The Big Picture: Gender Games

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Metalrocks

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Tarkand said:
Hate to break it to you buddy, but this armor design is extremely stupid. She's protected EVERYWHERE except the two most vital area (heart and face/head) - her neck isn't protected by anything but a red scarf either, which really doesn't do anything against swords, axes and the like.

Granted, she isn't overly sexy because her stance is pretty neutral, but this is exactly the kind of 'WTF?' armor design feminist rally against, as essentially it's more important for the character to show her beauty (through her face and boobs) then to not get killed.
i agree with you on this. she doesnt look sexy but her breast are again sticking out. instead being covered.

this reminds me of rynn of the game drakan. at he beginning she wears this leather tide dress up and also some of her armour was not covering everything

http://www.thegamecodex.com/wp-content/uploads/2011/06/Rynn-Drakan-Order-of-the-Flame-3.jpg
http://image.com.com/gamespot/images/screenshots/6/61696/drakan_screen004.jpg

but later on you do find some armours which cover everything.

http://www.actiongirls.name/game-girls/drakan2screenshot1.jpg
http://farm3.static.flickr.com/2214/2228858836_7c76e9d67a.jpg
 

arealperson

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Caramel Frappe said:
This isn't a criticism of your choice, but personally I find the opposite of your choice to be the more enticing or alluring. The second strikes me as a typical romanticized war portrait, such as typical of Napoleon. The first however, has the cocked hips, the pouty lips, a distant model look while her body faces the camera, the thigh-high skin and, in my less than modest opinion, better frame for her breasts. The second is a frame of glorified dynamics whereas the first is more of a straight-on pose.

OT: I feel that the pose and the clothing with dimensional attributes are of equal value when it comes to objectification of the person, so I'm not in complete agreement. I tend to see most sexualization as a bit of a slippery slope.

I'm more in the "don't pander to me" crowd rather than "make things equal", but I do agree that giving women more positive characterization is a good thing.

I'm also quite surprised that there are those who feel the female population has been equally pandered to with objectification. The male physique as a role model seems the more likely candidate.
 

JohnSmith8976

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I just love it when someone says "I'm not in favour of this [insert generic right wing stance], BUT......

MovieBob, no-one cares if you're not so secretly a feminist, so please don't insult our intelligence by trying to play both sides of the field. Just come right out & shout "Girl Power" & be done with it.

For the record, it's not so much that male gamers like to argue with feminists about equality. I believe that we're all pretty open minded nowdays, even going the other way & actively empowering women & female characters in games. It's when women try to dictate what should & shouldn't be allowed/banned/changed to conform with PC stereotypes that we get all roused up. Feminists have already won. They HAVE female equality in all things now. But talk to any modern day feminist & you soon realise - what they now want female superiority. "Do it our way or else!"

Sound familiar?
 

ImSkeletor

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cbert said:
ReiverCorrupter said:
Mmm... There are different types of games. Do men and women all play the same types of games equally, or do the more sexist games actually have a larger male demographic. I think people are forgetting that some games can be aimed at women, and some aimed at men. Keeping this in mind the marketing departments probably adjust content accordingly.

We're talking about money here. A capitalist system will automatically adjust based upon the desires of its consumer base, so I kind of have a hard time believing that it's some oppressive male regime. The publishers are in it to make money, not keep women down. If their marketing departments have miscalculated then someone will eventually make a game that gets it right, and that company will become more successful, thus fixing the problem. If women really are offended by the games they buy then they should boycott them.

In a capitalist system your money is your vote. If small groups protest something for its insensitivity but that thing still makes money, then it isn't going to change. The only way that there aren't going to be games like DOA Extreme Beach Volleyball is if there isn't a market for it. But I don't think women make up the market for those types of games in the first place, so they can't really stop them. As long as there are horny teenage boys out there that are willing to spend $60 on bouncing virtual mammaries, then someone is going to make that game I'm afraid.

Now, does anyone REALLY think that they can effect a level of social change to the point that teenage boys will no longer be horny and stupid? Good luck with THAT. Lulz. Is it really that big of a deal? I have a hard time buying the idea that it's just video games and other media that cause men to view women as sex objects. It's a pretty culturally and genetically ingrained thing, especially for those who don't live a life of the mind. How can someone respect a woman for her mind when they don't even use their own? Rubes will be rubes, I'm afraid. Yes, I realize that I'm an elitist and I have my reasons, so don't point it out as if it's an argument.
I would agree with the "money is your vote." Often, this is why I don't buy triple-A titles. The indie and art game scene has none of this "feminist problem;" feminists are instead seen as assets, and feminist criticism is useful.

Women might not purchase as many copies of extreme tits volleyball, but the point is moot. We appear to have a lack of Trip-A titles marketed towards a good 42% (and growing) of the market share. That's not just misogynistic, that's bad business.

Publishers may be in it to make money, but I maintain a shred of hope that the Devs are aiming for something higher (maybe art, even?). So I implore them to grow up and make their products worth taking seriously.

EDIT: There remains the underlying problem of the lack of female game creators, which is far, far less than the number of female gamers. There isn't so much of a "male conspiracy" as there is a serious sausage fest in the dev departments.
Im sorry but what actually qualifies a gamer? Because I have an EXTREMELY hard time believing that women buy 40% of any kind of major game.
 

longboardfan

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MovieBob said:
Gender Games

Those (not so) pesky feminists.

Watch Video
Dear Bob,

Games are one of the few mediums where as a guy, I don't feel emasculated or treated as just another number/generic human being. I'd tell you what I really think, but I'd get banned. I'd appreciate it greatly if you'd allow me to continue to be a male chauvinist pig in private without having the EEO police sterilize my entertainment and make me feel guilty for having a dick.

As for feminism:
I have been maced just for sitting down at a table adjacent to a table where a woman sat in a public cafeteria (and afterwards screamed at for being a dirty filthy male). I can count the number of women that I know as more than a name on one hand, so my knowledge of women in general is limited to observations only. But I have to say, that after being exposed to the college Sororities and the campus feminism clubs, that they are just as viscous and nasty to each other as they are to men in general. I could not bear the thought that any of these monsters would be allowed to sanitize any more forms of entertainment. Especially since in the written mediums, Romance has infected every form of genre from Urban Fantasy to Sci-Fi. I don't mean romance, I mean ROMANCE, the bodice rippers.
 

Therumancer

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Avistew said:
Therumancer said:
Now, I will also say that there is also a bit less practical diversity in women for the kinds of games presented, because there is some relevency to this in real life. If you look at female dancers and martial artists and such you'll notice they all tend to wind up with the same, or very similar builds. In comparison guys, who are designed differantly for physical activity, can be greatly more varied in the way they develop.
I disagree with you. Women have just as much variety in how their bodies develop depending on which activities they perform and which muscle groups they focus on, as well as variety in their body type to begin with.






You can see that just like a male sumo wrestler has a different build from, say, a fencer, because he uses different kinds of muscles, females who practice sports such as hammer throw or weightlifting develop their muscles differently than those who, say, are dancers.

The only thing that seems to be constant in the lineups is the small size of their breasts comparatively, because breasts are made of fat, and the more muscle you get, the less fat you have.

You also don't see as many older female characters in fighting games, they tend to all be in their 20s, while males have a much broader age range.

It's not the complete lack of differances, but the degree to which those differances appear and the number of them. It's not a popular point, and I understand you don't like it, but it's just the way things are. The reason why you don't have lady versions of Hulk Hogan in pro-wrestling is because that's not how girls develop. You get a guy who pumps iron and gets into an ideal body-muscle ratio he's going to wind up a lot differant than a girl who does the same thing, and can simply put do a lot more differant things with his body and form it in differant ways.

Again, you take female pro-wrestlers like Sable, Chyna, or others from back during that entire era and compare them to say "The Rock" or whomever, the differance isn't that those girls didn't work out, or put in the practice time in the gym. Indeed thet learned all the same kinds of stuff to put on the shows that the guys did, and worked out heavily because it was their job, that's just what it looks like for girls.

Likewise due to the way guys are structured a sumo-type regime can produce a very powerful if odd-looking physique that is functional for what it's intended for, a girl really isn't going to be able to support and function that way.

Now in an ideal world, this wouldn't be true, but we don't live in one, and guys and girls have some substantial differances in our physical makeups. Men are simply more capable and varied physically, maxxing out much higher. This basic truth comes out in heroic fantasy.

When it comes to the AGE of characters in video games, there is some truth to that, but again I think it comes down to reality and the way both genders age. Men tend to remain physically viable/imposing a lot longer than women for a lot of differant reasons. Even when it comes to all girl competitions girls have a fairly small window of ideal physical performance, which is one of the big reasons why we have so many scandals with female figure skaters, gymnists, and other things. Ages being lied about to get girls into competitions when they are at their teenage prime for flexibility, knowing that by the time another competition or olypmics comes along they won't be able to compete. China got into some trouble for this and tried to cover it up when they hosted the olympics, it was a big deal for a reason, and one of the reasons why it was a big deal was that given the performance window the other countries competing didn't nessicarly send their best people, but the best people they could send within the age requirements, given another year or so to play around with the roster might have been very differant. The bouncing teen/tween girl speed demon characters aren't just pervy fantasy, there is some basis to that sterepotype since that's the age when a girl actually has an advantage over a guy in certain areas and is going to perform at the highest possible level. Where a 16 year old guy is probably only going to be physically better when he hits 25, a girl at like 14-15 is probably going to be more physically capable and flexible than she will be in her early-mid 20s. Games involve fantasy exagerration, but in general it's slightly less of a stretch for some 15 year old girl to be performing those acrobatic moves than for a middle aged one to be doing the same thing.

That said, above and beyond all real-world rationales that might be behind it, look at the works of fiction and artwork created by women. Ask yourself how many female heroes in any genere there are that aren't fairly young? They exist, but are few and far between, and that's without guys even getting involved. I think a lot of it has to do with a degree of suspension of disbelief. As a general rule, your correct, that most women in fantasy are either young OR have somehow managed to retain their youthful prime. The most noteworthy exception in recent memory I can name is probably Amanda Tapping in "Sanctuary" but in that show you'll also notice that the character relies on mysticism (source blood) to justify having physical abillities well beyond what she should be able to do, Helen Magnus LOOKS
like she should be middle aged, but they justify the FX and stuntwork by saying "well she has Source Blood which lets her fight like she's in her physical prime, and has retarded her aging to the point of near immoratility". I could mention example of other exceptions from various cop shows and such, but most of those aren't strictly speaking fantasy fare of the type we're talking about. Even in things like Fringe/The X-files, the female leads rarely do much in the way of heavy fighting, "Sanctuary" stands out largely because the heroine of that show has done things like having running episode long cat and mouse kung-fu fights with teleporting mad scientists.


Still, sometime take a look at what the ages of some of the characters in these games actually are. I believe Ivy from Soul Calibur is supposed to be in her 40s, but she has a cursed bloodline which probably does a lot to retard her aging. Not to mention the simple fact that anime-type art style doesn't do a good job of representing the fine details on aging, when your either looking at smooth skin, or yoda-type extreme aging with little in between it's hard to say... that's a problem with highly stylized artwork.

The overall point here is that what we see throughout fantasy, represents the way things are pretty well. There ARE exceptions in real life, but then again there are exceptions in fantasy as well, so it tends to balance out. When you see one of the exceptions let it stick out in your mind for what it is, as that is probably part of the point.
 

SenseOfTumour

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I'd suggest about a quarter of my WOW guild is female, however, I think WOW is more female friendly than some, after all there's cooking to learn, making clothes, and of course the epic 25 player raids, in the hope of getting some fabulous new shoes!

Hell, the human female's /joke is along the lines of 'why does everyone assume I've learned cooking and tailoring?'

I'd say gaming is perhaps a little behind other forms of entertainment, but we're younger and I hope we'll evolve quicker than movies and TV.

I would also say, Saints Row 2. I made a weird looking obese pale woman with dreadlocks and an unhinged expression and dressed her like a bag lady, purely because I could, and it was funny to see her climb to the top and take over the city, instead of the typical gangsta/guy in a suit.

Hell, fat people can have an interesting storyline or abilities, tho of course it'll lead to FOX going 'New game encourages obesity', but if you don't agree, Mario, E Honda, Kirby and many others would like a word.

Hell, E honda and Mario weren't even built around wanting to eat all the time, Honda's a damned athlete :)
 

Ashley Blalock

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I forgot said:
This argument is weak. I could easily read the characters in the women he showed. Some of them, like the picture of Nariko wielding a sword with a serious expression and Cammy just sitting down, weren't even sexualized at all, with just the pictures Bob showed there actually was a level of diversity and some actually did portray the character (Morrigan and Mai). Those complaining about a sexy pose are being presumptive and ignoring everything else that can show character, like the facial expression.

So the problem really is that women (but I honestly feel like men make a bigger fuss over this than women) have a problem with the sex and sexuality of women. The other problem is blowing things way out of proportion; this should be a narrow topic with specific games in discussion, not a broad one pointing fingers and making assumptions at the whole damn industry in general.
I agree it does show the dangers of painting with too broad of a brush.

It would be a bit like me taking a copy of Queen's Blade and then generalizing all cartoon based on how many boobs pop out on the cartoon. You have to ignore the work of places like Pixar or other cartoon studios that don't have boobs popping out in their cartoons.

Or it would be like taking The Lord of the Ring series and the Game of Thrones book series and going look books are really long and run volumes. You kind of end up ignoring short books when the point is hey look how long books are.

It also seems like the topic is really only looking at the characters from the point of promotional art and kind of ignoring the fact that the female characters in the game is just as viable of a choice for winning as any of the male characters.
 

cainx10a

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I will have a Bayonetta over an Alyx anytime. Bayonetta is a badass in the leagues of Dante and Kratos, and Alyx is just a generic Mary Sue who I couldn't care less about.

SenseOfTumour said:
I'd suggest about a quarter of my WOW guild is female, however, I think WOW is more female friendly than some, after all there's cooking to learn, making clothes, and of course the epic 25 player raids, in the hope of getting some fabulous new shoes!
That's officially one of my favorite quotes!


I would also say, Saints Row 2. I made a weird looking obese pale woman with dreadlocks and an unhinged expression and dressed her like a bag lady, purely because I could, and it was funny to see her climb to the top and take over the city, instead of the typical gangsta/guy in a suit.
That's pretty much the character I had.

Saints Row 2 is one of the rare games that get how to design a decent character, everything from how they look and sound, criteria that the user himself/herself get to choose is the key ingredient that's missing in a good amount of games.

Bottom-line, I would rather have a character creator than a preset character. This way everybody wins.



HyenaThePirate said:
Heck, the problem with gamers of ethnicity is a bigger problem in my opinion in the industry. At least women are somewhat represented, even if it's not an entirely pleasing form of representation. Some could argue that concepts of beauty and aesthetics are an art form and since games have been trying to classify themselves as "art" forever now, that's a strong explanation for why those female characters tend to eschew sensible armor for leather and satin.
But how often are minorities depicted in games? Far, far less than women. And far less "pleasantly." When they do appear it is seldom as a main protagonist outside of RPG character creators, and usually it's as a supporting character that tends to be part stereotype, part comic relief. And yet, I'm willing to bet there are more gamers of color than there are gamers of female gender. Yet nobody seems to bring that up as much as the "girls aren't treated fairly in games" discussions.
A fact that's overlooked by everyone. And when a minority brings it up, he/she is "whining". But then again, the issue might be due to less minorities who are interested in bringing those issues up compared to female and LGBT folks who are pretty vocal about their depiction or lack-of in many a video-game.

Think about the Salah-din dude who wrote an article about depiction of Muslims in video game, and blam! the thread was flooded with all manners of trolls and other detractors. "Boooohoooo, Political Correctness! Boohooo".

That's why I would rather have a character creator available in my game over preset ones ... like that douche Hawke from DA2 (screw you and your entire retarded family ... I hate the Hawkes ... dumb highborn peasants).
 

flatten_the_skyline

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I think the problem is both the outfits and the poses, and games are just one example. Check outfits in the real world. How many impractical male Outfits do you see? how many for women?
Best example is formal wear. Men get suits with lots of pockets and shoes that, while not being running shoes, at least let you walk straight. The typical Dress-code for women features a dress with not pockets whatsoever, which limits the movement of your legs if you don't want to rip it or show people your undies, combined with shoes that are most likely made to stab someone in the eye, but should not be used for walking. Whatever you need is carried in a tiny purse which always kind of keeps one arm busy. I was on a political action once where we needed to dress formal as camouflage, guess who had more problems with the actual action...

So, basically your chainmail-bikinis are found in the stores downtown as well. Only that Non-NPC-women have a chance to say no, risking to be discriminated against.

The Poses: Let's not go into detail here, but most poses we grew up with are structurally sexist. It's not just the way people dance, it's in the way people hold hands (the male usually has his hand in the front meaning that he leads the way), it's in the way we walk, the way we talk, the way we sit, extremely abundant in commercial posters... Maybe computer games could be more, better than the society that spews them out. Sadly, most are jsut an extreme example.

Did I get this correct that samus was seen as a positive example? Definitely not what I think. With all that mother stuff going on...
 

LadyRhian

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Itt's funny, but for this particular woman/feminist, I like mostly characters from Team Fortress 2. So do a lot of women, actually. My favorites being 1) The Sniper (Okay, his physical habits are disgusting, but he's sexy) 2) The Engineer- Polite hardworking southern boy who isn't hard on the eyes at all- he's the character I think most women would like to marry as opposed to boink. 3) Pyro- admittedly, much of this is headcanon for me- in my headcanon, Pyro looks like Manny Pacquiao, but more fire scarred on the body. 4) Spy- He's French, he's in a romance with an age-appropriate woman, and he knows how to do romance. There's a lot to like, there. And none of them are conventionally handsome or physically ripped to there and gone. If I had to add a fifth character, it would be Demoman, simply because he's awesome. Soldier, Medic and Heavy just don't do it for me. Soldier is batshit crazy in a way I'd find personally hard to deal with, Medic is just scary, "comes from a time when the Hippocratic Oath was downgraded to a suggestion" and Heavy is just not attractive to me at all. Neither is Scout, who I'd want to punch into next week on a regular basis.

Other women disagree with me, of course, but not a single one is an example of the kind of 'roided up weightlifter type that many gamers assume is meant to appeal to women. Body type is not all women go for. Sometimes- most of the time- it's a lot more than that. Voice can have a lot to do with it. Some of the appeal of Sniper is his accent. He's got a dead sexy voice.
 

MysticMongol

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I forgot said:
This argument is weak.... some actually did portray the character (Morrigan and Mai). Those complaining about a sexy pose are being presumptive and ignoring everything else that can show character, like the facial expression.
Please understand that when the complaint is, "Almost all female video game characters are portrayed as sluts and whores," responding, "Some of them actually are sluts and whores!" is not any better.

longboardfan said:
As for feminism:
I have been maced just for sitting down at a table adjacent to a table where a woman sat in a public cafeteria (and afterwards screamed at for being a dirty filthy male).
You were assaulted in a cafeteria, unprovoked? That isn't an example of the matriarchy coming down on you like a fist, that's an example of crime. Or it would be, if there was any reason to believe this actually happened.
 

Flying Dagger

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Well colour me educated.

Good show, though I seem to remember a game overthinker tackling this issue in a severely different way?