I guess I could make a joke about how your statement of "not a complete idiot" is contradicted by "thinks that Oblivion was better", or I could point out that your requested reasons have already been pointed to right here in this very thread, but if you don't want to go looking for them...vdgmprgrmr post=9.69399.659039 said:It seems that hating Oblivion is the big thing, but no one seems to have any reasons. They just do it. What is it that makes Morrowind the savior and messiah of RPGs and makes Oblivion the equivalent of a pile of elephant shit? Am I the only one in the world who is not a complete idiot and thinks that Oblivion was better?
1) Console-tarded. Oblivion was built from the ground up to be a console game, and was later ported to the PC. Considering that Oblivion is a member of a series known for being very open in its choices, the oversimplification did nothing for it. There were far less skills, there were far less weapons, there were far less spells (and less spell mechanics), there were far less items, there were far less unique locations, there were less guilds and factions with less consequences for joining them, there were far less ways for your character to be altered by his experiences, and I could go on, but I think you get the point. There was far, far less. Add onto this the fact that the PC interface was clearly built for someone who sits 15 feet away from their screen.
2) Procedurally generated level design. Most of the Elder Scrolls games have had every inch of the game world built by hand. This lead to some really cool moments, like my aforementioned "quest directions" and neat stuff like the boat sitting inside a cave. It gave you a world where you never knew what was going to be inside the next rock with a door in it. Oblivion's entire world was built by a computer. Every interior was designed by randomly assembling the same pieces in a slightly different order. The spawn points, the treasure locations, everything was identical. Don't even get me started on how bland being outdoors was.
3) Level scaling. To combat the droves of people who complained about how easy Morrowind became at high levels, Bethesda decided to show off their extreme lack of innovation via level scaling. Now the world levels with you. BUT WAIT! Don't take this to mean that every creature in the world is always your level. What this actually means is that only about 4 creatures appear in any given level range. What this means in practical terms is that (combined with my last point) when you're looking at a ruin you've never explored before, you already know the exact layout, spawn points, enemies you'll find, and all the loot that will be in any of the boxes. Remember the Vivec vaults, containing untold riches and vaunted treasures? No more! All the "loot" not in boxes is salt shakers and broken swords. So basically, there's absolutely no reason to explore.
4) Oversimplification. I'm good at FPS's, so at level 1 I'm able to complete the arena. I can manage to hold the mouse in my hand, so I can pick any lock in the world even with a lockpicking skill of one. I can manage to count, and therefore can persuade any random total stranger that I'm their new best friend. Actually, to return to that point about being level one, it's actually easier to finish the main quest at level one than it is at level 20.
5) Class limitations. You can be a mage, or a fighter, or a theif. Or a mage-theif. Or a fighter-mage. Or a fighter-theif. Or the incredibly common fightermagetheif. That's it.
6) "Radiant" AI. I'm not even going to say anything about this, but yeah, Bethesda can't build AI for shit. They never could. Trying to put more of their bad AI in was a bad decision.
So there's some reasons. I can give more if you really like.
- J
EDIT:
The fact that the gaming community saw that Oblivion was terrible and fixed it does not excuse it from being terrible. Don't get me wrong, I had the PC version too, and modded the hell out of it just to make it decent, but that doesn't excuse Bethesda for their terrible, and at times just plain lazy, design work.As for the "magic compass", there are no shortage of mods to address that issue. PC gaming FTW.