The Elder Scrolls 5. what do you want to see?

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mitsoxfan

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conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
 

CrazyBerk

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Oh oh oh i had another idea.
Improve the story line, seriously, make it more immersive. When i got the mission where you had to close down about 50 different oblivion gates to get cities on my side i didn't feel compelled to close them i just notched down the difficulty and got one city on my side.
 

The Wooster

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Limos said:
Oh dear lord, the Cliff Racers in Morrowind. They were especially bad when I played an Argonian Enchanter. With silk pants of flying.
I want to see more silk pants of flying in my games.
 

EmperorDude

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Most of what I'm going say has probably been said but going I'm to repeat it anyway.

Hopeful wish number 1. Don't have a desperate, demonic invasion in a freeroaming rpg.

Oblivions story as we all know is centered around the invasion of Tamriel by the daedra. In such an event one would think that people would be dying every minute yes? Than why are we told it is possible and even ENCOURGED that we take our marry time in getting involed taking part in the story? How can we not be involed? We saw our emperor murdered and before that he gave us a divine amulet that WE CANNOT FUCKING DROP! Make the next story like Morrowinds; that there is a dangerous threat out there but make it so we don't feel we have to do anything we don't want to.

Hopeful wish number 2. Make the world an immersive and overwhelming one. This includes many things but they can all be done; hire at least 60 voice actors, 3 for each gender of each race. Stay true to the lore; in previous games Cyrodiil is described as consisting of tropical rainforest in Nibenay and rugged, harsh country in Colovia. Nibenay is also described as the cultured part of the country, the richer part, the more corrupt and decadent part, the region where the structure of the Imperial Legion was thought up and implimented. Colovia by contrast is poorer, its castles are bare and its rulers and people are far more pious and moral. It is the exact opposite in game, the chapel of Leyawiin has more worshippers than Skingrad and Chorrol combined. The Imperial City was also desribed as being akin to Venice in some ways as canals were very prominent in the city. And what happened to the unrest? What happened to all the people who wanted the Septims dead? I guess Bethesda was afraid we couldn't handle a complex, realistic environment. Lastly remove the all knowing and godlike compass points and map markers that show you stuff that you have never found before.

Hopeful wish number 3. Hire professional fighters for CGI so you can make a proper combat system for once. Not muct to it is there? You can do that can't you? Or are you going to blow more of your budget to hire famous actors who won't say more than a few minutes of dialouge?

Hopeful wish number 4. Remove the scourge that is level scaling. If there is one thing that ruins Oblivion more than anything it is this. If I go straight to Kvatch from the sewers what will I find? Dremora? Atronachs and Dremora? Nope I'm going to fight through an army of scamps. Yes the creatures that Mages Guild journeymen are supposed to able to kill no probablamo are somehow able to kill an entire garrison of trained warriors. Daedric is mythic armor? Only the most powerful have it right? WRONG! If you just walk down the road you find serveral bandits wearing it. If bandits have this stuff than it follows they shouldn't be bandits right?

There's probably more but I can't think of them right now. Please note that I have about as much faith in Bethesda to do most of this as I have in my cat whistling "Hello my Baby".

-EmperorDude
 

BallPtPenTheif

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mitsoxfan said:
conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
how is level scaling a console convention? the last game i remember that used that technique was City of Heroes. which was also why i dropped it.
 

sonza

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May 23, 2008
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better enviorment
more voice actors
you can commit crimes when theres no gaurds around and they dont aoutomaticly ceatch you
( i robed a house when nobody was there and is still got busted )
better lvling system
make the grand champion fightes once a day insted of once a week
 

mitsoxfan

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Feb 12, 2008
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BallPtPenTheif said:
mitsoxfan said:
conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
how is level scaling a console convention? the last game i remember that used that technique was City of Heroes. which was also why i dropped it.
Dumbing down an RPG is totally for the console players. There's no way they'd ever develop a game like Daggerfall to be played on a console, because a) it lacks 'pick up and play' ability, and b) most consolers have an attention span of no more than 20 hours, which is about how long it took for most people to pick up and then move on from Oblivion.

The only reason we get decent RPGs these days on consoles is because Sony is rooted in Japan, and the JRPGs are wonderful grindfests.

I'd like any TES 5 game to be 20 hours just to get to the main quest, and then another 40 from there. Have areas that require you to be very high level with good gear to survive, and have a land mass roughly the size of Daggerfalls, with hundreds of randomized dungeons, thousands of NPCs, and tons of side quests.
 

Uglulyx

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Spidey78 said:
I didn't really read all of the posts past half of page 4 so forgive me if this was said already.

I believe you should be able to summon more than one creature at a time. The maximum number of creatures you can summon should go up with your conjuration skill, I practically do nothing but summon creatures over and over infinitely until the enemy dies to be honest. But it would go faster if I could summon more at once.
Ya I found a whole whack of mods for PC Oblivion that allowed multiple summons but they all some major flaw to it. One related limit to conjuration skill but you could only have one of each creature. And another was for necromancy that required bones and bonemeal to summon and all of the guys you create are stupid and are weaker than mudcrabs.
 

ElArabDeMagnifico

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Uglulyx said:
Spidey78 said:
I didn't really read all of the posts past half of page 4 so forgive me if this was said already.

I believe you should be able to summon more than one creature at a time. The maximum number of creatures you can summon should go up with your conjuration skill, I practically do nothing but summon creatures over and over infinitely until the enemy dies to be honest. But it would go faster if I could summon more at once.
Ya I found a whole whack of mods for PC Oblivion that allowed multiple summons but they all some major flaw to it. One related limit to conjuration skill but you could only have one of each creature. And another was for necromancy that required bones and bonemeal to summon and all of the guys you create are stupid and are weaker than mudcrabs.
Odd, I just found a mod that took the restriction off, and I had an army of frost titans, spider deadra, and skeletons weilding daedric axes (which giving the equipment to them is annoying since you have to drop a plethora of weapons in front of them and wait for them to pick it up).
 

mitsoxfan

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If you want some good Oblivion Mods, check out the Arwen Eve site. She has a VAST collection of the best stuff, and explains how to turn your Oblivion experience into a real RP experience. Because yes, role playing and Oblivion happen to be mutually exclusive out of the box... /sigh

(Just google search her site!)

With a couple (dozen =]) mods, you can have a much better RPG experience.
 

ElArabDeMagnifico

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Oh my, after re-skimming through on what I've missed, it looks like some of us confused the term "Console Gamer" with "casual gamer".

Watch your mouth's people! One word can make a big difference.
 

mitsoxfan

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ElArabDeMagnifico said:
Oh my, after re-skimming through on what I've missed, it looks like some of us confused the term "Console Gamer" with "casual gamer".

Watch your mouth's people! One word can make a big difference.
Console Gamer - (Squeenix + Nippon Ichi) = Casual Gamer

And how many US (or non-Japanese) 'console gamers' have played any Square, Square Enix, or Nippon Ichi (and especially Nippon Ichi) games? A very, very few.
 

Madlarkin

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I can't comment much on Oblivion really, since i played it for about ten minutes before i was epicly bored of the game.
I hated the sheer size of the landscape, even with a horse it was boring as hell to get around and fast travel just sort of killed it for me.
I want a world i could walk across, not hours of green forest.
If there was any kind of fast travel at all, make it like the silt striders, i really enjoyed that system compared to Oblivions "click and go".

Make it less bland, from what i saw, that being preciesly "One of the portals into Oblivion" "Some kind of hellish place, guess that would be oblivion eh?" "One town" and "Some place with holy folk in it" (didn't seem church-esque)
I can say, after waiting with the patience of a saint to play that game it was a slap in the face. One of those "is this it?" moments that i won't be looking forward too again.
Whilst Morrowind granted only had dry mud and grass patches with the occassional spot of sand, the world was still pretty intresting, especially jumping over to Solesthiem for the first time.
I didn't want to walk the landscape, and that's pretty bad for a player who doesn't like fast travel to actually want to use it.

My gripes mostly tie in yes, but still that was what killed the very limted time i spent on Oblivion for me.
 

The Wooster

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Jul 15, 2008
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mitsoxfan said:
ElArabDeMagnifico said:
Oh my, after re-skimming through on what I've missed, it looks like some of us confused the term "Console Gamer" with "casual gamer".

Watch your mouth's people! One word can make a big difference.
Console Gamer - (Squeenix + Nippon Ichi) = Casual Gamer

And how many US (or non-Japanese) 'console gamers' have played any Square, Square Enix, or Nippon Ichi (and especially Nippon Ichi) games? A very, very few.
I'm sorry. I'm kind of lost here. How many console gamers have played square games? Like a bazillion.
 

mitsoxfan

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Decoy Doctorpus said:
mitsoxfan said:
ElArabDeMagnifico said:
Oh my, after re-skimming through on what I've missed, it looks like some of us confused the term "Console Gamer" with "casual gamer".

Watch your mouth's people! One word can make a big difference.
Console Gamer - (Squeenix + Nippon Ichi) = Casual Gamer

And how many US (or non-Japanese) 'console gamers' have played any Square, Square Enix, or Nippon Ichi (and especially Nippon Ichi) games? A very, very few.
I'm sorry. I'm kind of lost here. How many console gamers have played square games? Like a bazillion.
Maybe in the past, but now? Poll current gen gamers and see how many are currently engrossed in a '40 hour' RPG. Not to mention that the original Xbox and the 360 had very few JRPG-style games, which tend to be the longer RPGs.

It's seriously because of a lack of attention. I think US gamers simply aren't interested in a 40 hour game. Oblivion was a hybrid. You could spend 20 hours or 100 hours. It was tailored (poorly, I might add) to console ADD.

Systems past, NES, SNES, PS, PS2, all embraced longer games and more story. But with the current gen systems, the PS3 and 360, it seems we're all taking a step back to casual.

I remember when how long a game took to beat was on the box and the longer the better. It seems like a game over 20 hours these days is some sort of mutant bastard child.

We're lucky to be getting Disgaea 3...
 

ElArabDeMagnifico

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Decoy Doctorpus said:
mitsoxfan said:
ElArabDeMagnifico said:
Oh my, after re-skimming through on what I've missed, it looks like some of us confused the term "Console Gamer" with "casual gamer".

Watch your mouth's people! One word can make a big difference.
Console Gamer - (Squeenix + Nippon Ichi) = Casual Gamer

And how many US (or non-Japanese) 'console gamers' have played any Square, Square Enix, or Nippon Ichi (and especially Nippon Ichi) games? A very, very few.
I'm sorry. I'm kind of lost here. How many console gamers have played square games? Like a bazillion.
Yeah I had no idea those games even had a PC version.

Mitsoxfan I'm (very) confused, at first you say "Console Gamer minus JRPG's = casual gamer" but then you ask "and how many console gamers have played square games?" - and that's when my brain stopped working - maybe I'm just thick but right now I don't see your point, my game dictionary is colliding with yours and the wreck looks bad.

It's also a bit prejudice to say that all Console Gamers are casual gamers, because I've seen nancy drew for PC top the charts once, it was right under orange box about a week after it's release. The PC is pretty much the ultimate hardcore and casual system, so I have no idea what to say >_>

Still, I know that my sister played Barbie games on the PC when she was younger, she's far from a hardcore gamer, hell she's probably not even a "casual" gamer because she got bored of guitar hero in a few days.

EDIT: Err nevermind you beat me to it, I'll keep my OP if there's an unanswered question in there somewhere, right now I think I'll take a nap.
 

SteinFaust

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conqueror Kenny said:
TommyGun465 said:
And most of all, and i know everyone who played Oblivion will agree with this: Sexy NPC´s
Nope, why would I want Sexy NPC's I am only going to slaughter them
well you can atleast admit that while you're killing them, you don't want to see chicks that look like handwraps coated in glue and broken glass.
 

shufflemonkey16

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Mar 7, 2008
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well, they need better faces, that's for sure. Not saying that everyone needs to be beautiful but most everyone was rather a sore to look at. But then everyone had inexplicably sexy bodies. The old dudes were ripped, and the old women were slender and firm... But, that's alright, because I don't really want to pull the armor off some aged warrior or get a nice set of clothes from a senior citizen and have an exposed wrinkly prune of a body on the ground.