Eagerly checking out any new previews for The Old Republic, there's been one little thing bothering me:
So, if the game takes place thousands of years before the movies, why does so much of it look like something from one of the movies? Shouldn't the ships and weapons and tech look different, less refined and shiny? The "Hope" trailer looks straight out of the new movie trilogy.
This is something that I think was captured really well in the Tales of the Jedi comic series, which to my knowledge is the first series of Star Wars media that was set in the "Old Republic" time period. A lot of the technology depicted in it has this rougher, more primal feel to it - similar to the stuff seen in the movies, except without 3,000 years of refinement and polish.
Here are some pics to help illustrate my point:
A large capital ship, with rough-looking armor plating and exposed components. A lot less sleek than, say, a Star Destroyer.
Iziz, capital city of Onderon. Lots of archaic architecture and stonework. But also the familiar trappings of Star Wars, like a spaceport and gun turrets.
Black and badass, like Darth Vader's. But more primitive, like medieval plate armor or something.
So, I think the art directors for The Old Republic (and the two KotOR games, too) kind of missed the mark on this issue. The games look great, they're definitely Star Wars. But they don't look like the ancient history of Star Wars.
(It's a very minor issue, though. TOR looks amazing, and I plan to play the hell out of it.)
What do you guys think?
So, if the game takes place thousands of years before the movies, why does so much of it look like something from one of the movies? Shouldn't the ships and weapons and tech look different, less refined and shiny? The "Hope" trailer looks straight out of the new movie trilogy.
This is something that I think was captured really well in the Tales of the Jedi comic series, which to my knowledge is the first series of Star Wars media that was set in the "Old Republic" time period. A lot of the technology depicted in it has this rougher, more primal feel to it - similar to the stuff seen in the movies, except without 3,000 years of refinement and polish.
Here are some pics to help illustrate my point:

A large capital ship, with rough-looking armor plating and exposed components. A lot less sleek than, say, a Star Destroyer.

Iziz, capital city of Onderon. Lots of archaic architecture and stonework. But also the familiar trappings of Star Wars, like a spaceport and gun turrets.

Black and badass, like Darth Vader's. But more primitive, like medieval plate armor or something.
So, I think the art directors for The Old Republic (and the two KotOR games, too) kind of missed the mark on this issue. The games look great, they're definitely Star Wars. But they don't look like the ancient history of Star Wars.
(It's a very minor issue, though. TOR looks amazing, and I plan to play the hell out of it.)
What do you guys think?