Ya, if they wanted my business they would've had to convince me to pay. I've paid for stuff in Secret World after all. Going subscription means they'll never see my business.
When did I say those things were a given in any household?Lilani said:I'm pretty sure having a computer that can run current-gen games and broadband Internet access is something that most people below the middle class don't have in the first place. You yourself must be middle class if you think these things are just a given in any household.Reeve said:It looks like only middle class kids will be playing this game.
By implying that a significant number of people who are below the middle class would have been playing it had it been F2P, as though people below the middle class can afford new computers and broadband Internet but can't do a subscription fee.Reeve said:When did I say those things were a given in any household?
No. I was thinking about kids playing on consoles. Not the PC. In Britain, where I am, working class families will probably get a PS4 - if they get anything. And since they'd have to be paying for both the Internet (twice!) I don't think they'll be able to get TES: Online.Lilani said:By implying that a significant number of people who are below the middle class would have been playing it had it been F2P, as though people below the middle class can afford new computers and broadband Internet but can't do a subscription fee.Reeve said:When did I say those things were a given in any household?
I realize it is a price barrier for many, but if you think people below the middle class on average can afford those things in the first place then I don't think you understand what the lower class is.
You couldn't of missed the point any further if you had turned around and fired in the opposite direction. If you can't read what was said without spouting so much drivel really don't bother. I'm talking about the modern Freemium MMO market where there are literally hundreds of F2P MMO's which range from bloody awful to above average but all of them are souped up versions of Farmville, I'm sure if you played Farmville and never spend a single cent they wouldn't care less if you walked away, F2P is designed to entrap people into spending money and people do. So either you're someone who doesn't understand the business model or you can't afford a sub and will defend F2P with a fever.cursedseishi said:Pleaaaaaaaaaase...KaZuYa said:I see people still don't get the only reason F2P got anywhere because it was shoved down peoples throat by publishers because it's a HIGHER TURNOVER MODEL. Sure you can say you would never pay a cent on the game but it's still a exploitative setup to suck money from people, a lot more money than a subscription does and also allow them to treat you like crap and focus on what they want to like more stuff to sell. This is because if you're a) Someone who doesn't spend money but is unhappy with game content/mechanics you can go jump in lake or b) Someone who has spent hundreds of dollars on content and is to scared to walkaway from their investment. This whole system started on mobile gaming and it was utterly abhorrent and unethical then but now it's spread to triple A gaming people are up in arms about games not using the system which is there simply to exploit people.
If all a publisher can take off someone is $14.99 a month then they have to keep a lot more people happy.
F2P existed long before publishers ever "forced" it down our throats buddy. F2P is predominant because a MAJORITY of the F2P titles are imported from regions where its more successful. Its horribly naive of you then, to try and play it off as if some Western mobile developer started it. Because it wasn't.
Online MUDS existed in the 1980s, while the earliest any major title went F2P was 2007 (Lord of the Rings). And yes, those text-based online games were TOOOOTALLY soulcrushing in their cash shops.
And, as an informative aside, the majority within F2P games either outright do not pay, or pay very little, towards a F2P game. Most of the money, depending on the game, comes from a small subset of the playerbase willing to pay a large chunk of cash. Of course, this mostly happens in titles wherein competition is likely. And before you go spouting off "F2P!!!!", EvE Online is a strong player in all this as well. A P2P game with a side of Cash-to-Currency conversion, leads some players to putting hundreds of bucks in monthly licenses, so they can sell them and obtain better ships/supplies.
Cash shops are only as horrible as the developers running them make it. Allods Online is a great example of that horrific amount of hyperbole you're using, for instance. Their cash shop is abusive, ugly, and works solely against players. Cryptic has similar issues with their games as well, though it appears at least Neverwinter is the least horrible shop they have (not much of a compliment for that game though). Or Star Wars, for locking even simple GUI options behind a cash shop paywall.
Then there are games that aren't. TERA being one of them, due to the simple fact that they don't limit you at all. Rift does a decent enough job of it as well, and while I'm by no means a fan of it, the purely PvE-based design of DDO keeps the item store in that game relegated to content packs, with other things being unlockable as you play the game. Again, I'm no fan of it, but they do at least give you the ability to gain currency (Turbine Points) simply by playing the game, instead of the market-abusive transfer style driven in Cryptic games or Guild Wars 2.
Pay-to-Play titles do not solve anything, however. Most every game is now double-dipping with a Cash Shop + Subscription model (which throws out your inane argument), and all it really does is lock players into something. A player who pays $60 for 6 months, and only plays for one, isn't saving a dime. A player who only spends $15 a month and only plays for that month, however, doesn't lose anything.
It's also painfully ironic that you use the "investment" argument against F2P games, because P2P works exactly the same way. It relies on forcing the player to play, because you've already invested upwards of $100+ a year even if you only played for a month out of it, and you don't want to "unsub" because you've invested time in the game.
Oh, and about that "A" point of yours? If you aren't happy with the game, and you aren't spending money on it, what's your point? The player simply walks away. Because it's completely exploitative of the publishers to make a game that you don't enjoy playing and haven't paid any money to, is that about it?
TLR? Learn to actually research and look into what you're talking about, please. It saves everyone some time when they don't have to facepalm over every logical and factual fallacy in your post.
Has it been confirmed that a team is currently working on Elder Scrolls VI?Ponyholder said:Giant shit? You do realize that this is made by a separate team than the core Bethesda team that is currently working on Elder Scrolls VI right?bringer of illumination said:It will fail.
It will be F2P within a year.
It's the TORtanic all over again.
I as much as I despise this game and the giant shit it is taking on the entire franchise, a part of is still giddy in anticipation for it.
The Transcription Error Scrollocaust will be a marvel to behold.
Small price to pay, and here in New Zealand our dollar is only worth .78 USD at the moment.. so it's even more for us every month ($20 approx).Yuuki said:Enjoy having paid $90 over 6 months, or $180 over the course of a year.Makabriel said:Play a game without having to pay separate for bank space? Or anything extra? Yes please.
I will bet my left Kidney that Bank slots will not be a microtransaction.CriticKitten said:Makabriel said:-snip-Actually since ESO also uses micro-transactions, it's very likely you'll have to pay both for the subscription AND for more bank space. Oh, and all indications at present suggest that they will charge you full price for the box, too.LongMuckDong said:-snip-
So a little basic math says that a full year of play will set you back $230 at minimum, and even more if you pay for any of their non-essential micro-transactions features (which I imagine will be in the same vein as GW2's).
But please, do go on about how much cheaper your game is. It's cute to watch people try to rationalize the subscription model as "cheaper" or "more worth it" than a F2P or B2P game, it really is.
Technically it's the same price, not more (unless you're comparing it to a few months ago when the NZD was stronger). It's like saying a tonne of feathers weighs more than a tonne of bricks.LongMuckDong said:Small price to pay, and here in New Zealand our dollar is only worth .78 USD at the moment.. so it's even more for us every month ($20 approx).Yuuki said:Enjoy having paid $90 over 6 months, or $180 over the course of a year.Makabriel said:Play a game without having to pay separate for bank space? Or anything extra? Yes please.
Lol, silly devs. They should have been damn sure that their game was worth it before throwing such statements around. The game isn't. Played the beta, and its boring as all hell.TiberiusEsuriens said:As the devs have stated, "If you make the game worth it, they'll pay anyways."
You took the quote out of context. The quote is from Jeremy Gaffney about WildStar (as I mentioned RIGHT NEXT TO THE ORIGINAL QUOTE).prpshrt said:Lol, silly devs. They should have been damn sure that their game was worth it before throwing such statements around. The game isn't. Played the beta, and its boring as all hell.TiberiusEsuriens said:As the devs have stated, "If you make the game worth it, they'll pay anyways."