hermes200 said:
Hungry Donner said:
I'm curious to see if the gaming industry goes through this same phase in the next 5-10 years.
I was thinking the same thing. After all, we are about to get to an age were adults making games have experience them for most of their life (although I guess the bar for entry is higher for games than for movies)
I find this series of episodes quite fascinating. Not that I didn't know some of this stuff, but its really good to see it in such an orderly fashion.
I see two big hurdles for gaming. First, it has yet to be taken seriously as a medium, despite the fact that it has finally become accepted as a mainstream pastime. There are games that I think can be considered artistic, and many more that emphasize style and storytelling in addition to entertainment, but these don't tend to be well known.
Which brings me to the second big problem, there are almost no games that reach a very wide audience unless they're of the "summer blockbuster, popcorn movie" equivalent; we sort of started with Star Wars rather than building up to it. Off hand Portal is the only exception I can think of, but there may be others.
It's much easier, and cheaper, to pay $8 and see a two hour movie than to purchase, play, and finish a triple A game. Indie games may be a better source of games, and it looks like they're finally starting to get more attention. Perhaps we're seeing the beginning of the first golden age of gaming (at least since it was accepted as a mainstream medium) and it's the kids playing these games who will grow up and be our Spielbergs and Lucases.
On the other hand I'm sure I'm not the only one here who fondly remembers the games made right before the medium went mainstream, and kids who grew up playing
those games are the sort of people you're finding in current game developement schools. This could mean they're poised to released deeper and more complex titles just as those kids introduced to the medium when it went mainstream are maturing to the point they want that experience.