Re: Prototype
Really? Everyone has trouble with Greene and the final? Wasn't the final guy just a copy-paste of earlier boss, except now you can fling missles at him, too? I had very little trouble with him, once I adopted the hit-and-run strategy that worked on Greene.
Re: Tekken 5 and 6
I had some issue with Jinpachi and some issue with Azazel until I figured out what to do. The main thing to realize is that they're operating on different rules (but rules that make sense, unlike Goro/Kintaro/Motaro/Shao Kahn). For Jinpachi, you just have to stay on him like leech. Never give him a chance to stand up or think without your foot/fist flying at his face and he's a pussy cat. When he stands up from a knockdown, the AI hesitates for a second, and that second is your window. Azazel is tough, until you realize the only way to hit him is with interrupts. Watch him a few fights, memorize his wind ups, and when the chance arises, hit him with your big impact move (examples: Zafina, Bryan, or Marduk's T T RP)
When I think of cheap bosses, I think of the exceptions in the God of War series. The second portion of the Ares fight where you face a million billion versions of yourself is total bullshit on God mode. There is no way you have the necessary damage output to protect yourself and your made-of-slightly-fortified-tissue-paper family.
Also frustrating is the Barbarian King in GOW2. He's just absurd -- there is literally NO chance to rest against him. You must be ready to evade in one of three correct directions as opposed to the five wrong ones at a moment's notice, until he gets giant-sized and the number of ways you can go drops to two. None of your magic does dick against him, you just have to pound on him until he gives up.