Actually, the both-way hinge for doors exist NOW. They're not as commonly used, but uhh...we have the technology.ZeroMachine said:Doors opening both ways.
I DON'T CARE IF IT'S THE GOD DAMN FUTURE DOORS DON'T WORK THAT WAY.
Actually, the both-way hinge for doors exist NOW. They're not as commonly used, but uhh...we have the technology.ZeroMachine said:Doors opening both ways.
I DON'T CARE IF IT'S THE GOD DAMN FUTURE DOORS DON'T WORK THAT WAY.
Damn, Im tired. That was meant to be Age of Mythology, sorry.Mr Thin said:If I recall correctly - and I may not, because it's been a while since I played Age of Empires 3 - selecting a unit, holding Shift and pressing the number for a control group adds the selected unit to the group automatically.anANGRYkangaroo said:If I remember correctly, Age of Empires had this feature implemented in nearly the exact same wayMr Thin said:big self snip
In Dawn of War, this doesn't happen. Units do not become members of a group until you select the units you want in a group, then press ctrl + a number. It gives you maximum control.
It's a minor difference, but still a difference. I've seen several systems come close, but there's always at least one little thing holding them back. And that's the sort of small but constant re-appearing flaw that the thread is about.
I can vouch for this. Really, I see no reason why modern games need finite ammunition. If it's supposed to punish you for missing, then all that accomplishes is making the game harder for those less skilled at the game.Kittynugget said:Ammunition. I hate it. Infinite ammo is way better in every way. It pisses me off how many new shooters don't have an option for infinite ammo. What happened to the good old days of Contra? Half the fun of having a gun is just shooting off into nothing or just holding down the fire button.
I'd even argue that God of War didn't get it right, by their very nature I find QTE's kill immersion, I just find it annoying and somewhat prententious for the game to make me occasionally press X and be told that I'm doing all the awesome stuff on screen when really...a chimp could do the same. The only QTE's I find suitable are in gmaes like Resident Evil and Dead Space, when an enemy attacks you, you have to shake the analgoue or mash a button really fast (or Waggle like crazy if you're into that) to get the enemy off you, even though you're being attacked it gives you the opportunity as a player to reduce the damage being done to you.Meatramen said:One design flaw... the bad use of Quick time events. The only games that has really done it right is God of War and Castlevania on the PS3.
This. This really came to my attention when I bought GHOST Squad for the Wii. It has three control options, but it won't let you make the Z button the trigger. All I can think when this happens is "Why the heck not?". It can't be that hard.Dirty Hipsters said:Games that have preset control schemes instead of allowing you to completely remap all the buttons how you see fit. This most happens on consoles, but it's still always annoying. Why do the developers think that they know better than me how I want my controls set up?
I'll add non-pausable loading screens to that.Random Encounter said:I'm not sure if this applies to all games but Non-Pausable Cutscenes.
Also sometimes when a NPC ends a conversation and I hit the continue button/ leave the room only to find out they had more to say.
Um, since when? I'm pretty sure I've seen doors that do that.ZeroMachine said:Doors opening both ways.
I DON'T CARE IF IT'S THE GOD DAMN FUTURE DOORS DON'T WORK THAT WAY.
FalloutJack said:Actually, the both-way hinge for doors exist NOW. They're not as commonly used, but uhh...we have the technology.ZeroMachine said:Doors opening both ways.
I DON'T CARE IF IT'S THE GOD DAMN FUTURE DOORS DON'T WORK THAT WAY.
See my earlier post:Dracowrath said:Um, since when? I'm pretty sure I've seen doors that do that.ZeroMachine said:Doors opening both ways.
I DON'T CARE IF IT'S THE GOD DAMN FUTURE DOORS DON'T WORK THAT WAY.
My point is that they have doors that open both ways that definitely wouldn't open both ways if they existed in reality.ZeroMachine said:No, I know. But in games that have that issue, EVERY door opens that way, no matter what. It irks me like crazy.Jandau said:Some doors do. Granted, not all doors, but still, it's not like there aren't any doors that open both ways...ZeroMachine said:Doors opening both ways.
I DON'T CARE IF IT'S THE GOD DAMN FUTURE DOORS DON'T WORK THAT WAY.