That One (Annoying) Enemy

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an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
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Something Amyss said:
I've been playing Saints Row: Gat Out of Hell, and the teleporting snipers have been a pain in my neck. Not so much the hardest enemy in the game, but like buzzing gnats I don't want to deal with. Which got me thinking that Saints Row has had a few of those in their games. Most recently, I was annoyed by the rolling alien tanks of IV more than anything else the game could deal up. It's not so much that it's hard, just time wasting. I could be super stomping things, but instead I'm strafing for weak points. 3's was the teleporting Deckers with the shock hammers.
Well, you already wrote about two I wanted to say so I'm gonna go with the taken cap-

Lufia Erim said:
Taken captains from destiny.
Well, I'd add that scream from that black ball of doom, being hell for headphone users, but otherwise you nailed it. gotta think of something else though...

:c

okaaaay, what about the prome-

fallte said:
Prometheans in Halo 4.
>:c

The red devils from Terraria?

FPLOON said:
Fuck you, Red Devils!
D:< Son of a-

FPLOON said:
*ahem* I mean, the Hover Guards in Jak II especially on Hero Mode... They hit twice as hard as you while it takes two shots just to make them flinch in the air... Other than that, the Walkers from Jak 3 were just fucking annoying on Hero Mode...
o.o oh... well, those guys too.

[sub]Ummm... think Val, think...[/sub]

OH! I HAVE ONE! This *****:



Jolene from Legend of Zelda Phantom Hourglass. She's a pain in the ass, always hounding your ship and torpedoing you, even at fucking BOARDING RANGE. I swear, every damn time I boot up that game, she's always there, and always a total arse. The worst part? well, there used to be incentive to take her out: linebeck, your ship's captain, would pay you rupees to defend the ship. Until a certain point anyway. Then you get jack shit.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Slenn said:
Nazulu said:
- The one enemy in Metroid Prime that makes me wonder if it's worth playing again is the bloody ghosts. They pop up way too often and are always tedious to fight. They have one weakness and good health, they always come in 3, they always make the room very dark, they can stun you for a short time, they are very fast, popping up nearly anywhere (including right on your back) and it always takes ages to bring them down, even for bloody speed runners! Not to mention they always re-spawn in some of the main rooms. I HATE THEM!!!
Well, the catch with them is that they don't often lock down the room. Eventually I just learned not to fight them and leg it for the door unless it's for something specific like the Artifact of Wild or the X-Ray Visor. There's scant chances where you must fight them to get out. With the exception of Hall of Elders, where you have to kill them all in order to unlock the morph ball slots.

They're annoying, but they're not nearly as unpredictable as the Dark Commando Pirates in Prime 2. Nearly every encounter with them in the Torvus Bog involves them locking the door until you've killed them all. At least with the Ghosts you can kill them with a couple of super missile hits on normal difficulty, and they stick around long enough to land a hit. The Pirates take a massive amount of light beam ammo to kill, and they teleport so much. They can also melee swipe you when they're invisible and have EMP grenades that rock the HUD like crazy.
They lock down the room I think 5 times, which is over kill to me. And even then, it does become so dark I can't see where I'm going to escape, and sometimes they will pop up right front if you when you're making an attempt and stun your ass.

As for Prime 2, honestly can't remember much of it now, mainly because I found it to be a chore in the end. I'd say the weapons and warp gates were annoying enough by themselves.
 

Something Amyss

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Dec 3, 2008
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an annoyed writer said:
Okay, that had me in stitches.

Or possibly, that's all the flesh wounds from Hell's snipers.

Either way....

bigfatcarp93 said:
You always know...


...A WORKING JOE.

Especially once they get the insulator suits...
I have to admit, I'm not even sure what game that's from.
 

Loonyyy

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Jul 10, 2009
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Oh, also the Captain from Payday 2.

He comes on, surrounded by super shields, and the assault waves become infinite, meaning no hostage trading, moving bags is a nightmare, it just makes things a nuisance.

I wouldn't mind this, but his team is almost impossible to beat without sniper rifles, large amounts of grenades, molotovs, or explosive weapons. So if you didn't build right, you're going to need to pool grenades, and they're not particularly effective, there's a damage cap and he hides behind his men.

That's if you haven't already used them.

Not a particularly engaging update.
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
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Something Amyss said:
an annoyed writer said:
Okay, that had me in stitches.

Or possibly, that's all the flesh wounds from Hell's snipers.

Either way....

bigfatcarp93 said:
You always know...


...A WORKING JOE.

Especially once they get the insulator suits...
I have to admit, I'm not even sure what game that's from.
Always happy to make someone laugh ;3

And that second one is one of those knockoff androids from Alien Isolation, if I'm not mistaken.
 

otakon17

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Jun 21, 2010
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More recently? Clickers in The Last of Us. Hate those skinny bastards, how can a 90lbs half-corpse completely overpower Joel, who looks like a hale and hearty 200lbs. easily EVERY time is beyond me, and the fact that they hear the slightest nose and a headshot isn't enough to dispatch them because we ALL know fungus is bulletproof.

In general? Archers and their modern day equivalents, Snipers in any genre. They're just there to ruin your day.
 

otakon17

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RJ 17 said:
The Collectors as multiplayer enemies in ME3's multiplayer.

Oh I remember the days when I used to say to my friends "You know what would be sweet? If they added the Collectors as enemies to fight!" Well, as the saying goes: be careful what you wish for...

Seriously, everything about these guys is a complete pain in the ass. And it all stems from the "possession" mechanic. At random, any given enemy can just suddenly decide it wants to go into Fuck You mode and get possessed. This makes their attacks much more powerful as well as gives them bonus defenses. For crying out loud, their husks - which already blow up upon death for a decent chunk of damage against you - get possessed and go nuclear when they die, killing you instantly unless you're one of the giant tank classes/characters.

There's the Seeker Swarms which are surprisingly hardy and just blow up in your face, locking your abilities for a few moments. There's the Praetorians with their lazer eyes of death and shields-o-cheese, and the Scions lobbing cluster bombs at you every three seconds.

Even on Silver these fuckers will likely wipe your squad out before the end of the match. On Gold you might as well just quit. And on Platinum they get reinforcements from the super units of the other enemy forces.

So yeah...fuck the Collectors and fuck me for asking for them! :mad:
Oh dear GOD the first time I fought the Collectors I was using the new jetpack Turian Soldier and ...dear lord it went badly. So much death...so much death...
 

Loonyyy

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UmberHulk said:
Any enemy that explodes
Oh god, you've just reminded me of the exploding zombies from Dying Light who OHK at any level.

Fuck those guys so much.
 

Cowabungaa

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Every time I encountered a Headcrab in Half Life 2 I quietly sighed and started flailing the crowbar around like there was no tomorrow.

This can sort of be extrapolated to any small, quick enemy that appears in groups. They take the pace out of games, especially when it's a game that requires you to kill everything before you can move on. You end up chasing the last one that keep skittering away and you just...can't...hit the damn thing! Fuck any enemy like that.
 

ecoho

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Vykrel said:
beat Halo 5 legendary solo last night and i cant stand the new Promethean soldiers.
I can deal with those, its the dam camo elites with energy swords that keep fucking me over. I get blindsided because I didn't know he was there and of course the AI decides to try and rez me he one shots them one after another till dead.
 

flying_whimsy

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Dec 2, 2009
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GZGoten said:
any Final Fantasy game ever -Random battle- Malboro has ambushed you! Game Over.
In FFVIII I was level 100 with a bunch of maxed stats and ultimate weapons, one random marlboro on the world map killed my entire party within seconds. Only other time that happened I forgot to set a status defense against death and got wiped out by one spell.

Tank207 said:
Medusa Heads... I don't think any video game enemy has ever enraged me to the same level as Medusa Heads. Extra anger points if they're in a clock tower stage.
I'm surprised it took as long as it did for someone to mention these.

OT: I've always hated the football player guys from Super Mario World. They take three jumps, a bunch of fireballs, or a cape spin to kill; and they have some of the most obnoxious behavior patterns (jumping jacks, throwing baseballs, charging, and popping out two more) not to mention the recoil from jumping on them. I'd rank them at about the same level as the sun in mario 3 or the cloud riding guy that drops the red spiny turtles.

Generally, I get really annoyed with bosses in fighting games: they're usually unfair because of arcades looking to score more quarters (or just tradition, as is the case with skull girls), and it really takes a lot of the fun out of playing through single player for me.
 

bigfatcarp93

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Mar 26, 2012
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Something Amyss said:
an annoyed writer said:
Okay, that had me in stitches.

Or possibly, that's all the flesh wounds from Hell's snipers.

Either way....

bigfatcarp93 said:
You always know...


...A WORKING JOE.

Especially once they get the insulator suits...
I have to admit, I'm not even sure what game that's from.
Alien: Isolation. The androids, Working Joes, are the B-Threat after the Alien itself. Tough-ish to sneak past, irritatingly difficult to kill, and should they appear in an area where you're trying to hide from the Alien, they will absolutely mess up all of your best laid plans to evade it, all while trying to reassure you that everything's going to be fine in their creepy monotone voices.
 

Silvanus

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Marlboros in FFX (with a single move to inflict every status effect known to man, including the ones which rob you of control, so you can't remove the others. And they open with that move, so you can't run before it happens, until you learn 'First Strike').

Handymen in Bioshock: Infinite, Moldorm in A Link to the Past, and Grim Leechers in Yoshi's Island. But FFX Marlboros take the crown.
 

Thomas Barnsley

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When you have the sound up any decent amount, the sirens from Killing Floor 2 can actually be a strain on your hearing. Not because the noise they make is particularly loud, but because their AOE damage sometimes causes lag that makes the scream audio stack in a weird way. If you happen to be firing a loud weapon like a shotgun at the same time, the gunshot stacks too.

I'd say that counts as pretty annoying, though I've fixed it now by turning down the volume and not playing support. Even without this their annoying though; don't know how many times I've turned to run and gone straight past one of those wailing pricks.
 

ObserverStatus

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sky pies said:
Meta Ridley in Metroid Prime. The game wasn't easy but Ridley was just such a huge step up in difficulty for me - may have been just me - that I never actually completed the game, though I did absolutely everything else I could possibly do on Tallon IV.
I hear people complain about Meta Ridley a lot, and I can't imagine why. Sometimes I feel like there's just no one else out there who thought the Omega Pirate was much harder.

As for me, cazadores, they're just the worst thing ever. Stupid Dr. Borous, acting like he's so clever.

And Terran Medics. The last time I played Brood War, they blinded like 20 of my overlords in one mission. They're just cruel.
 

ffs-dontcare

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Aug 13, 2009
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slo said:
Another example is very old, but I hated them so much, I'll probably remember it for the rest of my life.
Sentry drones from Duke Nukem 3D. Those flying fuckers always appearing out of nowhere and blasting into my face. They were annoying, they were obnoxious, they took too long to kill and they always appeared at the wrong time. They killed the fun, they killed the pacing, they sound they made "woooooooooh?"... UGH!
MrCalavera said:
And yes, i also gotta go with these. I've played DN3D not that while ago and i was astounded how much of pain in the ass these flying shits could be. Nearly turned this shooter into a survival horror.
I love those things. As soon as I hear that telltale sound they make when they first see me, I'm looking around wildly in all directions, trying to catch a glimpse of where they are before they blow up in my face. I bet you must've loved this part [https://youtu.be/N1gncro66iI?t=14m56s]. I'm not joking when I say this was one of the highlights of the game for me. Normally I hate suicide bomb enemies, but sentry drones are the exception.

On the other hand, the one enemy I absolutely hate in Duke Nukem 3D are those slimes. I'm glad I can kill them with one bullet.

bigfatcarp93 said:
You always know...


...A WORKING JOE.

Especially once they get the insulator suits...
I loved dealing with the Working Joes in this game, but I can't say the same for the Joes wearing the insulator suits. I found those guys more annoying than anything.
 

OneCatch

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FalloutJack said:
Comic Sans said:
Cliff racers. There, thread over. Nothing is more obnoxious.
Ummm...I need context. What game is this?
Morrowind.

They're one of the few flying enemies in the game, they're fast, and they spawn everywhere. Their hitboxes are also weird and they attack from an annoying angle, so you basically have to stop, turn, and then wait a few seconds while they actually stop.
They also break the engine somewhat - getting stuck on (or noclipping through) terrain, stuttering, and they keep the combat music triggered until they die or you manage to get an entire cell away and they despawn.

Morrowind is one of my favourite games of all time, but they were a really bad addition - something which even the Devs have admitted. In a game that's all about immersion they were majorly immersion breaking, to the point that there are mods that remove them entirely, and it's considered a valid RP-ing strategy to have an area of effect spell/enchanted item designed to periodically 'clear out' the horde gathering behind you so you can get on with enjoying the rest of the game.
 

The Enquirer

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Super Battledroids in Republic Commando. That or the Super Geonosians. It's probably the least accurate portrayal of SBD's in any game. The amount of health they have us just absurd. The worst part is when you encounter not one, but two dispensers that continually pump them out.