if they made games like that today, theyd get slated for being "unforgiving" and "forcing you to play levels over and over" to avoid "cheap deaths" - critics, in all their nostalgia talk about games of yesterday, hate the idea of games of yesterday
Essentially this. People would whine and ***** too much nowadays.AdmiralWolverineLightningbolt said:if they made games like that today, theyd get slated for being "unforgiving" and "forcing you to play levels over and over" to avoid "cheap deaths" - critics, in all their nostalgia talk about games of yesterday, hate the idea of games of yesterday
It feels better at the end than spending 5 hours beating 100 brain dead levels. And it's more stimulating when you are doing it.quack35 said:What's so fun about spending 5 hours beating one level.
I guess. I think games should be challenging, but not frustrating.More Fun To Compute said:It feels better at the end than spending 5 hours beating 100 brain dead levels. And it's more stimulating when you are doing it.quack35 said:What's so fun about spending 5 hours beating one level.
That's like saying drinking coffee is a real pick me up but you only like decaffeinated.quack35 said:I guess. I think games should be challenging, but not frustrating.More Fun To Compute said:It feels better at the end than spending 5 hours beating 100 brain dead levels. And it's more stimulating when you are doing it.quack35 said:What's so fun about spending 5 hours beating one level.
you seem to have missed how i said that this wasn't a barren wasteland of hard games but a massive decline in them, one that i see getting much much worse, I hate to see games at 60 bucks a pop that i can beat in less time it took for me to decide what game to actually getSamurai Goomba said:It's not like there aren't any hard games anymore, it's just that difficulty has become optional in games nowadays, so that people who don't like frustration can just play the game and have fun.
You want a more modern hard game? God Hand on Hard Mode. DMC3 Dante Must Die. King of Fighters '98 Ultimate Match on the most difficult setting. Unreal Championship 2: The Liandri Conflict on the highest difficulty. Serious Sam. Gradius V on the hardest setting. Breath of Fire: Dragon Quarter in the optional dungeon. Castle Shikigami 2 on the hardest setting. Viewtiful Joe on Ultra V-Rated.
Yeah, they're still making hard games, it's just that the masses aren't buying them. Sure, most of those games aren't Battletoads, but that's because today's games tend to have legitimate difficulty as opposed to cheap deaths and bottomless pits.
Well no, casual gamers will never know the joys of getting hopelessly lost in Ultima 7, getting killed instantly and having to start all over again in Treasure Island Dizzy or spending hundreds of hours developing nations in Civilization.OnceandFutureGamer said:But is it honestly what ppl want, I can't really fathom anyone giving themselves a pat on the back for beating halo...
I think ppl just accept whats happening bc they don't know any better.