That new halo 4 info- Uhh 343.... What are you doing?

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Dansen

Master Lurker
Mar 24, 2010
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erttheking said:
Maybe you should get some friends to play Halo with you(in a competitive sense), it completely changes the game and how you approach it.

The very fact that people are getting upset about the game, or any game for that matter, is good, it shows that they care about the game.

I just play Halo multiplayer more competitively, so these changes affect me more. I believe these features are going to dumb down the game. Halo multiplayer had depth, whole maps are designed around the battle for power weapons. Look at the Halo 3 maps and look at how and where the weapons are placed, the locations of power weapons have always been important to Halo. These changes are going to remove some of the games depth and make it less competitive.

How is map control abusing the games flaws? You have to be a good player or coordinated as a team in order to have map control.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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I like the idea of a Spec Ops type mode being tried out at least, but I don't see why they then have to drop firefight to make way for it. Why not just have both, especially since everyone I know who plays Halo loves firefight? They don't have to change it up or anything, just give us some new maps for it, and that's fine, so would it be really too much work to have both?
 

Erttheking

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Dansen said:
erttheking said:
Maybe you should get some friends to play Halo with you(in a competitive sense), it completely changes the game and how you approach it.

The very fact that people are getting upset about the game, or any game for that matter, is good, it shows that they care about the game.

I just play Halo multiplayer more competitively, so these changes affect me more. I believe these features are going to dumb down the game. Halo multiplayer had depth, whole maps are designed around the battle for power weapons. Look at the Halo 3 maps and look at how and where the weapons are placed, the locations of power weapons have always been important to Halo. These changes are going to remove some of the games depth and make it less competitive.

How is map control abusing the games flaws? You have to be a good player or coordinated as a team in order to have map control.
It doesn't change the fact that they're flipping out over something that they barely know about, it's clear that they like the game but they're really just grasping at straws until we see some gameplay. Yeah, this goes down to that whole "fun is subjective" thing. First of all, that "find friends thing" may work with you but not for me, there are countless ways people can play Halo and how and why people enjoy Halo, yours is one of many. Here's my problem, I want to have fun shooting people, not going to the trouble of memorizing the spawn locations of every single power weapon on the map and using a one shot kill weapon that doesn't take any skill when its not the sniper rifle. Also I have taken part in map control but sometimes it really crosses into unfair territory and at some points you might as well quit, such as when my team controls both the banshees and we're dive-bombing the enemy before they can do anything. Even when I do that with a smile on my face there's that nagging feeling in the back of my head that tells me that I would be foaming at the mouth if I was being pounded into the dirt and not given a chance to fight back, then there's those people that take as many power weapons and hides in the corner of the map, yeah he may be the MVP, but I'm not in a hurry to congratulate him. I guess I just don't think strategically planning where I should go to match the spawning of power weapons every fifteen seconds is as fun as just hunting for players and then grabbing a weapon when I see one.

Also I'm just throwing this out there, Reach was my favorite Halo game but I had a lot of fun with 3 back in the day. After a lot of Reach, I went back to play 3...I was bored out of my freaking mind and could only stick around for 3 matches and last time I checked, Reach came under a lot of flak for being "dumbed down" for the "casuals". The problem is that no one can really define what makes Halo, Halo, people like you say it's the completive map controlling nature, while others say that it's the random wackiness that occurs online. I dunno, maybe I'm a filthy causal Call of Duty scrub that just eats up the way Halo is going, I don't know, all I know is that I don't have a problem with this and I really don't care for the completive way of playing, too much hassle and not enough unwinding.
 

Dansen

Master Lurker
Mar 24, 2010
932
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erttheking said:
Dansen said:
erttheking said:
Maybe you should get some friends to play Halo with you(in a competitive sense), it completely changes the game and how you approach it.

The very fact that people are getting upset about the game, or any game for that matter, is good, it shows that they care about the game.

I just play Halo multiplayer more competitively, so these changes affect me more. I believe these features are going to dumb down the game. Halo multiplayer had depth, whole maps are designed around the battle for power weapons. Look at the Halo 3 maps and look at how and where the weapons are placed, the locations of power weapons have always been important to Halo. These changes are going to remove some of the games depth and make it less competitive.

How is map control abusing the games flaws? You have to be a good player or coordinated as a team in order to have map control.
It doesn't change the fact that they're flipping out over something that they barely know about, it's clear that they like the game but they're really just grasping at straws until we see some gameplay. Yeah, this goes down to that whole "fun is subjective" thing. First of all, that "find friends thing" may work with you but not for me, there are countless ways people can play Halo and how and why people enjoy Halo, yours is one of many. Here's my problem, I want to have fun shooting people, not going to the trouble of memorizing the spawn locations of every single power weapon on the map and using a one shot kill weapon that doesn't take any skill when its not the sniper rifle. Also I have taken part in map control but sometimes it really crosses into unfair territory and at some points you might as well quit, such as when my team controls both the banshees and we're dive-bombing the enemy before they can do anything. Even when I do that with a smile on my face there's that nagging feeling in the back of my head that tells me that I would be foaming at the mouth if I was being pounded into the dirt and not given a chance to fight back, then there's those people that take as many power weapons and hides in the corner of the map, yeah he may be the MVP, but I'm not in a hurry to congratulate him. I guess I just don't think strategically planning where I should go to match the spawning of power weapons every fifteen seconds is as fun as just hunting for players and then grabbing a weapon when I see one.

Also I'm just throwing this out there, Reach was my favorite Halo game but I had a lot of fun with 3 back in the day. After a lot of Reach, I went back to play 3...I was bored out of my freaking mind and could only stick around for 3 matches and last time I checked, Reach came under a lot of flak for being "dumbed down" for the "casuals". The problem is that no one can really define what makes Halo, Halo, people like you say it's the completive map controlling nature, while others say that it's the random wackiness that occurs online. I dunno, maybe I'm a filthy causal Call of Duty scrub that just eats up the way Halo is going, I don't know, all I know is that I don't have a problem with this and I really don't care for the completive way of playing, too much hassle and not enough unwinding.
I really hate to be that guy but...you are a casual. Theres nothing wrong with it, but when the game is only being catered to the casual aspect, the game ends up sucking because there is no depth, no reason to play. Conversely, if the game is to competitive, the result is an inaccessible game that only a handful of people enjoy. Halo has always been a simple and accessible game, but it has enough depth to suck people in, that is what makes it unique. I don't think it needs to be simplified even more.

You shouldn't feel bad about beating the other team easily. Your team outplayed them, the other team has to accept the loss and get better. Its a learning experience. They sure as hell won't have to learn if the weapon spawns right next to them. They didn't get better, chance gave them an advantage they didn't work for. Reducing the skill gap will reduce the reasons for people to come back.

I'm going to assume you have played a good amount of Halo because you have an ODST avatar, so I have to ask. Is learning weapon spawn points really that hard? The first few times you play it may be a bit frustrating to not know where the weapons are, but then you learn and that is the end of that.

Sometimes play to get better and I play to relax. At its core Halo has always been about fighting for the tools to control the map. People gravitate towards them because they allow you to kill enemies quickly and effectively. People take the time to learn weapon spawns because it gives them an edge. Knowledge is power. In all your time playing, has fixed weapon spawns and re-spawn timers truly impeded on your play style?

I'm also interested in what you think the new feature will add to the game, other than making things more accessible/fun for yourself?

Depth in multiplayer(or any game for that matter)=Lasting appeal and a good game
 

Erttheking

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Dansen said:
erttheking said:
Dansen said:
erttheking said:
Maybe you should get some friends to play Halo with you(in a competitive sense), it completely changes the game and how you approach it.

The very fact that people are getting upset about the game, or any game for that matter, is good, it shows that they care about the game.

I just play Halo multiplayer more competitively, so these changes affect me more. I believe these features are going to dumb down the game. Halo multiplayer had depth, whole maps are designed around the battle for power weapons. Look at the Halo 3 maps and look at how and where the weapons are placed, the locations of power weapons have always been important to Halo. These changes are going to remove some of the games depth and make it less competitive.

How is map control abusing the games flaws? You have to be a good player or coordinated as a team in order to have map control.
It doesn't change the fact that they're flipping out over something that they barely know about, it's clear that they like the game but they're really just grasping at straws until we see some gameplay. Yeah, this goes down to that whole "fun is subjective" thing. First of all, that "find friends thing" may work with you but not for me, there are countless ways people can play Halo and how and why people enjoy Halo, yours is one of many. Here's my problem, I want to have fun shooting people, not going to the trouble of memorizing the spawn locations of every single power weapon on the map and using a one shot kill weapon that doesn't take any skill when its not the sniper rifle. Also I have taken part in map control but sometimes it really crosses into unfair territory and at some points you might as well quit, such as when my team controls both the banshees and we're dive-bombing the enemy before they can do anything. Even when I do that with a smile on my face there's that nagging feeling in the back of my head that tells me that I would be foaming at the mouth if I was being pounded into the dirt and not given a chance to fight back, then there's those people that take as many power weapons and hides in the corner of the map, yeah he may be the MVP, but I'm not in a hurry to congratulate him. I guess I just don't think strategically planning where I should go to match the spawning of power weapons every fifteen seconds is as fun as just hunting for players and then grabbing a weapon when I see one.

Also I'm just throwing this out there, Reach was my favorite Halo game but I had a lot of fun with 3 back in the day. After a lot of Reach, I went back to play 3...I was bored out of my freaking mind and could only stick around for 3 matches and last time I checked, Reach came under a lot of flak for being "dumbed down" for the "casuals". The problem is that no one can really define what makes Halo, Halo, people like you say it's the completive map controlling nature, while others say that it's the random wackiness that occurs online. I dunno, maybe I'm a filthy causal Call of Duty scrub that just eats up the way Halo is going, I don't know, all I know is that I don't have a problem with this and I really don't care for the completive way of playing, too much hassle and not enough unwinding.
I really hate to be that guy but...you are a casual. Theres nothing wrong with it, but when the game is only being catered to the casual aspect, the game ends up sucking because there is no depth, no reason to play. Conversely, if the game is to competitive, the result is an inaccessible game that only a handful of people enjoy. Halo has always been a simple and accessible game, but it has enough depth to suck people in, that is what makes it unique. I don't think it needs to be simplified even more.

You shouldn't feel bad about beating the other team easily. Your team outplayed them, the other team has to accept the loss and get better. Its a learning experience. They sure as hell won't have to learn if the weapon spawns right next to them. They didn't get better, chance gave them an advantage they didn't work for. Reducing the skill gap will reduce the reasons for people to come back.

I'm going to assume you have played a good amount of Halo because you have an ODST avatar, so I have to ask. Is learning weapon spawn points really that hard? The first few times you play it may be a bit frustrating to not know where the weapons are, but then you learn and that is the end of that.

Sometimes play to get better and I play to relax. At its core Halo has always been about fighting for the tools to control the map. People gravitate towards them because they allow you to kill enemies quickly and effectively. People take the time to learn weapon spawns because it gives them an edge. Knowledge is power. In all your time playing, has fixed weapon spawns and re-spawn timers truly impeded on your play style?

I'm also interested in what you think the new feature will add to the game, other than making things more accessible/fun for yourself?

Depth in multiplayer(or any game for that matter)=Lasting appeal and a good game
...I have to say that "get better" saying has always been one that makes me shake my head in disgust. You have to admit that some aspects of Halo are broken as Hell, such as the Scorpion tank and the Guass Warthog and the Banhsee is pretty bad too considering that it flips around like a fly having a seizure making lock on weapons useless and it one shots people at an unfairly fast rate. I have to say, the only people that are going to complain about this "skill gap" being reduced are the ones on top who don't want their positions as ass kickers compromised because they're the people that can't take loosing. Maybe I'm just lazy, but there are still maps that I'm not quite sure where the power weapons are, at the beginning of each game you have to run to the power weapons spawn in the middle of the map because if you don't the enemy is going to get it then they'll have an edge and the fate of the first five minutes of the game has been decided in five seconds and at most one person has died.

What do I expect from a game that's trying to be more fun...a question for a question, what else should I want? If Reach is that dumbed down casual game I have to play Devil's advocate and point out that most matches end with a clear cut winner who won by a dozen points or two, and those that ended close were powerhouse fights where people were doing everything that they can to get that one extra kill. If Reach really was dumbed down then I have to say your precious "skill gap" was still there. Also, as I have said before, it's way too freaking soon to predict how this will work. Maybe the weapons drop in areas that are easily accessible to both sides.

Or maybe the two of us speak completely different languages and look at Halo in such different ways that either of us trying to convince the other is a waste of time.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Dansen said:
I really hate to be that guy but...you are a casual. Theres nothing wrong with it, but when the game is only being catered to the casual aspect, the game ends up sucking because there is no depth, no reason to play. Conversely, if the game is to competitive, the result is an inaccessible game that only a handful of people enjoy. Halo has always been a simple and accessible game, but it has enough depth to suck people in, that is what makes it unique. I don't think it needs to be simplified even more.
This is exactly why the Halo games are some of the few console shooters I'll play online, it has some depth.

Sure, it's not in the same league as Quake and other arena shooters but it has similar roots. The flagrant disregard for this shown by 343 is extremely worrying.
 

SargentToughie

New member
Jun 14, 2008
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You know what? I've got to admit that I'm just a 3rd party spectator looking on with this whole "Spartan Ops" thing, and maybe somebody already gave the same point as me, but I think that this is actually a very good thing for Halo.

For one, the DLC is FREE, WEEKLY, and STORY DRIVEN so as long as it's good people have no reason to complain.

And this whole Spartan Ops thing just sorta reminds me of episodic content, which is a way to increase market appeal for a game while keeping the franchise fresh in the minds of the players for a much longer period of time then it would otherwise.

I don't see any problems with this, it actually might turn out to be an absolutely brilliant idea if it works as advertised.
 

noble cookie

New member
Aug 6, 2010
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Silly 343, you're not supposed to take out good features.

Seriously WTF, I never played firefight much anyway but taking out Elites? That can't be anything but a bad move.
 

JokerboyJordan

New member
Sep 6, 2009
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erttheking said:
...I have to say that "get better" saying has always been one that makes me shake my head in disgust. You have to admit that some aspects of Halo are broken as Hell, such as the Scorpion tank and the Guass Warthog and the Banhsee is pretty bad too considering that it flips around like a fly having a seizure making lock on weapons useless and it one shots people at an unfairly fast rate.
Scorpion tank is not broke, it's easy to approach it from behind/drop on it from above and climb aboard it fairly easily. The Gauss Warthog was broken, that's why it's not in Reach's multiplayer. The Banshee has very low health, it's not that hard to lock on, shoot with a warthog turret/scorpion cannon, or even with sniper rifle. In fact, whenever I go in a Banshee, I'm one of the first people to die.

I have to say, the only people that are going to complain about this "skill gap" being reduced are the ones on top who don't want their positions as ass kickers compromised because they're the people that can't take loosing.
The people complaining are the one's that don't want everything they know about their chosen game franchise to completely go out the window, and for the core gameplay to change.

Maybe I'm just lazy, but there are still maps that I'm not quite sure where the power weapons are, at the beginning of each game you have to run to the power weapons spawn in the middle of the map because if you don't the enemy is going to get it then they'll have an edge and the fate of the first five minutes of the game has been decided in five seconds and at most one person has died.
Yeah...you are kinda lazy. Seeing as it's the same 4-5 maps that are rotated it should be quite easy to know where the weapons spawn, hell it's one of the fundamentals of how to play. Learning spawns however, is an unfair advantage, but that will not change with these additions.

If Reach is that dumbed down casual game I have to play Devil's advocate and point out that most matches end with a clear cut winner who won by a dozen points or two, and those that ended close were powerhouse fights where people were doing everything that they can to get that one extra kill. If Reach really was dumbed down then I have to say your precious "skill gap" was still there.
I'd say the skill gap was still there in Reach, and those close games you are talking about are what all games should be like. It's a problem with the matchmaking system, not the game.

Also, as I have said before, it's way too freaking soon to predict how this will work. Maybe the weapons drop in areas that are easily accessible to both sides.
If that's the case then they aren't really "random", and then they might as well be set, as people will still memorise where they spawn. Regardless, it is a core element of gameplay.

Or maybe the two of us speak completely different languages and look at Halo in such different ways that either of us trying to convince the other is a waste of time.
That I agree with you on.