Hammeroj said:
but the only challenge the game contained was in its lack of direction (the "where does the portal go" problem).
Well I can't deny that, sadly.
By the way, the word "trolling" is something that can easily turn off people from responding.
Right you are. I apologize.
Haven't played Oblivion, but I'll tell you what. Having level 100 in two-handed weapons, then picking up a one-handed hammer and dealing no damage does not make sense.
If you haven't played Oblivion I don't think it's fair to say that Skyrim has been 'dumbed down' on anything, because 'dumbed down' implies you had a smart starting point that was hit with the retard stick. Oblivion was a really, really stupid starting point that was hit with a slightly-less-stupid stick. So it was, if anything, smarted up! Or at very least made less tedious and broken.
Though I agree that a grandmaster one-handed swordsman shouldn't get his ass handed to him by a bandit the moment he decides to pick up a greatsword. Though that is something that has been present in every single Elder Scrolls game that I've played (admittedly that's only the last three).
The equivalent of that would be a master mage being completely shit with another school of magic, just because the way the skill system works.
That's actually how it does work with a mage, amusingly. A mage with 100 destruction skill who has never summoned something will drain his mana bar summoning a daedric ass-scratcher.
It's literally dumbing down the game, and, since this is pretty much a trend, the whole genre. And it removes what little scaling stats provided, meaning your combat capabilities cap at around level 30, which is literally before you've exhausted half the game's content.
Again, it might be dumb, but you can't say it's 'dumbing down' because it didn't have a lofty, genius starting point. From Oblivion, Skyrim has been smarted up. Oblivion was the dumb drunk of the family, Skyrim is the trendy emo boy who's pretending to be something he isn't to seem cool.
Damn that's a bad analogy. I'm keeping it anyway.
I'd prefer the design to be not as one dimensional as it is. There are always systems to come up with that include stats and don't rely on grinding. Like, oh my god, this is gonna blow your mind, being able to assign stat points yourself! Holy fuck! That way you can shape the character in your preferred direction and keep getting stronger throughout the whole game.
Oh, I agree completely. I'm not saying Skyrim's leveling system is perfect, just a vast improvement from Oblivion, though I do strongly approve of the lack of a class system and just leveling based upon the skills you use.
The result is a game that looks great, but plays like it's been developed by complete amateurs.
Harsh, but you're entitled to your opinion.