I think the biggest problem with "game movies" failing to please "game fans" comes down to something that cannot be rationalized in the way that we keep trying. It comes down to emotional involvement in the material.MovieBob said:Off the Charts
It's movie fans versus gaming fans in the battle over the Uncharted movie.
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In a story, we relate emotionally to the characters (ideally). We love them, we hate them, we go back and forth, maybe we feel a little of both. But our emotions are tied to them. This relationship can transfer to film quite easily in the hands of a capable team.
In a game with a good story, half of our emotions are tied up in the characters, but we have another half of ourselves wrapped around the tension-release cycle of the gameplay experience. Yes, part of you cares whether or not Mario rescues the princess, but part of you is also emotionally invested in whether or not you can make that next jump. That dance of frustration and victory leaves an indellible impression on you, emotionally speaking.
A movie removes your control from the experience, making you a spectator. But the title, the characters, they all bring up the expectations you've built surrounding the game. All of them. And the movie is only capable of satisfying half of those expectations. It can't quite deliver the same personal attachment to the success or failure of the character's actions. You aren't the character anymore, and that leaves those emotions unfulfilled. If you're not aware of that, it can make the experience seem hollow, even if it's doing the job quite well.
Now, in the case of something like Doom, there was really no attachment to the character to begin with. So there wasn't anything for the movie to work with, even in the most not-Uwe-Boll hands. It was, for lack of a less punny term, doomed from the start.
Uncharted could work, but only if they can make the Drake character more engaging, as well as the supporting characters. It's a matter of the company realizing their limits, and the audience recognizing their emotional biases.