RTSs are not dead, it's just that idiots think that they can put them on consoles, and that every RTS has become like StarCraft, which means everything is solved via rushing like there is no tomorrow. I remember titles like Total Annihilation, in which you couldn't just rush yourself to victory, because you had a unit that could destroy anything via a break everything gun, and yes I like the word "via" because it makes me seem like a big self-important writer who is also a tosser. Anyway, the main reason why TA was a great game and a refreshing alternative to the rush-tastic game that is SC was that you had to think a bit more, because if you just rocked the frontal assault, you'd get turned into chunky salsa by the point defense. You had to think a bit more, and use stuff like flanking maneuvers, aerial assaults, naval attacks, and sneakiness. Yeah you could use stuff like that in SC, but why do that when you can just build 50 siege tanks and pound the enemy into submission? I mean that is great fun, and I'd like to note that I love SC, I play it a whole lot, but I can see it's faults because I'm not a drooling fan-boy and I can tell when a game I like sucks sometimes. Most recent RTSs have just filled me with apathy because they just take the tried and true method of "rush it and fuck it". The only recent RTS series that I have enjoyed would have to be the Supreme Commander series, mainly because it's just TA with extra stuff, better graphics and a story. The SupCom series was a shining example of how RTSs could be so much more than Rushfest '08. Also the resource system was such that everything didn't hinge on holding resource points, you could just keep your original resource point. Also SupCom let you go on the defensive and not get turned into a bullet and cob salad. So now that I've posted my unimportant drivel, I'll go back into my hidey hole before I invoke anymore fan-boy hate.