3quency said:
1 - I have to disagree here. I feel that this argument does need debunking because I see it used as a defence all too often. The whole "men are objectified too" thing is extremely problematic to me and I could really do with seeing it less. Plus, Bob only has five minutes for these. He had to concentrate on one issue or he'd barely have time to make a coherent argument.
You are not wrong in that the argument is used too often. Strangely enough, some do think that because men also fall victim to idealisation it's not a problem that women do. This is obviously ridiculous to anyone with half a brain. My discord with Bob on this one is that the argument is tertiary and debunking it doesn't effectively address anything else.
It's also easy to debunk, it shouldn't have taken more than a minute at the outset. Had someone like Yahtzee done it, they would've merely stated some humorous version of "two wrongs don't make a right" and that would have been enough. The rest of the time, I think Bob should've spent on some of the real arguments, rather than a single weak one.
3quency said:
2 - No, the videogame industry is not to blame for sexism. Nobody ever said it was. It does however, feature a great deal of it in the content it produces, and that is a problem that should be addressed. Something "as utterly trivial as a videogame" is the keystone for a huge amount of youth culture, and the kids and teenagers raised playing these games will draw information about the world from them, as well as how to react to the world. This is why kid's shows have anvilicious aesops - to make sure the kids don't get taught how to be dicks.
This relies heavily on what we define as sexism. The only solid conclusion we can draw from the frequent depiction of female characters as large-chested super-hot etc etc is that there is a significant portion of the market out there that enjoys seeing it. It doesn't imply any discrimination towards females, just that there is an ideal of attractiveness, just as there is of skill, talent, intelligence and so on, this applying to both male and female characters.
There's a case to be made that the reason behind the more pervasive and arguably exaggerated ideal of the female appearance is male biology, more specifically male sexuality. In the interest of being brief, I'll sum it up as: men are more visually sexual, females have a stronger sexual display, hence there's a lot more call for female characters in media to be attractive. Take this for the generalisation that it is.
At any rate, a large portion of entertainment media is based around ideals, and these extend further than the shallow ones that the feminists focus a lot of their attention on. A more serious one is celebrity-culture that teaches children that some people are just naturally more interesting and others because they're idealised as special.
My point is that stereotypical big-boob Betties do not qualify as sexism. It's cheap, rather tacky and pandering to an audience in a very unimaginative way, but it's little other than a furtherance of the fact that in media, everything is crafted, if you will, to be as attractive as possible. Whilst I personally prefer characters with depth, I wouldn't disabuse those who just like to watch a pair of boobs bounce around, and I wouldn't say that their simple desire makes them sexist, as I consider sexism to be made up of actions and not banal cultural reflections found in entertainment media.
There has to be a wall of separation between fiction and reality. If we were to agree that idealised women in video games are sexist, then by the same logic any man (or woman) who watches some of the most common forms of pornography is deeply sexist, given how it features women that are sex-hungry slaves that love nothing more than to perform fellatio all day long. We all understand this to be a male fantasy, one that they arguably can't help having given the biological nature of their sexuality, and we also understand that there is absolutely no implication that this is representative of reality. It's fictional media intended to service a particular need.
This is becoming a lot longer than I intended so I hope I've made my point clearly enough. I had further elaborations planned but I'm rather pressed for time at the moment.
I think this bit covers your third point, as well.