That one boss/area that makes you think twice before replaying a game

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votemarvel

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Sniper Team 4 said:
Areas:
2) Mass Effect 3's entire ending section. Yes, I'm one of those people. I still have fond memories of the series and sometimes want to fire it up again, but then I think about how it all ends and the urge just...dies.

3) Dragon Age: Origins' Mage Tower section. Anyone who has played that area understands.
Do you play on PC or console.

If on PC there are ending mods that can either remove the star child completely or just tweak it so there is a definite confirmation of Shepard's survival.

There is also a mod called Skip the Fade. You get all the stat rewards and get teleported straight to your companions dreams.

bigfatcarp93 said:
By comparison, I actually don't mind the Fade too much. It can be pretty quick once you know what you're doing.

But fuck the Deep Roads. Seriously. Piss off.
The Fade irritates me because it taps into a real life dislike of mine. I hate having to backtrack.

The Deep Roads does go on too long but it's straight A to B, so I find it far more tolerable.

My big hated boss is oddly in the Deep Roads. The Broodmother.
 

ObserverStatus

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major_chaos said:
lesse here.

Areas:
- The sky area in Metroid Prime 3 (the name of which escapes me) simply because it takes forever to get anywhere and multiple rail grind sections that punish the slightest failure by sending you allll the way back to the room entrance.
I thought this was a plus myself. Elysia is one of the prettiest levels in the Prime Trilogy, and the pacing helped me to enjoy the scenery.
 

Ihateregistering1

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-I didn't find the Fade sequence all that bad, but agree on hating the Deep Roads of DA:O. It was just an endless slog through samey looking tunnels fighting the same enemies, and having to deal with spiders suddenly dropping around your ranged guys was a nightmare.

-The final chapter of "Shadow Warrior". Great game, but this part just dragged on forever, and by this point the game wasn't really introducing any new weapons or enemies.

-Far Cry 3. All the "Buck" missions. They just seemed to drag on and on.

-Dark Souls. Fuck Blight-town and the crystal cavern.

-Dante's Inferno. That stupid part of the 8th level where you just have to do a bunch of random "kill 20 enemies in 90 seconds!" tests. Was very annoying and just felt like laziness from the developers.
 

RJ 17

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Silentpony said:
EDIT: Oh! And as much as I love the game, every single boss fight in FF6 after the world is destroyed. Manly because there's no real trick or weakness to them. They just have stupid amounts of health. Like you cast your super Esper and rock a giant electro-walrus' world, dealing -5600 damage! Huzzah!
Except he has 100,000HP. Boo!
Actually there is an incredibly easy trick to beating every boss in that game:

Step 1: Cast Vanish on the boss.
Step 2: Cast Doom on the boss.
Cue up the FF fanfare music.

Note: this trick also works with X-Zone instead of Doom, however you have to be careful when using that since you technically don't "kill" the boss as you would by using Doom. If the boss is supposed to drop some sweet reward - the way Doomgaze is supposed to spit out the Bahamut esper after he dies - that item will be lost forever.

MASTACHIEFPWN said:
Sniper Team 4 said:
3) Dragon Age: Origins' Mage Tower section. Anyone who has played that area understands.
The deep roads segment was worse.
Agreed. A lot of people complain about the Mage Tower in Origins but I never really had a problem with it. Granted that's the only section of a game that to this day I still need a guide to make sure I get everything and know what order to do the stuff in the Nightmare in, but beyond that it wasn't much of a hassle. The Nightmare dungeons are basically all mini-dungeons that combine to be one rather large dungeon, other than that you've just got a couple floors of the tower to climb and you're beating the boss' face in before you know it.

The Deep Roads, on the other hand, was actually going to be my nomination for this topic in terms of "area". God damn does it take forever to get through that section. Each stop along the way actually is the size of a dungeon, and there's like 6 of the damn things, along with a number of full-on boss fights along the way! Add to it the couple of hours of running around dwarf town before you even get to the deep roads, and that section earns my official Pain In The Ass Stamp of Disapproval.

major_chaos said:
- Act 3 of Diablo 3 because the vast bulk of it is the hell tower thing area which is fucking boring.
At least - with the exception of the actual battlefield - the areas aren't wide-open. The "in the bowels of the keep" dungeons are tediously long and the hell towers don't really take that long to get through. But still I'd prefer a long dungeon with quickly explored rooms over massive areas that are wide open...such as the Blood Marsh from Reaper of Souls.

I don't know if I'm in a minority of D3 players, but I'm the type that refuses to proceed from a zone unless I've explored every square inch of the place and/or destroyed every destroyable environment object. As such, a nice room I can roll through and move on to the next is much more preferable to running laps back and forth through the same zone for two hours. Seriously. Last night I started playing at 8, having just gotten to the Blood Marsh, and by the time I had done all the random dungeons that spawned, explored the entire map, gone through the 3 "wrong entrance" dungeons before getting to the "right entrance" dungeon...it was already 10:30 and I was about to pass out.
 

EHKOS

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I don't want to ever replay Dark Souls I, since going back the controls are a lot looser and floatier. But Tomb of Giants. I vowed if I beat Nito I wouldn't have to finish the rest of the game. So I never beat it myself.

Add another resounding yes to Taris. Separating a man and his ship is never wise. Doing it for hours will make me want to find your character file and program you to feel pain.

The beginning of Skyrim. I downloaded a mod that said it would skip to the character creation and then to outside the first cave but it never worked.

Hera's Garden in God of War III. At least at the end they give you Herc to pound out your frustration into his stupid face.

The library in what I believe was the first Prince of Persia, and the Sand Wraith in the second one. Then there's the dark well in the third one.

Crash Bandicoot 3's Egyptian levels always got on my nerves. I think it was waiting for the water to lower.

I'm kind of not really replaying Kingdom Hearts right now, and I'm dreading the Little Mermaid level. I would be playing it, I was playing it, then I got a bonus and could afford a PS4 and now I'm juggling Just Cause 3, a completionist run of Ass Creed Syndicate minus the helix glitches, and Mad Max which I don't really want to go back to but I spent too much just to trade it in without finishing it and oh, I really should do everything on the map while I'm there....
 

Sniper Team 4

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bigfatcarp93 said:
Shoggoth2588 said:
Sniper Team 4 said:
3) Dragon Age: Origins' Mage Tower section. Anyone who has played that area understands.
Oh...You want me to go into The Fade? OK, what if I can maybe...NOT do that? I seriously hated going into The Fade in Origins...it doesn't matter what the context I just hated those sections of Origins.
By comparison, I actually don't mind the Fade too much. It can be pretty quick once you know what you're doing.

But fuck the Deep Roads. Seriously. Piss off.
I actually enjoyed the Deep Roads, although I completely understand why others hate it. It was the first time in the game that I felt like what the game kept telling me I was--A Grey Warden. I enjoyed the countless enemies throwing themselves at me and cutting a path through them. I also liked the bits of lore building that were there. But yeah, I've heard from others that it's nothing but a slog for them.
votemarvel said:
Sniper Team 4 said:
Areas:
2) Mass Effect 3's entire ending section. Yes, I'm one of those people. I still have fond memories of the series and sometimes want to fire it up again, but then I think about how it all ends and the urge just...dies.

3) Dragon Age: Origins' Mage Tower section. Anyone who has played that area understands.
Do you play on PC or console.

If on PC there are ending mods that can either remove the star child completely or just tweak it so there is a definite confirmation of Shepard's survival.

There is also a mod called Skip the Fade. You get all the stat rewards and get teleported straight to your companions dreams.
I play on console, sadly. I have heard about that mod for Origins, and I'm not surprised to learn that there are tons of Mass Effect 3 ending mods.
 

Evonisia

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Blighttown stops me dead in my tracks whenever I think about trying to go back to Dark Souls. It's not even that Blighttown is hard necessarily; the area murders the frame rate, the enemies are more of an annoyance than intimidating (fuck the fire breathing dog things), it looks hideous and not in an appealing way like the rest of the game and it's just a tedious venture through very awkward to navigate areas with Dark Souls' unforgiving movement system. I genuinely think the person who thought putting ledges in that game was a good idea was intoxicated on some strong narcotic.
 

votemarvel

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Sniper Team 4 said:
I play on console, sadly. I have heard about that mod for Origins, and I'm not surprised to learn that there are tons of Mass Effect 3 ending mods.
In all honesty the only reason I don't replay Origins on my 360 are the mods. It was the first and last game where Bioware's Dragon Age team showed they knew how to make a UI that worked for console and PC.

As to the subject of the thread, the type of bosses that irritate me the most are those that are easy to beat but are time consuming. The bullet sponge.
 

mrdude2010

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lechat said:
max payne 3 unskippable cutscenes.
probably enough said but when my monster rig tells me the game is still loading after 5 minuets I'm just gonna assume the game is forcing me o watch another overly drawn out melodramatic scene.
Same, actually. That was incredibly obnoxious.

OT: The only reason I haven't gone through a second Dark Souls playthrough is because Tomb of the Giants is incredibly irritating if you don't have the Light spell. The radius for the shield lantern is smaller than the Beast Skeleton lunge range, and the final boss is incredibly irritating unless you have a good divine weapon.

The only other one that comes to mind is this section in Warcraft 3: The Frozen Throne where you have to fight a constant battle against a huge number of troops to control Illidan's cage. Only time I've ever used a cheat in story mode.
 

TheMigrantSoldier

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The Mila Tree level in Fire Emblem: Awakening. It highlights a few things wrong with having enemies spawn and move on the same turn.

"Hey guys! You know what would be totally challenging? Let's have flying enemies spawn in all corners of the map, being an instadeath for any un-tanky character within range, just so that the only safe part is a few grid tiles in the middle of the tree, which is hard to navigate in the middle of a battle. It's okay since we'll drop very vague hints that wouldn't even be helpful if clear."

At least with the other maps, I can just read a guide to deal with that enemy reinforcement crap.

In Persona 3, all of Tartarus makes me reluctant to replay the game.
 

joest01

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ObserverStatus said:
major_chaos said:
lesse here.

Areas:
- The sky area in Metroid Prime 3 (the name of which escapes me) simply because it takes forever to get anywhere and multiple rail grind sections that punish the slightest failure by sending you allll the way back to the room entrance.
I thought this was a plus myself. Elysia is one of the prettiest levels in the Prime Trilogy, and the pacing helped me to enjoy the scenery.
Elysia is poetry in motion. One of my favorite levels in any game.

Anyhoo, on to my least favorite. The T-Rex boss in NG3RE. I mean we all know it is a lot better than NG3 vanilla but it's not good enough to warrant me going through that bs again. I started a hard run at some point but can't get motivated to play knowing that thing is coming up.

Runners up:

the climbing section near the end in GoW1. Combined with the pushing puzzle and the balancing earlier in the game.

The motorcycle race near the end of no more heroes.

The race, battles, race, more battles, boss battle, qte section in Bayonetta 1. (to think I actually did replay that one :) )
 

remnant_phoenix

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Drakmorg said:
Guess I'll be the person to mention Manaan from Knights of the Old Republic, since that shit is mandatory for discussions like these.

For those who don't happen to know what I'm talking about, first of all, shame upon you and your house for not playing the best Star Wars game. Second of all, imagine a lengthy section of gameplay where 75% is taken up by walking at a speed that would lose a footrace to a man with no legs. That's it, just walking really slowly. Occasional battle here, one or two puzzles, sprinkled in between long, slow strolls in boring-to-look-at scenery. No massive, nigh-insurmountable challenge, the enemies and puzzles are both fairly easy, just lots of wasting your time.
Oh lord I forgot about that! Must've blocked it out of my mind because it was so bad! Even the above-water parts on Manaan are tedious because that platform-city is so huge! So much running around doing NOTHING to get from place to place...

Now I'm hesitant to replay it... And yes, it is the best Star Wars game. I only ever played it this past year, nearly two years into Gen 8, and it's still awesome.
 

THM

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I liked Borderlands TPS, and I really liked the Claptastic Voyage DLC, too.

But the final boss...ugh. The first two forms are okay - tough, but okay. And then the last form (EOS). GodDAMN, was that a pain in the ass. In the end, the first two times I beat it were with someone else's help. Since the DLC came out, there were months on end where I'd consider playing, think "I'm gonna have to go online, find someone else playing the game, and only THEN will I be able to beat the game", and then think 'Fuck that!' It was a raid boss, and raid bosses aren't really that fun to play solo.

(Thankfully, they appear to have patched that problem now; I was actually shocked the last time I played, and managed to beat EOS on my own.)
 

Fox12

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The tomb of the Giants in Dark Souls, and the catacombs. The areas take forever to finish, and they're so bland and uninteresting.

That godawful swamp in Demon Souls. You thought blight town was bad? No. That was nothing. That was an improvement.

Any game with a sewer, the only thing worse then the water level.

Rom the vacuous spider. He just seemed like a real cheap boss. Not to mention that he always seemed to spawn twice as far away as he did for everybody else. The only reason I beat him at all was because the game glitches in multiplayer, and he stood there letting me kill him.
 

Ironman126

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spartandude said:
Taris in Knights of the Old Republic. Jesus christ that placed dragged and it doesnt help that it's just not interesting. Ironically though I am replaying KotOR and have just gotten off Dantooine.
As I recall (played both KotOR games like 4 months ago), the entire first game just drags on and on and on. Taris is, by a wide margin, the worst, but I really hated Kashyyyk, Tatooine, and the planet just before the Star Forge. At least Taris gets flattened. Also, what was the deal with the Yavin IV outpost? A place to buy new gear and taunt me with the prospect of exploring more Sith ruins?

KotOR 2 was better, but then there was Nar Shada...
 

laggyteabag

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The biggest one for me is the first terror mission in XCOM: Enemy Unknown/Within. Basically, for those of you who are unaware, terror missions are essentially there as a test of strength of your team in XCOM, and there are generally two enemy types that can appear during your first mission. Floaters, aliens with jetpacks, which aren't that much of a big deal, and Chryssalids, which are weird insect things that can run about half a mile in one turn, can jump up buildings, and when they attack, they turn people into zombies, which then turn into yet more Chryssalids; these guys are complete bastards.

If you aren't properly prepared when you come across a Chryssalid mission (ie, you don't have good enough weapons or armour), then basically, you can say goodbye to your squad and every civilian in the area, because the Chryssalids are here, and they are hungry.

Many a time have I just stopped playing XCOM because of that first terror mission, but let me tell you, when/if you do hand a Chryssalid back their ass, it is certainly a satisfying feeling.

I also see a lot of people here talking about KotOR here, and here are my two cents. I played a little bit of KotOR 2, and I would like to complete it, but I forgot to carry over my save data when I reformatted my PC, so I would have to start again. This wouldn't be a problem, at least if the start of the game wasn't so damn boring that it makes me want to quit. It was years before first playing KotOR 2 on my Xbox and playing it again on my PC, but the one thing that I remembered was just how much I hated that starting zone that seemingly goes on for hooooours.
 

CaitSeith

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Caramel Frappe said:
Undertale's final boss in the Genocide route.

There's a reason why people love Sans apart from making bad puns and having amusing dialogue. He's also a freaken hard boss to beat in the genocide route if you kill everyone along the way. See, interestingly enough- according to the wiki on Undertale, he is the weakest monster in the game with very low health. However, he's actually the most powerful for a few reasons:

  • - He is the only monster that dodges your attacks, so having low HP doesn't matter

    - Even though he only deals 1 damage to the player, unlike any other monster ... he deals 1 damage per frame. Meaning, it can hurt you more than anyone else's attack simply because of how long the frames are being attacked for.

    - At some point, he'll have bones dished out across the menu so it'll end up hurting you whenever trying to select a command.

    - His attack moves are very tricky to avoid, and hard to memorize even if you've faced it 13x over because it's difficult.

    - At times, he'll suddenly change his moveset completely, catching you off guard multiple times and repeating this.

    - If you try to give mercy or spare him, he'll instantly kill you. You cannot try to make amends with Sans because he's going to kill you regardless unless you kill him first.

    - Most of his attacks leave a "poison status effect" that slowly depletes your health. Even though it'll never cause your HP to drop below 1, any normal attack will finish you off obviously so it's still a scary concept.

    - Probably the longest boss fight out of everyone else, which isn't including how many times people have to redo the fight to finally beat him. I mean, he makes Undyne's fight on Genocide Route look like a cake walk.

I don't avoid doing the Genocide route just because i'm too much of a softie ... and the fact I care about the characters all too much to murder them (especially after beating Pacifist route). It's because facing Sans would be like torture, and I have seen / understood what it must of been like trying to beat that cheater. Someone took 5 hours just to finally beat Sans on Twitch which was absolutely insane. So yeah, I will probably not bother doing Genocide route because of that guy alone lol.
I agree. I never beat it. I ended up rage quitting and went back to Bloodborne to start a NG+ (at least there you can land blows on even the hardest SOBs).
 

sageoftruth

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Theseus from God of War 2, on Titan Mode anyway. He's a piece of cake until you set the difficulty high enough that he takes forever to kill and can one-shot you with stalagmite attacks. Come to think of it, just about all the bosses were a pain on that level of difficulty. Without life bars to tell you have far you've come along, the boss fights just seem to take forever. I remember quitting against Zeus out of boredom.
 

Zen Bard

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Areas:

Vampire: The Masquerade: Bloodlines - The Sewers - All in all, I love this game, but I hat this level/area. The weird little hedz-with-legz things that jump out at you are just annoying (even if you know they're coming). But those crazy abominations created by the Tzimisce are really a pain, because defeating them relies on guns, typically the weakest gameplay aspect of the game.

Dark Siders II - Earth - A beautiful, thoroughly enjoyable game until you get to this level. The entire game is spent developing these kick ass powers and strategies, only to drop you in a level where you have to use guns. Okay, you don't really have to, but the game is designed in such a way that you're really encouraged to.

Fable - Highgate Prison - The whole tedium of using the "sneak" mechanic while the Warden is reading his poetry is just a grind.



Bosses:

Diablo II - Duriel - He's not even one of the Lesser Evils!! Why so many hit points?!?!?!

Street Fighter IV - Seth - Programmed to cheat. Plain and simple. He spams combos and counters before your moves execute (even though you initiated them earlier).