The Elder Scrolls V

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Reaperman Wompa

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Sennz0r:

What's wrong with map markers and fast travel i know they cut out some of the game play and made the world a bit smaller but IV was so big if you didn't have that you would literally have to spend days walking back and forth, which was one of the things so annoying about 3.

Also i get the want for the skill list, it gets annoying to not be able to fully make a character, but Bethesda is going less for the super hardcore rpg fans and going for the regular hardcore rpg fans (try selling 50+ hours of walking and talking to someone outside that demographic) so they have to include these things to make the game more accessible like with the addition of markers, it was easy as hell to get lost in the old one, specially considering most instructions were vague, the addition of the waypoint made it easier to figure out where you were going.
Also the waypoint let them put places in the middle of nowhere miles away from roads so they could better use the space they had.

The Stilt Riders in Morrrowind were good but you had to jump from one to the other just to get anywhere, and this gets annoying when you have to start figuring out where to go to get from A to B.

And with the quest updates, have you met the amount of idiot gamers about today?
Bethesda wants to sell this product to you and these idiots so has had to make it easier for them to understand, or they lose out on a large target market.

It's like with most rpg's today, they're designed to be a more of a product than anything else, something to market to the masses. Sucks i know but that's why EvE online is less popular than WoW.

Edit: I'd like longer guild quests and my spear back. Also do something different with the environment, like the shivering isles expansion, i loved that.
 

BardSeed

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Rshady post=9.69399.658461 said:
I really hope they improve character animation, I'd also like my sword to have a visible effect on the person I'm swinging it at :D
This. Take out the fast travel and bring back the walkers too! Bring back levitation, fix the NPCs, sometimes they will scream at you for no reason and sometimes their voices change. They don't seem very real do they.
Perhaps they could add in boats but not centering the entire game around it. Forging your own weapons would be cool, you would need to learn how before you could actually do it.
 

DarkHyth

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I'm fairly sure there was a topic about what people want in the next one a while back, but that may have been a different forum.

I want the combat system changed, that is all (EDIT: all that I'm *really* bothered about, that is). Morrowind's combat >>>> Oblivion's "combat"

I will probably buy it whatever its like, though. Gotta love TES.
 

Reaperman Wompa

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DarkHyth post=9.69399.658601 said:
I'm fairly sure there was a topic about what people want in the next one a while back, but that may have been a different forum.

I want the combat system changed, that is all (EDIT: all that I'm *really* bothered about, that is). Morrowind's combat >>>> Oblivion's "combat"

I will probably buy it whatever its like, though. Gotta love TES.
How was Morrowinds combat was better than oblivions? serious question, i had a heaps hard time with the combat in morrowind, so much so that i could only use a spear and a bow.
 

Easykill

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Sennz0r post=9.69399.658269 said:
I would like TES5 to take place in Morrowind again, and this time the whole of Morrowind. If that's not an option Skyrim is my second best.

Kill fast travel
don't give the protagonist and everyone else the stamina of a marathon runner
Bring back the extensive list of skills
Bring back staves and spears for god sakes
Bring back TES3 Dark Elf voice actor
Get rid of every-idiot-can-use-spells/repair armor/join any faction-gameplay
Axes are NOT blunt weapons
Bring back TES3 levelling system
Death to immersion-killing conversation system
Better lore than previous TES
More landscape diversity
Stop making it so damn easy to earn piles of money
Make legendary/very powerful items expensive as hell again (I liked the way the 210000 looked at me while I was checking out my Staff of Magnus in my inventory :) )
Interesting main story line
Bring back TES3 persuasion system (never understood how my character knew if this person liked being threatened or not, or how much gold you have to give him/her to get god knows how much disposition up)
Get rid of map markers
Make it harder to obtain legendary/Daedric artefacts.
Better AI
Don't tell the player what to do with every quest update; some people can figure out they have to go talk to Johnny because he was last seen with the murder victim themselves.

That's about it, can't think of anything more right now.

Yes I'm a huge TES3 fan and maybe I just like to revive the glory days it was the best one of the series. Loved it, still loving it, will always love it and no RPG I played after pulled me in like that game did.
Pretty much agree with you. Here's the question though, why would they have a lock spell in Morrowind but not Oblivion? Can the Morrowind AI even open doors? Oh, and bring back variation, everything looks the same in Oblivion. I did like the landmark abilities though, like apprentice and master and stuff though.

EDIT: Oblivion also seriously lacked children. It bothered me. And I don't like how you start the game with lots of previous experience from your old life.
 

tiredinnuendo

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TESV, eh?

Here's what we'd need to fix in two easy steps:

1) De-console port it. Oblivion was so clearly built for the console crowd and the ported to the PC, and that made it way too oversimplified. Magical compasses and unlimited fast travel to anywhere, combined with a world generated by algorithms and only about four different types of interiors really made the game awful.
2) Fix the longstanding Bethesda issues. ATTENTION BETHESDA: It has come to our attention that you have no idea how to make a game challenging, or how to make combat fun, or how to make people not look like hideous mutants. Outsource those areas of planning and development to other companies, which are better in those areas.

There. Done.

- J
 

DarkHyth

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Reaperman Wompa post=9.69399.658608 said:
You p
DarkHyth post=9.69399.658601 said:
I'm fairly sure there was a topic about what people want in the next one a while back, but that may have been a different forum.

I want the combat system changed, that is all (EDIT: all that I'm *really* bothered about, that is). Morrowind's combat >>>> Oblivion's "combat"

I will probably buy it whatever its like, though. Gotta love TES.
How was Morrowinds combat was better than oblivions? serious question, i had a heaps hard time with the combat in morrowind, so much so that i could only use a spear and a bow.
Morrowind combat was simple and effective, and a challenge at times. Yes, missing an enemy right in front of you may initially seem stupid, but it stuck more to the RPG aspect of the game, your skills were actually important... if you were not proficient with a bow, you sucked with a bow, you rarely hit, as you should expect. In Oblivion if you were not proficient with a bow, big deal, you just do slightly less damage. Oblivion was more action based. Combat in Oblivion was SO repetitive, more so than Morrowind I thought. It was all hack slash guard hack slash. It got boring very quickly.

Plus magic in Oblivion sucked ass.
 

Shivari

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Ok guys, you don't have to fast travel, no reason to get rid of it for all of us. I didn't really use it much as I liked picking up as many map markers as possible, but when I didn't feel like walking from Leyawiin to Anvil after I've done it fifty times it was nice to just get there. If you don't like it, don't use it.

Also you can get rid of the compass by not having a current quest selected. Or just put a post it note on the bottom of the screen if you really hate it so much.

Seriously when something is *optional* you don't have to ***** about it, because you can just not use it.
 

DarkHyth

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Shivari post=9.69399.658666 said:
Ok guys, you don't have to fast travel, no reason to get rid of it for all of us. I didn't really use it much as I liked picking up as many map markers as possible, but when I didn't feel like walking from Leyawiin to Anvil after I've done it fifty times it was nice to just get there. If you don't like it, don't use it.
Whilst this is true, the fast-travel option just made no sense. Basically, you skipped every monster in your path between the two places. Sure you could try and go around all the enemies if you were to walk the distance yourself, but that wasn't always possible. In morrowind, the ways of getting around quickly made sense... Silt Striders, Mage Transportation, Mark/Recall spells, Dunmer Strongholds, they all could only be used from certain places to certain places, and it made a lot more sense.
 

[zonking great]

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Hear hear, Shivari. :) Now, what I happen to know is that the next part is most likely to encompass entire Tamriel and won't favour one part over the other.

Also, I find it a bit silly that the storywriters didn't think much of ripping off The Lord of the Rings. (E.G start of the story, we find ourselves in the late days of the Third Era and when all is said and done after the penultimate sacrifice, the Fouth Era is heralded in.)
 

tiredinnuendo

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Shivari post=9.69399.658666 said:
Ok guys, you don't have to fast travel, no reason to get rid of it for all of us. I didn't really use it much as I liked picking up as many map markers as possible, but when I didn't feel like walking from Leyawiin to Anvil after I've done it fifty times it was nice to just get there. If you don't like it, don't use it.

Also you can get rid of the compass by not having a current quest selected. Or just put a post it note on the bottom of the screen if you really hate it so much.

Seriously when something is *optional* you don't have to ***** about it, because you can just not use it.
See, but for those of us who played Morrowind, you just sound uninformed.

Morrowind *had* fast travel, and it made sense. You had striders, boats, mark and recall, the various interventions, and the super jump artifact that everyone made for themselves at some point. Oblivion's fast travel was *lazy*. That's the problem.

Likewise with the compass. In Morrowind, you would have quests that had directions like, "Head to the east along the mountain range until you come to two trees growing in the center of the field, from there, head south until the river curls past you, the follow that southwest to an alcove in the rocks, at which point the light of the sun shall shine upon the temple doorway." And if you followed those directions, you got there.

In Oblivion, the quests were, "There is a cave to the south. Follow your magic compass." The option to not use it just wasn't there in the same way. It was, again, lazy.

Don't get me wrong, your arguments sound good on paper, they just don't hold up against experience.

- J
 

OuroborosChoked

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GET RID OF LEVELED LOOT! And leveled enemies too, I guess...

Why has nobody else said this?

The Umbra sword should NOT be worthless by the time I'm level 25 if I picked it up at level 1. Eugh!
 

DarkHyth

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OuroborosChoked post=9.69399.658691 said:
GET RID OF LEVELED LOOT! And leveled enemies too, I guess...

Why has nobody else said this?

The Umbra sword should NOT be worthless by the time I'm level 25 if I picked it up at level 1. Eugh!
If there were no leveled loot, there would be nothing cool left to find once you have the best sword and armour, would there? Upgrading your equipment as you find better stuff is part of the fun.

Leveled enemies should exist too... just, not like Oblivion, as that was a pain.

Shivari post=9.69399.658687 said:
It's a video game.
Yes, well observed.
 

Shivari

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tiredinnuendo post=9.69399.658690 said:
See, but for those of us who played Morrowind, you just sound uninformed.

Morrowind *had* fast travel, and it made sense. You had striders, boats, mark and recall, the various interventions, and the super jump artifact that everyone made for themselves at some point. Oblivion's fast travel was *lazy*. That's the problem.
Right, I never played Morrowind. Poor me, I guess that means my opinion doesn't matter then.

It may be *lazier* compared to what Morrowind had, but if you loved that so much than only fast travel from cities to other cities or whatever. Just act it out if it bothers you so much.

Likewise with the compass. In Morrowind, you would have quests that had directions like, "Head to the east along the mountain range until you come to two trees growing in the center of the field, from there, head south until the river curls past you, the follow that southwest to an alcove in the rocks, at which point the light of the sun shall shine upon the temple doorway." And if you followed those directions, you got there.

In Oblivion, the quests were, "There is a cave to the south. Follow your magic compass." The option to not use it just wasn't there in the same way. It was, again, lazy.

Don't get me wrong, your arguments sound good on paper, they just don't hold up against experience.

- J
With the compass, sure, we could have those type of directions and the compass as an option. That way it could work out for everyone.
 

OuroborosChoked

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DarkHyth post=9.69399.658709 said:
OuroborosChoked post=9.69399.658691 said:
GET RID OF LEVELED LOOT! And leveled enemies too, I guess...

Why has nobody else said this?

The Umbra sword should NOT be worthless by the time I'm level 25 if I picked it up at level 1. Eugh!
If there were no leveled loot, there would be nothing cool left to find once you have the best sword and armour, would there? Upgrading your equipment as you find better stuff is part of the fun.

Leveled enemies should exist too... just, not like Oblivion, as that was a pain.
There's always something cooler to find. After I finished Morrowind, I spent an additional two weeks just roaming around and exploring. I found new and better equipment every day. Leveling loot nerfs what WOULD be good weapons, though. And it doesn't make any sense. If you found a legendary sword in a cave, then you lifted a bunch of weights, practiced all kinds of marital arts... whatever... and then picked up that same sword again, it would not be any less of a sword compared to your current abilities. A badass sword is a badass sword regardless. It makes no sense to have objective reality morph to fit you.

Also, there's no point in leveling if everything and everyone levels with you. You gain no advantage by increasing in skills and abilities. Finding that rare item that's overpowered compared to your current level gives you an advantage. Making everything level with you is boring. I want to be challenged by random baddies in that cave over the hills. I want to know what my limits are, not know that everyone's going to be just as defeatable at level 1 as level 40.
 

vede

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Wait, I read that Morrowind's combat was not repetitive?

Oh, really? Strange, seeing how the two combat systems were almost identical, except Oblivion had special attacks based on your skills...
 

emptyother

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Sennz0r post=9.69399.658269 said:
I would like TES5 to take place in Morrowind again, and this time the whole of Morrowind. If that's not an option Skyrim is my second best.
I would prefered ANY place on the TES primary plane/world. My deepest wish would be that they started with some exiting place in their engine, then each expansion expanded the gameworld, instead of replacing it and the engine.
Kill fast travel
NO! No movie with respect for itself ever show the main char traveling long distances for every little task (unless the task is to Explore). Neither should games.
don't give the protagonist and everyone else the stamina of a marathon runner
I agree, but then again, dont underdo the running either.
Bring back the extensive list of skills
YES!
Bring back staves and spears for god sakes
Not a high priority, unless the lore calls for it.
Get rid of every-idiot-can-use-spells/repair armor/join any faction-gameplay
I would favor a quest and faction system where race, class or sex could exclude you from the quest, change the quest, make it difficulter or easier. Would make every replay with a new char feel so much better.
Bring back TES3 levelling system
Oh help me, NO! The fan-base have made lots of good (and a few bad) mods to fix this. Take one of theirs instead of using the TES3 system.
Better lore than previous TES
Better? By that i take it you want it to be more true to its older lore, not contradicting itself, or ret-conning earlier lore?
More landscape diversity
Yes. You see quite a difference in hand-crafted and computer generated landscape... Seriously.
Stop making it so damn easy to earn piles of money
Why? Its not a economic simulator, its a sandbox game... And how to do that without restricting the player? One solution: create stuff the player has to pay for again and again. Like a food system. And toll-booths. Robbers and pickpocketers. Fees and taxes.
Bring back TES3 persuasion system (never understood how my character knew if this person liked being threatened or not, or how much gold you have to give him/her to get god knows how much disposition up)
Limit the number of times you can use persuasion on somebody. Risk pissing people off, making the world react to your misuse of persuasion (you dont want to piss off the mayor!).
Get rid of map markers
I get a feeling you really are a hardcore machoshist. I would prefer to be able to make more custom map markers.
Yes I'm a huge TES3 fan and maybe I just like to revive the glory days it was the best one of the series. Loved it, still loving it, will always love it and no RPG I played after pulled me in like that game did.
Not Baldurs Gate 2? Nor Deus Ex? Too bad. But then again, these are a quite different RPG than TES, as these RPGs hold their cards on story, while TES is all about sandbox gaming.

Yes, and *GET RID OF LEVELED" anything, ofcourse.
Make a standard dungeon a suicide for any level 1 char again.
And keep the nature wild. No friggin maniac bird every ten foot. No huge areas filled with same creature. Keep it random.

And alive;
wolves hunting in packs, deadly for a level 1 char, but easy for any low-med level char;
deers and other non-hunting creatures escaping, not standing around waiting to be pet'd by my hunting dagger(!);
and sometimes stumbling over random fights in the forest which not includes you; at least something TES4 did right, which even GTA havent been able to do...
 

DarkHyth

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vdgmprgrmr post=9.69399.658774 said:
Wait, I read that Morrowind's combat was not repetitive?

Oh, really? Strange, seeing how the two combat systems were almost identical, except Oblivion had special attacks based on your skills...
Heh, I didn't say Morrowind's combat wasn't repetitive, just it seemed more so than Oblivion. Yeh, Oblivion had the 4 direction-and-hold-attack "special attacks" but really, compared to the not-hold quick slash attack, they were the only ones worth using as they did far more damage and depleted fatigue less than it would if you did the same amount of damage with multiple weak slashes. Also, you needed to obtain high proficiency in Swords to be able to use the "sideways" and "backwards" special attacks. In Morrowind, there were 3 types of attack from the start: Chop, Slash, and Thrust, and each could be held as long as desired. So really, Oblivion has little more than Morrowind in terms of variability in attacks, especially early game.

Still, Morrowind combat may get repetitive, but it just felt to reach that point slower than Oblivion
 

Wolvaroo

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I may not be up to date on these things. But I recall seeing an announcement by bethesda that they had no plans to make an ESV.

And Morrowind > Oblivion in almost every way