The Escapist's own Dennis Scimeca called Skyrim soulless: it doesn't give a shit about who you are or what you have done.
User "Vault101" says in his thread that the game makes him feel there's no reason to do anything ("Why am I wandering around adventuring?") and that all the quest-givers are more than happy to burden you with requests even though you are technically a stranger and they therefore have no reason to trust you.
User "Anthraxus" says that Skyrim relishes in shallow, mindless violence and presents it as the predominant solution to almost all problems.
And so on.
So the picture that emerges is one of a game that, at its core, fails utterly in the role-playing department.
And yet, it is praised into the sky (no pun intended). If its gameplay alone (never mind the bugs) can create such addiction/ compulsion in gamers that they're perfectly fine with Skyrims failed core...then Skyrim is just a very efficient Skinner box.
The danger is that Bethesda, inspired by sales and overzealous fans, will draw the wrong conclusion; that for TES VI it just has to provide an improved Skinner box...that it can leave out the role-playing entirely if gameplay is addictive enough.
The message is: "Don't think too deep/ hard about the details, just play play play...kill this, loot that, another cave, another dungeon...craft, kill, loot, stash away, ad infinitum ad nauseam (ie and so on forever). Are we having (mindless) fun yet?"
Could this be the beginning of the conditioning of a whole new generation of gamers? A generation that does not need genuine reasons, ambiguities, subtleties, only clear targets and shiny loot? A murdering, looting mass of magpies...of the Dovahkiin variety.
User "Vault101" says in his thread that the game makes him feel there's no reason to do anything ("Why am I wandering around adventuring?") and that all the quest-givers are more than happy to burden you with requests even though you are technically a stranger and they therefore have no reason to trust you.
User "Anthraxus" says that Skyrim relishes in shallow, mindless violence and presents it as the predominant solution to almost all problems.
And so on.
So the picture that emerges is one of a game that, at its core, fails utterly in the role-playing department.
And yet, it is praised into the sky (no pun intended). If its gameplay alone (never mind the bugs) can create such addiction/ compulsion in gamers that they're perfectly fine with Skyrims failed core...then Skyrim is just a very efficient Skinner box.
The danger is that Bethesda, inspired by sales and overzealous fans, will draw the wrong conclusion; that for TES VI it just has to provide an improved Skinner box...that it can leave out the role-playing entirely if gameplay is addictive enough.
The message is: "Don't think too deep/ hard about the details, just play play play...kill this, loot that, another cave, another dungeon...craft, kill, loot, stash away, ad infinitum ad nauseam (ie and so on forever). Are we having (mindless) fun yet?"
Could this be the beginning of the conditioning of a whole new generation of gamers? A generation that does not need genuine reasons, ambiguities, subtleties, only clear targets and shiny loot? A murdering, looting mass of magpies...of the Dovahkiin variety.