gmaverick019 said:
what bugs me so much is, when your vs'ing the computer opponent, they cheat ALL THE DAMN TIME (RTS's in general), so it's absolute bullshit when you can't do it even though they can, and most games don't inhibit them with the fog of war that you are.
It's bullshit when I'm building my first barracks (with bow and arrow and basic sword guys) and the cpu is already debating on building cannons or knights for it's next move.
Unfortunately, AI's are terrible with things like hidden information, and would be highly exploitable if affected by fog of war. It would be a technically fairer fight, but much less satisfying. Even an all-seeing AI usually has a worse understanding of the battlefield than a good human player, since the human will have lots of experience while the AI only knows a few programmed responses to common situations.
However, AI's don't need to cheat to roll over your 10 grunts with 30 tanks. Economic management is one of the things that humans are usually bad at but AIs are naturally good at. It's the main thing that separates good players from bad ones. For example, bad players often die with lots of cash sitting idle that could have saved them if only they'd spent it. More subtly, an average player might recognise the importance of putting income to use but a pro might just be more efficient at it.
I'd say that difficulty settings are more important than cheat codes. That way you can enjoy a balanced game if you aren't a great player. It is fun to cheat and just roll over the AI, but if you have difficulty settings you can just put it on Super Easy and roll over it. Who cares if the AI cheats but you can't when you can crush the AI anyway?