The only reason I ever died was accidentally jumping off buildings...marter said:I also never died in either Assassin's Creed during my second playthrough of those.
The only reason I ever died was accidentally jumping off buildings...marter said:I also never died in either Assassin's Creed during my second playthrough of those.
same. Assassins Creed 2 wasn't really that hard.Jedamethis said:The only reason I ever died was accidentally jumping off buildings...marter said:I also never died in either Assassin's Creed during my second playthrough of those.
I made it through my entire second playthrough without falling to my death. I was mighty cautious.Jedamethis said:The only reason I ever died was accidentally jumping off buildings...marter said:I also never died in either Assassin's Creed during my second playthrough of those.
You make an excellent point, but to follow your Fallout 3 point, since the world is all but destroyed, it would make it nearly impossible for the Enclave to know where you are at any given time. This makes it very impractical for them to send their entire army after you considering they are at war with the Brotherhood of Steel. Also, they do not necessarily know how big of a threat you pose to them.xI Kinshasa Ix said:Respawns aside - Lets take Resident Evil 5: If Wesker just KILLED YOU instead of talking to you whenever he gets a chance youd be done for in seconds. In COD your just some soldier whod die like everyone else. Fallout 3 i can sorta justify it since its in the late future, and i like to think that the whole thing is one big sim; GOW youd die in minutes, GTA 4 can be done without dieing with a bit of practice... Alot of practice i suppose.
Antagonists are mostly superior, theyre just too narrow minded to make use of what they have.
For example, GTA IV. Pegorino has a small army, and he sends one or two carfulls of people after you at once. Imagine if he sent EVERYONE. Same in F3 or GOW. Every single Enclave or Locust vs You.
Ill stop now :/
you could say the same about assassins creed as well. Oh and i also finished resident evil 4 a couple of times without dying, just because it's so short and i liked it a lotTzekelkan said:If Bioshock counts, so does the Prince of Persia's horrible memory. "Hmm, did I really fall into that 300 ft spiked pit of fiery doom? I can't seem to remember..."RobThePrezodent said:snip
Also a technicality: RTS games where you're not really a physical unit on the map and therefore cannot be killed, no matter what the enemy throws at you. You lose your base and your men, but not your life.RobThePrezodent said:you could say the same about assassins creed as well. Oh and i also finished resident evil 4 a couple of times without dying, just because it's so short and i liked it a lotTzekelkan said:-snip-
ff7 is a *****, it killed me way too many times, because i never stayed and grinded enough, always got by on luck, trickery and tactics XDRofl-Mayo said:I got all the way through FF VII without dying and all Pokemon games my party never gets wiped, but those are the only games I can think of right now.
Something like that happens in Silent Hill 3, the bad guys need Heather to birth god so when they kill her Valtiel resurects her. I think you can only see Valtiel taking Heather on a few ocassions, I never have only in Youtube.Industrial-strenght Fan said:Just play MGS3 and try to die, every time you die it says "Time Paradox", because in the story of the game, the hero is supposed to win, that's the same with every game out there.
Keava explained it way better than i did, but i just wanted to add an example.
Good counter - They wouldnt have the resources for one seemingly irrelevant adversary.slayaDmoney said:You make an excellent point, but to follow your Fallout 3 point, since the world is all but destroyed, it would make it nearly impossible for the Enclave to know where you are at any given time. This makes it very impractical for them to send their entire army after you considering they are at war with the Brotherhood of Steel. Also, they do not necessarily know how big of a threat you pose to them.xI Kinshasa Ix said:Respawns aside - Lets take Resident Evil 5: If Wesker just KILLED YOU instead of talking to you whenever he gets a chance youd be done for in seconds. In COD your just some soldier whod die like everyone else. Fallout 3 i can sorta justify it since its in the late future, and i like to think that the whole thing is one big sim; GOW youd die in minutes, GTA 4 can be done without dieing with a bit of practice... Alot of practice i suppose.
Antagonists are mostly superior, theyre just too narrow minded to make use of what they have.
For example, GTA IV. Pegorino has a small army, and he sends one or two carfulls of people after you at once. Imagine if he sent EVERYONE. Same in F3 or GOW. Every single Enclave or Locust vs You.
Ill stop now :/