections that consist of doing 3 formulaic side-quests (pickpocket the thing, beat the race, tail the dude) that have little or nothing to do with the plot in order to advance to a very short albeit cool assassination sequence?

I know we're just talking opinions here, but I'm genuinely surprised. Almost everyone's I've spoken to on the subject preferred AC2.


OT: My "a lot of potential poor delivery" award goes to Metroid Other M. Obvious reasons.
 

RuralGamer

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The Force Unleashed; awesome physics, interesting concept in terms of time frame... and they turned it into a strictly-linear hack n' slash with combat that got dull after the first 20 minutes, made a completely unlikable protagonist and made the story dull and too short. I have so far refused to even consider its sequel.
 

VoidWanderer

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Rage. The game, not the emotion I get when people hold up Uncharted 3, MW3 and BF3 as pinnacles of gaming.

Ii looked great and the gunplay was fun, but it had the play time of that sequel to Force Unleashed, and the same difficulty curve, especially for that stupid final mission. Zzzzzzzzzzzz
 

Puddleknock

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Fable all the way.

We were told to expect greatness, we anticipated the impossible and we got something ordinary.

Never has a game been built up so much in my eyes only to fall so flat. What makes it even worse is the underlying thought that something special was in the game, somewhere lost in the mediocrity was the potential for it to be so much more.

I'm still waiting on the "fable", I imagined in 2004.
 

soes757

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Casual Shinji said:
soes757 said:
Casual Shinji said:
Folklore

Great concept and visual design, as well as being the only game that used the sixaxis in a terrific manner.

But the end result was rather shit.
How was the end result shit? It was a rather fun game, with a decent story and it was fun. Don't see the shit there, but it seems as if I'm the only one who liked that game.
The story was told cheaply through text and still images. And after a while you were simply capturing monsters for the sake of capturing monsters. After the first 2 worlds you were basically going through the same motions you had before. Each new world started to feel similar except for the different coat of paint.
It was still fun. Better than half of the crap that comes out today.
 

newdarkcloud

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Darth Carr said:
Mirror's Edge.
By all rights it was a good game, bu It was lacking in the 'freerunning' part, sure there were some cool bits on rooftops but it basically turns into a corridor shooter without the shooting.
I'll second this. I was really enjoying the beginning chapters where they emphasized the free-running.

Then forced combat sections happened.
 

Renzarn

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One I would add is the 3-D Bionic Commando game. I admit it had a few things it did right, namely the swing mechanic and probably one of the better musical scores I've heard. However, the execution fell completely flat. With he numerous artificial boundaries, I felt limited in my options, a major break from the whole "Commando" bit, not to mention the lengthy load times and no indication of leaving an area when there's still some doodads to collect. But the biggest grip was the incredibly bad book to it, with each character acting like they had Tourrets, numerous missed opportunities for boss fights and of course a plot that felt ripped off from MGS, not to mention the legendary wall banger of a plot twist at the end.

And the cherry on top, a sequel hook that will never be realized due to poor sales and the collapse of Grin Studios after this debacle.
 

RagTagBand

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Halo, Spore, The Medal of Honour reboot, Halo, Modern Warfare 3, Everything Obsidian has ever made, Crysis 2, Halo.

Probably more, but off the top of my head...those.
 
Aug 17, 2009
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Banjo Kazooie: Nuts and Bolts.

I was holding out hope that Rare could finally get out of their rut and bring back their premier franchise. Years later, the company's been gutted and all they do is odd jobs Microsoft wants.
 

Mordekaien

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Hellgate: London for me. I mean, I tried to like it. I even enjoyed it somehow, but the game still feels like it's lacking something. Somehow the random level design doesn't fit very well in action FPS/RPG

newdarkcloud said:
Darth Carr said:
Mirror's Edge.
By all rights it was a good game, bu It was lacking in the 'freerunning' part, sure there were some cool bits on rooftops but it basically turns into a corridor shooter without the shooting.
I'll second this. I was really enjoying the beginning chapters where they emphasized the free-running.

Then forced combat sections happened.
This, thousand times this- you're like..... WEEEEEEEEE!!!!!!!! *jump, roll, slide, wallrun* and then someone starts yelling at you and you have to go do everything thats bad in modern fps games, without weapons to boot.
Yet, holy mother of god, those parcour sections were totally great.
 

Erttheking

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Brink had a lot of cool ideas but ended up being a mediocre shooter.
 

LilithSlave

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Final Fantasy XIV comes to mind.

You hardly ever hear anyone speak of this because they're too busy being bitter about the shortcomings.

But Eorzea is a literally incredibly fascinating and worthwhile world they created. The biggest actual problems with the game were that it was lacking in quests, NPC variety and meaning, and UI lag. Had they succeeded in fulfilling all the potential the game had, it would easily have been the greatest MMORPG every created. Certainly it has the most fascinating world to read about in any MMORPG. Even more fascinating to read about than Vana'diel.

It was a real shame what came of the game.
 
Mar 25, 2010
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Midnight Crossroads said:
Spore

There is no contest. The game is the argument for casual gamers ruining the industry. Entire sections of the game were ripped out or dumbed down. I genuinely feel sorry for Will Wright just thinking about that abortion of a game. He spent his entire career building up to that game. Every Sims game from the 90's was just a demo of some aspect to the greater whole. And EA fucked him, then fired him.

Then, just to piss off any legitimate customer who would dare buy the game, they added SecuRom. It was like EA was selling "Fuck You" made material.

Oh, my God, Spore
Well, at least in the final product it was somewhat enjoyable...
 

El Dwarfio

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Numen - It's a neat little RPG set in Ancient Greece with a really interesting premise. The Gods are holding a competition to see who can find the strongest champion, you have to win a God's favour and then win favour for that God so you can become the greatest Champion of Greece. Depending on what God you pick dictates your style of play - so Ares is like a beserker, Athena a DPS, Hesphastus a Tank, Apollo an archer, hades a necromancer etc etc.

Better yet, the other Champions are dynamic and wander the lads independantly, if you meet them you can try and work together to both become stronger, stab him in the back or just have a duel and try and kill him.

So the problem? It's just a grind fest, "Collect X Y asses" and ofc Y only drops their arse 10% of the time, so it gets really dry quite quickly.

Such shitty gamplay ruined such a brilliant game.