The Elder Scrolls 5. what do you want to see?

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Mechsoap

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Apr 4, 2010
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well don't throw out Patrick steward after he made 5 sentences.

and then of course have more spells, easier modding, more epic world, many more npc's to fill the world.

and more personality with the characters and you
 

Signa

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Jul 16, 2008
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[Gavo said:
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One more thing, make assassinating people worth it, for example, if someone's sleeping and you shank them in the back in sneak mode, they should die, right? Well in Oblivion, they wake up, run out of the house screaming "GUARD! I'M UNDER ASSAULT!" like a ***** on fire. Then you die.
I know it's an oldish post for you, but just last night I shanked a guard with my compounding damage dagger of death, and he died before he could scream "Assault!" (I'm level 28 BTW, so this was no easy feat). I still got the 40 gold bounty for the assault and the 1000 for the murder. There was no one else to see the crime, so I don't know how I got the bounty. Well, I do, but it's bullshit. They should fix that.

Edit: Holy shit, I didn't even look at the year, just the month. I just quoted someone who posted 2 years ago.
 

jakeisneato

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Sep 14, 2010
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I would personally like to see a lot of things changed in the net installment. Sorry if i repeat any already said changes, but this topic was pretty much one big tldr case. First off;

More Weapon variety: In oblivion, you pretty much chose from Swords or axes/maces if you wished to do melee combat, one of which being the obvious choice over the other. If you wanted ranged combat, you got Bows or staffs (i'm not counting ranged attack spells, I'll get to those). I'd really like to see a more diverse weapon pool. Incorporate more styles of weapons such as two handed items other than swords/axes (I.E. Halberds, Spears, melee use staffs, ect.) and weapons we have yet to see in a game like this (Flails anyone?) and PLEASE PLEASE PLEASE, make sure that when you go dungeon hopping you don't come out with 9 of the same "silver longsword" items. Show a little variety, maybe even a bit of weapon backstory? I'd like a mechanism where at lower levels, you don't know what your weapon is capable of. You could take it somewhere to get it examined, or level up in let's say, spellcraft for example, and learn for yourself. Same goes for armor. Looking at a sword shouldn't make it apparent that it does 30 shock damage. Additionally, where are the crossbows? come on Bethesda.

Better leveling system: When playing a game like this, what I look forward to is progress. I'd like to see a better leveling system in which, maybe at certain levels, you attain new features on your character (if you have so far specialized in spells, maybe your spells gain a distance on range, or a more potent effect). Additionally, You shouldn't be able to cast every spell under the sun at level one. The leveling system is supposed to show how your character has matured over the course of the game, and as fun as it is, I don't want to be able to beat half the game as a level 1 character.
An interesting alternative that i had thought of; during your first playthrough, you should be restricted to a preset "class". You can choose from a list of presets, yes, but you can't have as much customization from the get-go. After you beat the game, however, you can be rewarded by not only choosing your typical "seven major skills and two best attributes" but also what features and skills your character will acquire as you level up.
Example: first playthrough, you choose the battlemage class. Yeah, the battlemage has certain skills you'd like to change next time. You beat the game, high fives are exchanged, and then you restart, except this time the world is at your fingertips.
Another alternative: Perhaps you could unlock the skills and features that you can customize your character with only after you've seen them in a previous game. Your ES5 persona shouldn't know how to summon the dead unless he's spent a fair amount of time with some necromancers.

Side Notes #1: NO LEVEL CAPS. NEVER.

Skills: we've all said or heard a time of two that Oblivion needs more skill variety. Riding horseback is great, but not when a mud crab can track you down and kill your horse because your character can't reach down and hit it while riding. Necromancy would be a useful addition, as well as smithing (no, not armorsmithing which is a lot different than what i'm speaking of), I propose smithing be put into many separate skills; Armorsmithing, Weaponsmithing, Bow-smithing (haha), tailoring, staff-crafting, ect.

Side Notes #2: DUAL-WIELDING PLEASE.

Tell me what you think, I have many more ideas :D
 

Bloodstain

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Jun 20, 2009
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yourkie1921 said:
mjhhiv said:
You didn't like Oblivion's music? I thought it was terrific.
While I agree, there wasn't enough music. There were like 4 songs. One when you were out of town, one for in town (I forget, they might be the same song), one for when your in danger, and one for when you're in oblivion.
9 "atmosphere" titles, 8 "battle" titles, 5 "dungeon" titles, 5 "town" titles and the title theme. How much more do you want?
Besides, in my opinion, Jeremy Soule is the best video game componist ever. Ever.

OT: Personally, I want a game that has Morrowind's charme and size without Oblivion's trying-too-hard.
But I heard rumors it's going to be an MMORPG, so the chances of it having Morrowind's charme are smaller than already expected.

jakeisneato said:
More Weapon variety: In oblivion, you pretty much chose from Swords or axes/maces if you wished to do melee combat, one of which being the obvious choice over the other. If you wanted ranged combat, you got Bows or staffs (i'm not counting ranged attack spells, I'll get to those). I'd really like to see a more diverse weapon pool. Incorporate more styles of weapons such as two handed items other than swords/axes (I.E. Halberds, Spears, melee use staffs, ect.)
Play Morrowind. There are staffs and shuriken and whatnot.
 

SonataFanatica

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Aug 26, 2010
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Most importantly: interesting locations!! In Morrowind there were so many differently designed places and types of buildings and everything. I remember just walking aimlessly through Morrowind and then suddenly discovering a whole new type of landscape, buildings, design and people!! It was like discovering a different planet on my own! It was breathtakingly amazing!!

In Oblivion it all looked the same. Of course it was vast but no matter where you went - it was all the same buildings, people, forests, caves, dungeons, keeps, towns, ... the only thing that helped were the "Unique Landscapes" mods that some fans made later on.

So: throw in VARIETY!! That's all I've got to say.
 

Azure-Supernova

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Aug 5, 2009
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Two more before I explode:

1) More races. Redguard, Imperial, Breton, Nord, Bosmer, Altmer, Dunmer, Orc, Khajit and Argonian. How about adding in Aylied, Dremora, Dwemer, Akaviri (all four races), Falmer. There are still a bucket load of races to be explored. And bring back Werewolves from Morrowind. Also, if you're going to keep in vampires, FIX THEM.

2) Customisation. It is very easy to make a great looking character in Oblivion. It is even easier to completely fuck it up and there's no undo button. Plus some of the random faces are just... fucked up...

EDIT

Also, keep giving freedom to the modding community. We need those guys to fix the shit you forgot to fix!
 

StormShaun

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Feb 1, 2009
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More houses
More customization
More main missions
BETTER ENDING
More quests
More factions
More stuff like Morrowind
 

tlozoot

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Feb 8, 2010
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Simply have fast travel make sense contextually. Like you need to walk to a coach and pay it to take you somewhere, or take a ferry up or down a river. Maybe even paying a special mage to teleport you somewhere. That way you still have to walk/horse to some places and it all makes sense in the context of the world.
 

minarri

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Dec 31, 2008
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I just challenge Bethesda to make a better game than Morrowind. Despite its faults that game still sits on the top of my list of favorite games ever.
 

StormShaun

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Feb 1, 2009
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Dragons............Oh WAIT.........Duel Weilding weapons.....OH WAIT AGAIN....go get the new game informer, alot of details and better character models.....OH WAI.....BANG