Well I know why people liked it, especially given the time it came out. I just couldn't get into it because of the controls and gameplay, which were much better in Skyrim. I played Skyrim before Morrowind which probably sabotaged my chances of liking it.Darkmantle said:I know how you feel buddy. I honestly don't know how people liked that game.legend forge said:Skyrim, no contest.
I HATED Morrowind.
must be a lot of masochists into rpgs.
Some people don't appreciate the handholding of Oblivion and Skyrim. In Morrowind, you actually had to read the journal since every quest entry gave you directions. "Turn left here, turn right there, go straight for a while, if you hit that thing, you've gone too far".Darkmantle said:I know how you feel buddy. I honestly don't know how people liked that game.legend forge said:Skyrim, no contest.
I HATED Morrowind.
must be a lot of masochists into rpgs.
lets be clear here, I prefer daggerfall to morrowind, hand holding has little to do with it. The gameplay is just bad.Zydrate said:Some people don't appreciate the handholding of Oblivion and Skyrim. In Morrowind, you actually had to read the journal since every quest entry gave you directions. "Turn left here, turn right there, go straight for a while, if you hit that thing, you've gone too far".Darkmantle said:I know how you feel buddy. I honestly don't know how people liked that game.legend forge said:Skyrim, no contest.
I HATED Morrowind.
must be a lot of masochists into rpgs.
It also gave you more to do, believe it or not. In Oblivion, once you finish all the questlines, the game was effectively over.
The only thing I didn't like about Morrowind was how the weapon skills worked. You pretty much missed every hit until your weapon skill hit over 50. (But hey, that's why they pit you against rats and kwama foragers).
The gameplay is... simple, I'll give you that. But hardly bad. We get worse gameplay in today's market.Darkmantle said:lets be clear here, I prefer daggerfall to morrowind, hand holding has little to do with it. The gameplay is just bad.Zydrate said:Some people don't appreciate the handholding of Oblivion and Skyrim. In Morrowind, you actually had to read the journal since every quest entry gave you directions. "Turn left here, turn right there, go straight for a while, if you hit that thing, you've gone too far".Darkmantle said:I know how you feel buddy. I honestly don't know how people liked that game.legend forge said:Skyrim, no contest.
I HATED Morrowind.
must be a lot of masochists into rpgs.
It also gave you more to do, believe it or not. In Oblivion, once you finish all the questlines, the game was effectively over.
The only thing I didn't like about Morrowind was how the weapon skills worked. You pretty much missed every hit until your weapon skill hit over 50. (But hey, that's why they pit you against rats and kwama foragers).
Wait what? where in oblivion did that happen? Do you mean Kvatch? because if you wandered in there right away and closed the gate the main quest wasn't started until you talked to jaffre.undeadsuitor said:snip
See, like, in Morrowind, when you got off the main boat they were like "hey, you could do the main quest..if..you know...want to. OR NOT." and then you didn't have to do shit. You could run around the entire island and never be reminded of the main quest again.
In Oblivion and Skyrim, you get out of jail or whatever and the game's like "Did you start the main quest yet?" NO "Did you start the main quest yet?" NO "Did you start the main quest yet?" NO. You can't even go to certain cities, because entering those areas would start the main quest.
It was stupid.
And here I thought we were comparing the TES games, I consider morrowinds gameplay to be the worst out of all of themZydrate said:The gameplay is... simple, I'll give you that. But hardly bad. We get worse gameplay in today's market.Darkmantle said:lets be clear here, I prefer daggerfall to morrowind, hand holding has little to do with it. The gameplay is just bad.Zydrate said:Some people don't appreciate the handholding of Oblivion and Skyrim. In Morrowind, you actually had to read the journal since every quest entry gave you directions. "Turn left here, turn right there, go straight for a while, if you hit that thing, you've gone too far".Darkmantle said:I know how you feel buddy. I honestly don't know how people liked that game.legend forge said:Skyrim, no contest.
I HATED Morrowind.
must be a lot of masochists into rpgs.
It also gave you more to do, believe it or not. In Oblivion, once you finish all the questlines, the game was effectively over.
The only thing I didn't like about Morrowind was how the weapon skills worked. You pretty much missed every hit until your weapon skill hit over 50. (But hey, that's why they pit you against rats and kwama foragers).
Or they could just..... I dont know... play the game with the markers turned off.Anthraxus said:People would rather play the 'follow the quest compass' game, and stare at that thing, than having to figure the game out on their own.