the #1 thing that you "worry" about in Gaming

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Manji187

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Jan 29, 2009
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The gaming industry as a whole not maturing in an equal pace as gamers are aging.
 

Strazdas

Robots will replace your job
May 28, 2011
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1. always online stuff not allowing me to play while traveling.
2. main atention being paid to idiocity of multiplayer while singleplayer is forgotten, which brings us to...
3. singleplayer being 4 times smaller than it was 5 years ago.
4. graphics. now graphics in itself is not bad, but when everything else is being sacrificed for graphics it is.
5. moving controller. if i want to play games i want to sit in confortable chair and paly it, i dont want to move around adn get sweaty in 15 minutes.
6. lack of split-screen or hot-seat games. me and my friend love to play civilization hotseat and so on, but alast, for civ 5 we had to wait whole fucking year.
7. the industries attempt to kill pc gamers. we ahve come full circle, from having consoles as the only choice we are now using them voulanterely. reminds me of those amish people that prefer the old ways.
8. bugs. in the days of starcraft, settlers 2 and HOMM 3 game that crash every half hour would be a suicide for a company. now such game can make 2 sequels and plan third one (yes im talking about you stalker). what we get a full year late in patches should have been in the game in the first place.
9. pay-for-dlc. its OK whne its a fallout 3 style DLC, that add A LOT. but when its "1 map and one new civilization (that you could create yourself in 15 minutes)" for 10 dollars its going way too far.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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shadow_Fox81 said:
[
Vault101 said:
shadow_Fox81 said:
what worries me is that non-gamers think of our medium. it's not even a simple i don't like games its they refuse to conede games are due any respect as a form of artistic expression. and it worries me that designers and publishers keep making things that reinforce this mind set.
to be fair I feel this is changing for the better, I mean there are more games out thease days that are a "little" more mature than "BLOOD GUTS!!! S'PLOSIONS!!!".....I mean a little

plus I really do think its becoming a little more accepted...bit by bit, I mean people have pointed out how stupid it is to blame videogames for bad stuff that happens

and generally those who are REALLY against it are kind of dumb/ignorant
this is where we have to diasagree, i was talking about limbo not a shoote up to someone who studies literature(not closed minded) as i do . it wans't ignorance that made them refuse ro respect gaming it was the stigma that gaming created for itself. She didn't see limbo as a journey through a dark and threatening world expressing the fear that we all feel at the truly infinite nature of our existence she saw a simulator for murdering children. and when games as crass as buletstorm or saints row poulate our mainstream can i blame her. this is our biggest problem
as somone said above I supose its part of the issue of gamers growing up...but the games not so much

that said I dont think theres anything wrong with our violent games do we ned more "deep" games? yeah sure depending on your definition of deep, even AAA games have a little more than pure violence, but when an non-gamer sees them...they just see violence

perhaps its a combination of the stigma..so certain people are more likley to remain ignorant,

however keep in mind I think games are relitivley new...so they have a way to go..hopefully anyway

in this regard you could say casual gaming and the Wii isnt such a bad thing
 

Waffle_Man

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Oct 14, 2010
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That games will become like the american comic book industry: Nothing but games that exist for no other purpose than to ask the question "you know what would be awesome?" There isn't anything wrong with "awesome" for "awesome's" sake, but nothing but "awesome" turns "awesome" into bland.

Now, most people on here will probably say "yeah, games need to become something more" in agreement, but I don't think the majority of them are actually ready for games to do so. People always worry about the smaller pieces such "the game has to be x number of hours" or "I love/hate mechanic Y." The truth is, I think that's part of the problem. Everyone is so busy worrying about the minor details that only a handful of people have decided to look at the big ones.
 

Don't taze me bro

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Feb 26, 2009
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Vault101 said:
1. games getting shorter
I know some games single player campaigns have been getting shorter (MW2 for example), though games now tend to have a multiplayer component tacked on to extend the life a bit more.

I started playing games around the time of the Atari 2600 and Apple IIe. Games length has never seemed a point of concern when my first foray into gaming had some experiences last only an hour before the game was completed.

What does concern me is the proliferation of DLC. DLC, especially day 1 DLC. It is getting to the point it just smacks of companies deliberately choosing to omit 'X' feature or level so that they can make an extra $5 or $10 off the playerbase. I have to admit, there's very few DLC extras I actually purchase.

No. I don't want to pay $15 for a map pack - and neither should you. I don't want to pay $5 for a few characters to have 'special clothes' as this was something that used to be included for FREE. I might consider paying for an extra level, but certainly not a level that comes out the same day the game is released. Why wasn't it in the game?

The other thing that pisses me off right now is Capcom. They burned me with Street Fighter 4. I was sure they said they weren't going to do the 'old' Street fighter and release a Super and Hyper version of each game - yet they did. First Super SF4 and then the Arcade Edition.

I bought MvC3 against my better judgement as they were releasing characters via DLC (which I didn't buy because they didn't interest me). Knowing they were releasing DLC characters, I thought it would be immune to having a superseded release. Silly me. The game has barely been out 5 months, and they announce a new version. Screw you Capcom.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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Don said:
Vault101 said:
1. games getting shorter
I know some games single player campaigns have been getting shorter (MW2 for example), though games now tend to have a multiplayer component tacked on to extend the life a bit more.

I started playing games around the time of the Atari 2600 and Apple IIe. Games length has never seemed a point of concern when my first foray into gaming had some experiences last only an hour before the game was completed.

What does concern me is the proliferation of DLC. DLC, especially day 1 DLC. It is getting to the point it just smacks of companies deliberately choosing to omit 'X' feature or level so that they can make an extra $5 or $10 off the playerbase. I have to admit, there's very few DLC extras I actually purchase.

No. I don't want to pay $15 for a map pack - and neither should you. I don't want to pay $5 for a few characters to have 'special clothes' as this was something that used to be included for FREE. I might consider paying for an extra level, but certainly not a level that comes out the same day the game is released. Why wasn't it in the game?

The other thing that pisses me off right now is Capcom. They burned me with Street Fighter 4. I was sure they said they weren't going to do the 'old' Street fighter and release a Super and Hyper version of each game - yet they did. First Super SF4 and then the Arcade Edition.

I bought MvC3 against my better judgement as they were releasing characters via DLC (which I didn't buy because they didn't interest me). Knowing they were releasing DLC characters, I thought it would be immune to having a superseded release. Silly me. The game has barely been out 5 months, and they announce a new version. Screw you Capcom.
game length is a funny one, I mean we expect different lengths from different kinds of games, also sandboxes and RPG's which have more potential for more hours, for me depnding on the genre 15 hours at least...10 somtimes

part of the reason being cost

I mean it depends.....Portal 2 I thourght was going to be super short (however I gave it an exception because it was portal 2) HOWEVER to my amazment I found the length to be more than satisfactory...I dont know if it was my expectations or whatever but it didnt feel too short

I dont know how many hours I got out of it, definetley less than other games, BUT it might have also had somthing with the pacing/story of the game itself...that it was so well done I came out of it feeling my $79 was well spent (I didnt even do the co-op)
 

Vuliev

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Jul 19, 2011
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I'm worried about anti-piracy efforts more than anything else--the more major game companies try to crack down, the more it punishes honest buyers. Hopefully, companies will find a balance with their customers that not only respects their rights as consumers but also keeps the companies in business.

On a more intellectual vein, I hope that games don't suffer the same fate with me that books did. It's incredibly hard for me to find a book nowadays that I will willingly pick up and read, mostly because every book I see is just more profit-based drivel--no substance, no intellectual challenge, nothing. That's not to say that every new game has to be Mass Effect in terms of story, more just a hope that innovation and story isn't quashed in the pursuit of profit.
 

TheLoneBeet

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Feb 15, 2011
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It's been said a number of times, but I'm concerned about the neglect of singleplayer campaigns in favor of multiplayer. I like to play games online as much as anybody else, but I also like to play a decent storyline on singleplayer.
 

AyreonMaiden

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Sep 24, 2010
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I'm really worried about "dedicated handheld consoles" dying before the iPhone takes off as a legitimate platform for "core gamers."

I don't believe anything any stupid ass pretend-journalist tells me when they ask "Why would you pay full price for one game when the iPhone has many great games for 1-5 dollars?" I say to them "Because fuck you and your attention span. Some of us CAN remember our place in bigger games and we want more of that."

I don't wanna grind like a Korean RPG, fling shitty little birds, solve shitty little puzzles, pretend like I gave a shit at all about the 8-bit days, or make handheld gaming a thing I do solely while I take a dump for 5 minutes at a time for the rest of my days as a gamer.

I absolutely crave deeper experiences that aren't the Gameloft knockoffs. I crave to see the power of a system maxed out. I crave 40+ hour RPGs. I want to play console-style games on a handheld. Give me open worlds and FPSs and for fucks sake GIVE ME BACK SOME FUCKING BUTTONS, TOUCH CONTROLS SUCK SUCK SUCK. I want 3D Zelda handheld. I want games as deep as Yakuza that look just as good. We're at that era in handheld gaming where we can, but don't want to because it seems like we're willing to trade away our variety just so save some fucking dollars.

I WILL pay 40-plus dollars for real* handheld games because handheld gaming shouldn't have to become the fucking Dollar Menu at McDonalds (read: cheap, short-lived and throwaway) in order to "evolve with the tech." Not everyone plays their handhelds solely at queues or in the toilet. Some of us *GASP* play them on our spare times while we're doing nothing else!!! WHAT A CONCEPT!

It terrifies me to think that pundits think nothing of this at all. It makes me feel even more alone as a gamer and I will be far too sad for words when dedicated handheld gaming dies to pave the way for this 1-dollar mentality.

*Yes, "real." Call me a bigot but Angry Birds, Cut the Rope, and you name any fucking 8-bit platformer that came out on iOS, I'll say it's a "fun time waster for the can or the queue," not a "real game."
 

SonOfVoorhees

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Aug 3, 2011
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With the increased power of consoles getting higher and higher with each generation, why is it that while graphics are getting better but the games are getting shorter and more limiting? Look at fps games, still stuck in corridors with the old big "room" battle area, then back to corridors. Where is the big couple of blocks size WW2 games that i thought would be avaliable by now?

Also crappy DLC which are just unlocked from the disc....thats robbery i would have thought as you already bought the product.

Games seem aimed at online gaming now, instead of them being an addition to a single player game. Wheres split screen gaming gone?

Fact they may add pointless Kinect parts into all future games for no real reason. I dont want that. Not interested in waving my hands around or talking to my console to do something that is quicker to do by gamepad.

Games that freeze.....seriously. Why do we still have this issue? How can the playtesters not notice this? Pisses me off - especailly when you get sucked into a game and it freeze, and you realises you havnt saved it for 2 hours.
 

madwarper

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Mar 17, 2011
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Currently, my biggest concern is the death of the niche genre, or the dumbing-down "streamlining" of games to reach a broader audience.

I like RPG's. If you're making a sequel to a good RPG, I expect that sequel to be as good of an RPG, if not better, as the first. Completely gutting all RPG elements in the sequel to make it more 'actiony' pisses me off. And, being told "go play a calculator" by some dipshit who doesn't even like RPGs pisses me off even more.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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ChupathingyX said:
The inevitable Fallout 4 being made by Bethesda.

It wouldn't surprise me if the main quest involves allying with a race of morally good robotic super mutants to fight aliens who stole your girlfriend who happens to be working on some project to re-grow trees using parts she took out of a GECK and mixing them with InstaMash.
I'd love to see Fallout 4 have Obsidian do the writing and characters, and Bethesda build the world.
 

Stall

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Apr 16, 2011
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The gaming community as a whole. It's whiny, bitching, immature, and entitled. It throws fits when developers don't do what they want, and then they turn around and throw a fit when the developer does do what they want. There's literally no way to please them. They say they hate all these practices, yet don't support companies and games that don't follow these practices. It is really just this unsavory cesspool of bitterness, cynicism, and entitlement that barely makes it tolerable most of the time.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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In a word: stagnation.

Although I'm not entirely sure if that worry is justified.
 

shadow_Fox81

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Jul 29, 2011
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Vault101 said:
shadow_Fox81 said:
[
Vault101 said:
shadow_Fox81 said:
what worries me is that non-gamers think of our medium. it's not even a simple i don't like games its they refuse to conede games are due any respect as a form of artistic expression. and it worries me that designers and publishers keep making things that reinforce this mind set.
to be fair I feel this is changing for the better, I mean there are more games out thease days that are a "little" more mature than "BLOOD GUTS!!! S'PLOSIONS!!!".....I mean a little

plus I really do think its becoming a little more accepted...bit by bit, I mean people have pointed out how stupid it is to blame videogames for bad stuff that happens

and generally those who are REALLY against it are kind of dumb/ignorant
this is where we have to diasagree, i was talking about limbo not a shoote up to someone who studies literature(not closed minded) as i do . it wans't ignorance that made them refuse ro respect gaming it was the stigma that gaming created for itself. She didn't see limbo as a journey through a dark and threatening world expressing the fear that we all feel at the truly infinite nature of our existence she saw a simulator for murdering children. and when games as crass as buletstorm or saints row poulate our mainstream can i blame her. this is our biggest problem
as somone said above I supose its part of the issue of gamers growing up...but the games not so much

that said I dont think theres anything wrong with our violent games do we ned more "deep" games? yeah sure depending on your definition of deep, even AAA games have a little more than pure violence, but when an non-gamer sees them...they just see violence

perhaps its a combination of the stigma..so certain people are more likley to remain ignorant,

however keep in mind I think games are relitivley new...so they have a way to go..hopefully anyway

in this regard you could say casual gaming and the Wii isnt such a bad thing
i think you missed i was using LIMBo to encourage a friend that games deserve respect. its primarily passive gameplay with only two buttons and a control stick hardly a challenging interface to master it dosn't bog you down in eccoteric gaming language and it isnt gratuatous at any point its quite muted even if it is disturbing. quite simply its a great way to open someone to the possibility of games as art. i wasn't asking to be embraced open armed simply respected by a close friend and fellow artist.
It should bother gamers that our reputation is that bad with the arts comunity.

as for being young as an excuse, games being about thirty isnt to far from fifty. which is how old the modern comic was when it got a pulitzer.
 

SonOfVoorhees

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Aug 3, 2011
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Archangel768 said:
2. Everything going online (as in, no packaged games, just games that you download.
Forgot to mention this. I hate the idea of digital content. Mostly because the main idea should be its cheap as there is no need to pay out for packaging and distribution and game companies can sell their own products if they wish to and cut out the middle man. But. Downloadable books and music are not that much cheaper than buying a physical product.....so when games go digital, they will still be around the full price range.

Also i like having the booklet for games or music and reading the lyrics etc.
 

Skoldpadda

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Jan 13, 2010
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The continuing dumbing down of story-driven WRPG's and their eventual dying out.
I am peeing my pants in fear as we speak. I am warm and wet.

Motion detection controls. I want to put my lazy ass on the couch and defeat bosses while literally twiddling my thumbs. If you expect me to flail my arms around and kick the air, I'll just pop down the pub for some beers and quit gaming. Forward five years, and I'm holding a succesful business, lots of money in the bank, nice house, a hot wife and a vibrant social life. I do not wish to live in such a world!

That Bethesda will eventually get its hands on the Baldur's Gate, Icewind Dale, and Arcanum licenses. I have cyanide pills at the ready in case of this scenario.
 

IronicBeet

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Jun 27, 2009
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I don't like how games that are supposed to be centered around their stories keep getting action-oriented stuff crammed into them and generally being over-simplified, like Dragon Age II and how ME3 looks so far.