pegi989 said:
1. looks before actual good gameplay
i can give a crap about how a game looks if you can't play the damn thing
These days with the level of graphic quality we expect because of the amount of power most consoles and PC's have this isn't really true, we do expect modern games to look good (and whether the gameplay is good or not is something they will only really find out once they've released it unless it's something that has been done before or is otherwise well trodden territory).
2. sequals that are way worse then the first game
i have come to loath sequals.
some of them are great like portal 2 and crysis 2 for example but there is a load of sequals that have never should have seen the light of day
Sequels aren't inherantly bad and while there are a lot of bad ones out there it's not exactly as if there aren't just as many good sequels (or even cases where the sequel was better than the original). I personally thought that Resi 2 was better than the first game and I actually enjoyed quite a few of the 'dreaded' sequel games that often get mentioned (Bioshock 2 may have had a sub-par narrative and atmosphere but the gameplay itself was actually really good and a definate improvement on the first game).
3. reviving a character
like duke nukem for example he was really funny in duke nukem 3d but that's now years back ,now he is more of a joke then acually funny
Character revivals tend to not actually be that common.
Duke Nukem only really survived for so long because he was such a memorable and great character, try and argue it if you like but there is a reason that we managed to hold our interest for 14 years (namely, people genuinely liked the character and found him to be funny, just because you didn't doesn't mean others didn't).
4.placing 2D character in a 3D games
while some have succesfully made the jump from 2D to 3D for instance mario, characters like sonic did not.
stop putting them in a 3D world if it just not works or put him in a 3D world that is made around that character and before releasing it have game testers test it out(and i do mean actual gamers not just a guy in a suit).
This one is probably about a decade too late but I'll address it anyway, back in the time when this was common it was during a proverbial arms race between developers,
everything had to be in 3D because it was the new thing that no-one had seen before. It's understandable that mistakes like that were made then because a) the industry was smaller then and b) being seen as old or low tech would have potentially resulted in kids losing interest back then and siding with your competitors (a deathblow when you aren't exactly a massive industry force like most publishers are today).
5.having it actually work before you release it
i can understand patching a few glithes afterwards but not complete parts of the game
A lot of the time things like glitches and bugs tend to be the result of a lack of time, money or manpower in the development of a game (even the most thoroughly tested and checked game is going to have a glitch or bug in it somewhere) so a lot of the time this isn't exactly intentional. Be thankful today that devs actually
can fix this remotely rather than just being forced to suck it up, deal with it and hope the sequel fixes it as we did in the days before consoles had online functionality.
6. nerfing something
most of us are just whiny little 10 year olds on that part (sometimes me included) don't listen to us unless there is a real reason to nerf something otherwise all that complayning will destroy the game and will make it not fun at all
And what is a
real reason to nerf something? At the end of the day the game devs job is to try and make the experience enjoyable and entertaining for their players (they're there to please
you), how do they know what their players want to see put in or taken out?
By listening to what people complain about or praise, they can only act on the things they know about so if they get enough people repeatedly complaining about something then they know to do something about it (read: nerfing).
Game devs aren't the omniscient masters of gameplay and balance theory that we'd like to believe they are, they're people and gamers just like us, they make their decisions on what to do with the things in a game based on listening to what we tell them (if they didn't then we'd be complaining that they seem to be ignoring us in their own little world).