That's easy. Infinite custimizability without regard to game balance. In order for an MMO to function it needs to balance the classes with eachother, and restrict the leveling mechanics to prevent exploitation.Sight Unseen said:How is TES's gameplay not conducive to an MMO? Whenever I first started playing elder scrolls game it felt to me like a single player MMO. I feel like an MMO is a logical extension of what TES is, although I would have been just as happy with a co-op mode personally.lancar said:I had very low expecations of this game before. Now, they're even lower.
I paid the monthly fee in WoW for over 6 years, and the only reason I continued to do so for half of that time was due to my guild, which I loved (kinda still do, as they still exist. Both in WoW, and now in swtor as well).
That they made TES into an MMO annoys me greatly. I really liked the last 3 singleplayer games in the series, and I really do NOT want them to take it in the mmo direction, as it's simply not conducive to the gameplay I want from it.
My point being, for me to even look at TESO, it'd either have to be a good quality F2P title, or the best friggin' game ever made this side of the millenium.
A common factor in all the TES titles thus far (well, at least the last 3) has been the ability to build your character however you please, regardless of game balance.
some examples
Morrowind:
You could build your character with only loose restrictions on class structure. You could build your own spells to do pretty much anything in the game like unlocking any door, or levitating over anything in any dungeon or in the world.
Did I mention you could even enchant your armor to constantly heal you? It broke the game something fierce.. and it was glorius.
Oblivion:
Containing the same loose restrictions on class structure, you could build your character to be whatever you wanted with only a little creative major/minor skill selection. Spell and enchant creation was a little more restricted this time around, but it was still possible to create some outright ludicruous combinations.
Skyrim:
Ditching the class system alltogether, and instead offering levelling incentives towards your own playstyle, skyrim is the epitome of freedom in the TES series. With the ability to blacksmith pretty much every type of wearable armor and weapon in the game, along with enchants to make them stupidly overpowered. Or how about enchating a few pieces of your armor to make spells completely FREE to cast? Broken as fuck, and we love it for it.
All those things, and that's not even mentioning the infinite modding possibilities that a singleplayer game offers. If there's anything you dream up that is missing from the game, there's probably a mod that adds it, or you can make it yourself if you got the chops.
The key word here is total FREEDOM. It's something an MMO cannot offer. It's impossible for it to do so, because it must retain absolute game balance, and be under the complete control of its creators.
Singleplayer games can (optionally) ditch all that, in favor of making it fun.