The Big Picture: Combat Evolved?

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WarpGhost

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Jan 5, 2009
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I think the really important thing here is a show that makes people think more. Even a lot of people that outright reject the entire argument are challenged to think a bit more deeply.

It is interesting to see some of the bigotry on display here in the comments that is usually reserved for opponents of video games; namely the argument that games designers are just 'toymakers' and their products have no 'meaning or cultural value'. The show is worth it just to show up how quixotic the video game-playing community is. If we can't even take ourselves seriously, why should we expect others to?

What I do know of good game designers is how deep they actually think into their games, doing things in it that we the players are never even expected to register. Saying that Bob's reasoning is invalid because it goes into any depth at all grossly underestimates the games designers, and whether you like Bungie's products or not, they are clearly competent. Several people have presented valid alternative ideas to the one Bob went off on (and it would be nice if he presented multiple interpretations rather than the sort of mono-viewpoint he was generally criticising); I wouldn't dismiss them because 'its just a video game'.

Anyways, I like where this program could go.
 

Meander112

Spiritual Scientific Skeptic
Jan 26, 2010
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I've only skimmed through bits of the discussion, but from what I've seen, the following point hasn't been addressed.

I think the reason that the "Us vs. Them" storyline is so pervasive in our culture is that it's an inherent part of humanity. I'm not saying that it's a good or positive thing, but I'm saying that it is part of our species' survival traits. For 95% of time that humans have been on the planet Earth, we've lived in band societies [https://secure.wikimedia.org/wikipedia/en/wiki/Band_societies]. It was in the interest of your tribe/clan/etc that the group should care more about themselves than about other tribes/clans/etc. This is a trait that would have been reinforced over the evolution of pre-human Homo species, who were also social groups that survived by cooperation.

No only is "Us vs. Them" part of human evolution, it's how human's themselves acted for 95% of their time on Earth. It's no wonder that it's such an inherent part of our culture.

Once again, I'm not saying that "Us vs. Them" is a valid viewpoint. If a global society is to function at all, we're going to have to overcome a lot of inherent prejudices and societal biases. This is simply one of the worst/most pervasive of them.

I tried to find a topic on "Us vs. Them" on swallow the rest of my morning. [http://tvtropes.org/]
 

Dansrage

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Nov 9, 2010
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After having gone to bed and got up, and reading this thread the morning after, i think it's pretty clear that 90% of the posters are unanimous, Bob has lost some of his credibility on this one. That's the overall vibe i'm getting from these 20 pages.
The community here seems pretty docile and reasonable too, they argue their points without attacking Bob personally, which i think is great as i freikin' love Bob, just not this episode.
I'm hoping Bob is going to read at least some of this, and learn something from the arguments presented to him, becoming a better reviewer in the process.

We love ya Bob, just learn what you can from this thread and use it to make your reviews even better!
 

deth2munkies

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Jan 28, 2009
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Anyone who doesn't seem to get it should just read this:

<wrong link will fix later, it's the concept of "The Other" in pyschology>


It's an ingrained part of the human psyche that we don't like things that are different than us. For example: Strip away years of built up social guilt and political correctness and you'll find that everyone is a racist, no matter how vehemently they deny it or try to hide it behind the above guises.
 

Dastardly

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Apr 19, 2010
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MovieBob said:
Combat Evolved?

This week MovieBob rants about Halo.

Watch Video
The unfortunate side effects of form following function, as well as "accidental storytelling."

FORM FOLLOWS FUNCTION

In video games, particularly those that surround primarily a single protagonist, the villains are far more interesting and diverse. While, in this case, it can confuse the "message" of the narrative, I think the actual reasons are simpler:

1) If you play the single protagonist, you spend most of the game not seeing yourself, so there's no real emphasis on making you visually striking. Particularly in a first-person game.

2) Villains must be visually very diverse so that players can, from a casual glance, tell the difference and gauge the associated strengths and weaknesses based on established tropes in the genre. (Little guys are weak, but numerous. Big guys with swords are stronger and more durable. Red guys use fire, or whatever.)

3) As most of the weapons you'll use are collected from enemies, it will always be the case that the enemies have far more variety in terms of armament, while the guys on "your side" will be using same-y default stuff most of the time.

4) Aiming for the lower end of the middle of the population, you want to ensure that your players can readily relate to the tools they'll be using. That means things will generally look like items we're already familiar with, so we can approximately guess that this gun functions as a pistol, while this one functions as a sniper rifle. Far more liberties can be taken with alien technology, which usually means enemy technology (since people usually prefer to play people).

ACCIDENTAL STORYTELLING

I think that explains the dichotomy of the "homogeneous good guys" against "heterogeneous bad guys." As far as bad or bland characterization, that usually owes to it all being an afterthought. Programmers create games. Your mechanic doesn't usually also do paint jobs and sound systems, because he's wrapped up in all of the nuts-and-bolts aspects of the vehicle. Stories are tacked on to the game mechanics.

That's not to say they create the math and then pick characters. It's just that choosing a setting is not the same as crafting a story. The story usually has to be applied to the setting afterward... and this usually involves subconsciously referencing tried-and-true formulas from stories we've encountered in the past.

And, as you've discovered, when you're not fully aware of the implications of your narrative, you can "accidentally" create a whole lot of subtext--much of it not favorable. It's hard to intentionally create good subtext, so it's exponentially more difficult for any good subtext to accidentally find its way into the story.

The less intentionality there is behind the narrative (and, by extension, the characterization), the more likely it is that things will revolve around old tropes, which in turn often play dangerously close to old stereotypes. Using old stereotypes rarely results in creating something profound, especially if it's unintentional.

The best stories are those written by folks who are fully aware of the expectations, biases, stereotypes, and other emotional elements the story will be accessing in the reader (or viewer, or player). Not just on the surface level, but well underneath, even recognizing that half the audience may never be aware of some of these elements. The folks writing this story (Halo, as a whole) are just strumming a few of the standard emotional chords, realizing most of their target audience are not looking for an epic chock full of symbolism.

It's unfortunate when companies expect so little from their audiences. It shows lazy development (in the story department), a mild condescension toward the player, and an unwillingness to fully engage the medium in all its dimensions.
 

Moon_Called

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Mar 21, 2009
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Congratulations, MovieBob. You've figured out something I figured out when Halo Two was still in it's baby years.
Good big entrance.
 

NotSoNimble

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Aug 10, 2010
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jack_hectic said:
*sigh* if only that impressed me. im sad now. wont keep watching it.
Same for me.

I like some of his movie reviews, the ones where he isn't obsessed with Hit girl or Scarlett Johansson.

But this felt like he was just reaching for shadows, trying to stir a pot already done.

I wonder if he really believes what he says, or is just trying to sound original. Either way, I didn't enjoy this.
 

BlackWolf100

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Oct 15, 2010
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hmm. well I agree of what you said, bob.

I find the story okish but not as great as i hoped but more felt abit bittersweet from begaining to end, the main charatcers arn't as intresting or thay seem deadish (if you see what I ment) and the gameplay was good in single player but alot better for multiplayer and extras.

The first halo game to me was alot better. it disen't tell much what spartins really are for the game thats from the book and the game seem to feel different then other titles from other games. just I wasen't really expeacting to see a prequel and found it alittle unessesary.

I can understand how extreme that the backgrounds of the SPARTAN Project and the UNSC can be. bit like Cerberus on expeirments on childran to bio weapons from mass effect.

Overall, halo background to me is similer to soldier, universal solder and starship troopers.
while halo reach is similer to , 300 and the Alimo.


hope my writing is clear enough to you ladies and gentleman to understand and see what i'm trying to say, aswell as you too, sir bob.

Thank you for reading my post.
 

Chris^^

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Mar 11, 2009
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The Covenant are more interesting, that's why you see far more of them during the games than you do people
 

Ashoten

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Aug 29, 2010
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Holy S#$T Bob. 20 pages of comments already......maybe your employers aren't so crazy. I'll certainly keep watching this new segment. Especially since I'm still trying to recover from the film festival from last week. Your about 500% more interesting to listen too then what I saw there.
 

carpathic

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I am feeling a bit like "big picture" is "big to do about nothing" in some ways. An interesting view, and at least he did not speak about conscious motives toward monoculture. I always thought the whole problem with the covenant was centred on the idea that they were trying to wipe humanity out if they couldn't subjugate them completely.

Perhaps I am wrong on this one though.
 

Skeleon

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That scene with the blue eyes is very creepy indeed.
Reminds me of Dragonball, where everybody who goes "super" becomes a blonde, blue-eyed super human.
That also always seemed rather odd to me.

That's from Halo Reach itself or some Halo movie or something?
 

Mangue Surfer

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May 29, 2010
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Yep, not only Halo but Uncharted, army games and other stuff. In fact the game industry flirts with racism, fascism, xenophobia, sexism.
 

TheCebass

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Nov 10, 2010
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I understands bob's point, but like he critically thinks about this idea of "the master race" arming up against the agglomeration of mixed societies, i thought about it in a different way.

When i saw halo i depicted it as the "Human Race" coming together, any color, any culture, any religion, any language; in order to survive and protect the "Human Race" best interest. I mean in todays society in were we are all culturally divided, listening to a Hispanic soldier cursing in Spanish while I was kicking some covenant ass made me feel the joy of togetherness, even the setting of the game indicate that the world of "Humans" became more culturally involved. The earth part of the game takes place in Africa... and you see huge buildings, technology, and advancement. The fact that we made it out of Planet Earth, alive, and were able to colonize other planets shows that there had to be a big level of cultural acceptance, after all the only way to progress in the real world is to connect with other cultures and other people and help each other up one by one. At the end the game example of the "Human Race" shows us that a practice of Globalization as it is intended to be used was achieved by that "Human" society to an extent that they were able to unite even before the Covenants started to invade.

And about the blue eyes, that can also be misinterpreted, the color blue does not give the mark of the Arian race, bold cuts doesn't indicate that he is a white supremacist, that just shows the military protocol they had, just like other countries have these days. I know that his eyes turned blue and not any other color, but if by any chance the eyes would have turned another color, lets say Red, what would you and other people might have thought... He is the representation of a Demon?

By the way, i respect everyones opinions this i just the way i see it and i believe everyone has different ways of looking at this.
 

FrossetMareritt

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Sep 10, 2008
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I think the video felt way too short. Just as it felt like you were really starting to dig deeper, the video ended.

deth2munkies said:
<wrong link will fix later, it's the concept of "The Other" in pyschology>
I believe Dr Morris Massey touches on that subject; about when we grow up and have to meet people who are different from what we're use to.