Sennz0r:
What's wrong with map markers and fast travel i know they cut out some of the game play and made the world a bit smaller but IV was so big if you didn't have that you would literally have to spend days walking back and forth, which was one of the things so annoying about 3.
Also i get the want for the skill list, it gets annoying to not be able to fully make a character, but Bethesda is going less for the super hardcore rpg fans and going for the regular hardcore rpg fans (try selling 50+ hours of walking and talking to someone outside that demographic) so they have to include these things to make the game more accessible like with the addition of markers, it was easy as hell to get lost in the old one, specially considering most instructions were vague, the addition of the waypoint made it easier to figure out where you were going.
Also the waypoint let them put places in the middle of nowhere miles away from roads so they could better use the space they had.
The Stilt Riders in Morrrowind were good but you had to jump from one to the other just to get anywhere, and this gets annoying when you have to start figuring out where to go to get from A to B.
And with the quest updates, have you met the amount of idiot gamers about today?
Bethesda wants to sell this product to you and these idiots so has had to make it easier for them to understand, or they lose out on a large target market.
It's like with most rpg's today, they're designed to be a more of a product than anything else, something to market to the masses. Sucks i know but that's why EvE online is less popular than WoW.
Edit: I'd like longer guild quests and my spear back. Also do something different with the environment, like the shivering isles expansion, i loved that.
What's wrong with map markers and fast travel i know they cut out some of the game play and made the world a bit smaller but IV was so big if you didn't have that you would literally have to spend days walking back and forth, which was one of the things so annoying about 3.
Also i get the want for the skill list, it gets annoying to not be able to fully make a character, but Bethesda is going less for the super hardcore rpg fans and going for the regular hardcore rpg fans (try selling 50+ hours of walking and talking to someone outside that demographic) so they have to include these things to make the game more accessible like with the addition of markers, it was easy as hell to get lost in the old one, specially considering most instructions were vague, the addition of the waypoint made it easier to figure out where you were going.
Also the waypoint let them put places in the middle of nowhere miles away from roads so they could better use the space they had.
The Stilt Riders in Morrrowind were good but you had to jump from one to the other just to get anywhere, and this gets annoying when you have to start figuring out where to go to get from A to B.
And with the quest updates, have you met the amount of idiot gamers about today?
Bethesda wants to sell this product to you and these idiots so has had to make it easier for them to understand, or they lose out on a large target market.
It's like with most rpg's today, they're designed to be a more of a product than anything else, something to market to the masses. Sucks i know but that's why EvE online is less popular than WoW.
Edit: I'd like longer guild quests and my spear back. Also do something different with the environment, like the shivering isles expansion, i loved that.