malestrithe said:
kael013 said:
"For a western developer"...
BioShock, Red Dead Redemption, Mass Effect, Dragon Age, Halo, Assassin's Creed, mother. [i/]fucking.[/i] HALF-LIFE!
I could go on, but really, what's the point? I knew this would fall on deaf ears when I saw the characters on the "potentially good movies" slide (Hint: 2 Nintendo franchises, 1 Konami, and I didn't recognize the other).
Why only the 6? There have been thousands of Western developed video games since the beginning of this medium, so the you can choose from a wide canyon. But your side keep going for the same 6? Are you guys really that lazy and cannot come up with more choices?
2nd paragraph, and I quote "I could go on". I just put those [i/]7[/i] because they were the first to come to mind and are widely known. KotOR (the 2nd one as well, if you play with the restoration mod), Marathon, Oni, System Shock 2, Battlefield: Bad Company, (and as you mentioned) Amnesia, Portal, and Beyond Good and Evil are others.
While I only have a 360 and a (slightly) good laptop for my gaming platforms (so I mostly get western games) I am aware that eastern developers have good stories as well (and I never said anywhere that they don't). Silent Hill, Shadow of the Colossus, and ICO (just to pull from your list) are games I have watched Let's Plays of and they were very interesting.
EDIT:
Zhukov said:
I don't mind him pointing out that most games have shitty stories. I agree. They do.
It's the specific jibe as western games that gets under my skin.
EDIT: Wait a sec... did you mean to quote kael013 instead of me? Because your post seems more like a response to his then mine. Now I feel silly.
Yeah, I think they meant to quote me, but don't feel silly. You summarized my position on this quite nicely. But I guess I better go and reply back to Shjade anyways.
Shjade said:
BioShock: I agree with you on this one.
Mass Effect: A sci-fi shooter with RPG elements and an above average story. However, those "player interaction options" do impact the story. I guess you could boil those options down to the three you mentioned, but I preferred to choose what I would have done in that situation which means I was alternating between executing criminals for endangering a stranger to giving out autographs to asking Alliance Fleet HQ why I should give a s**t about a bloody probe to, well you get the idea.
RDR: On reflection, it's [i/]decent[/i], better than others on my list, but not near the top.
Dragon Age: Kinda like Mass Effect, but in a fantasy setting with with the old school RPG dialogue tree. And instead of black-and-white morality, it's black-and-grey.
Halo: I put this one in in a moment of nostalgia (Halo was my first videogame). However, I never said it was an example of great storytelling, but it does have an [i/]interesting[/i] story (for me, anyways). Sure the characters weren't great and the story wasn't amazing, but it got me hooked into a universe that I found intriguing. To me that's a win.
Half-Life: I guess I should have mentioned I was talking about the series with this one, but whatever. This is a great example of a character-driven game (as you pointed out), which adds a more human aspect to it and draws you in more.
All in all, I'm not here to debate whether western developers are better at stories than eastern developers or if the games I think have good stories are the same as yours. When MovieBob said "for a western developer" he was implying that ALL western developers can't do good stories (since he was saying that an Indiana-Jones-by-Joss-Whedon game is some of the best we can do). I'm here to counter that.