The Elder Scrolls, what does the Future hold?

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Altercator

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If anything, destructible environments in Elder Scrolls.

Bring down fortresses with your fire ball spells; deform the terrain with your earth spell; send physics crashing on your foes with your tornado spell.
 

Altercator

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Jan 15, 2008
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If anything, destructible environments in Elder Scrolls.

Bring down fortresses with your fire ball spells; deform the terrain with your earth spell; send physics crashing on your foes with your tornado spell.
 

Don Alejandro

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Nov 15, 2007
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LordKaT said:
7) Let Cooler Heads Prevail - Why does every person in these games love me, or pull a sword on me and want to kill me? If I fight someone for a bit but then run away, the same person shouldn't automatically attack me on sight (or follow me to the ends of the earth) unless he's got some kind of frickin' psychosis.
I'm wondering what else could be done for this in the AI constraints of a game. Would they call the guards on seeing you or what? I mean, if someone just assaults you and then runs away, and you see them on the street the next day... I'm sure they'd figure they should try to get the jump on you somehow or otherwise just completely run away from your character.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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In TES:V I would like for the game to feel like an adventure, a real adventure thats rough, and tough. One that you need to use your wits and cunning to survive (and surviving is hard). NOT a sword weilding juggernaut that runs around saving the world by doing the same 3 chores over and over again.

I would also like to get rid of quick travel. I know what your thinking, I'm crazy but hear me out. Something great about TES:III is that when you needed to travel you needed to plan things out. You would have to catch a stilt rider, and then go for a short jog, and thne swim along a river and climb that mountain and then you come across some naked guy who wants you to find a witch, completly destroying your plan but giving you a fun adventure. Oblivion didn't have that. Oblivion had the ride a horse to town A, Quick travel back to town B kill bad guy warp back to town A kill more bad guys and then join a guild so you can kill some more people at town C.

I think that you should be able to sell stolen items. Why did they not let you do this?

And like someothers said, Oblivion was too easy and simple, If anything this should be fixed.
 

Easykill

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Akimitsu said:
Also, what could be cool is a reputation system, separate from bounties or how much an individual NPC likes you. How about something that could make you hailed as a hero, or a villain, and be treated appropriately in that town or area?

Also, very important! Separate pauldrons from cuirasses! Give the Beast races their unique gait back! Fix the stock facial textures, and also fix self shadows (the quality for them is sub par, in my opinion). Increase the variation in the environments. Don't put towns in cells that are separate from the rest of the outside game-world. Give us back our Mark and Recall, levitation spells.
.
You mean Fame and Infamy? I agree with the last paragraph though.
 

Parallel Streaks

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Jan 16, 2008
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I can't believe this thread has done so well, but let's try and keep the gravy train rolling. I have thought about this some more, and come up with some new ideas that would help with the old ones. For one, Ranged combat should depend on your Skill, but I think it should also depend on where you hit an enemy, I'm sick and tired of hitting a bandit in the head with a Daedric arrow just to find I would've got the same effect shooting him in the foot. I also think that Mounts were a good idea, but make them less indestructible, make them need feeding, and make some variety, like Riding Wolves! You can't just ride a god-like horse all the damn time. LNot quite Lastly, add memory, I've seen NPC's talk to each for hours over the same subject, give a cooldown rate on conversations for gods sake! Lastly, NPC friends. I always thought it would be nice to have NPC friends waiting for you in a Tavern when you get into town, asking you what's been happening, and I'm not just talking about some NPC's grinning like a paedophile when you talk to them.
 

Parallel Streaks

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Also, more variety in spells. When it buckles down to it it's Damage, Drain Stats, and Invisibilty/Shields. I'm aware that you can summon things in the game, but frankly, these creatures would actually have to turn the tide in a battle before I started caring. Give us spells to bend matter, control other Things, give us, give us the ability to rain death from the sky instead of from our palms, give us something!
 

Widell

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Oct 2, 2007
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Morrowind is my favorite game of all time, thus I felt I should make a few comments on where Oblivion went wrong.

Like some people above named there are issues like:

The scaling world making it pointless to level, and when you do, every single mob starts walking around in top tier armor while in Morrowind you had to work to get a full set of your daedric / glass / whatever armor.

NPCs does
 

KypFisto

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The Elder Scrolls was all about making a living breathing universe to me. The stuff I went through in Morrowind I'll never forget. Oblivion was slightly more forgettable but the focus shifted more mainstream. I'm hoping that in the next installment they put the best of Morrowind and the best of Oblivion together and come up with something truly dazzling for both regular gamers and fans of the series. So what would they need to do?

Tweak the AI and make a more seamless world for starters. Creating another system where you "build" your own house/manor would be nice too.
 

Widell

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Morrowind is my favorite game of all time, thus I felt I should make a few comments on where Oblivion went wrong.

Like some people above named there are issues like:

The scaling world making it pointless to level, and when you do, every single mob starts walking around in top tier armour while in Morrowind you had to work to get a full set of your daedric / glass / whatever armour.

While the spells did become a bit better casting wise they, removed some fun parts like levitation e.t.c. And the streamlining of abilities made it impossible to make as interesting characters as you used to be able to. I must say the skill perk system is nice though.

Another levelling based issue is that it is too difficult to level, either you reduce the difficulty and one shots everything or you up the difficulty and find yourself hitting something up to 40-50 times before it even considers dying while you can take 3 hits. Granted, this way you actually gain levels but the enemies around you become even tougher so it does not really matter.

I am sure that there are other mechanics I had a problem with but aside from a few things mentioned these are what I can think of out of the top of my head.

The major issue I have however is how they choose to design the game.

In Morrowind you were an outlander on a harsh island, factions were in conflict with each others and somehow you need to find out why you were specifically transferred to Vvardenfell and should make contact with Caius Cosades in Balmora.

As the story progressed you were making yourself a name in the game, citizens started to regard you differently, you solved or took part in the faction's conflicts and finally got to meet someone with a lot of influence and then perform some task to later play a major part in the near future of what was happening in Vvardenfell.

There is a great difference to this in Oblivion.

Before you even get started out the Emperor walks up to you, with one of the few displays of good voice acting and gives you an epic tale about how you will shape the destiny of Cyrodil and save the world, basically. 30 minutes later you get to know who is the threat and after yet another half an hour everyone in the whole country screams "Oh it is you, the hero of Kvatch! Welcome my friend!" where in Morrowind the church affiliated people only stopped being openly hostile against you where you basically was accepted as Messiah.

I bet you can finish before level 10 wearing the armour you picked up from the Blade's master's supply chest in the beginning whereas in Morrowind you had to train, get reputation, and research what you were up against before you made a move. Now instead someone tells you exactly what to do every step on the way until you save the world.

In an open game world you do not present the player from the start with a quest to save the world and at the same time say "Well, if you want to you can go and take care of a animal infestation in a basement in Anvil, you got free choice!".

Morrowind was all about finding your place in the world while progressing your character and see the environment change around you while you work on the main quest.

Oblivion was all about rushing from point A to B because someone said you could save the world that way.
 

SeniorDingDong

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Jan 8, 2008
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Here are a lot of good points ! :)

I just want to add some :

- they should redesign the Argonians (again). In Oblivion, they are closer again to the Daggerfall "amphibious look" but they looked much better in Morrowind, they did look more like raptores, alligators, kommodos... (and female lizards should not have breasts)

- finaly find a good way to do bow-fighting. It sucked in Morrowind : it diced out if you hit,that means you could physicly perfectly hit a target, but if your skill is too low (you have a 20/100 hit chance etc) you just dont hit. Oblivion sucked too : higher skill = magicly more damage. My solution : if you are a beginner with bow-fighting the crosshair should be shaking a lot. If you get better, it shakes lesser and lesser to simulate your progress in conzentration, breath control and aiming skill.

- no more "I destroy your save game" add-ons plz

- fuggof with this sucking pay & download plug-ins

- more Dark Brotherhood and "you in the painting/dreamworld" quests plz

- I would prefer that you can only enter one mainguild. That should affect the mainquest too, if you are in the warriors guild you finish the mq in a "warriors way"

- interracial sex ^^
 

hailmagus

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Jan 17, 2008
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i actually didn't think that "oblivion" was that bad... it was good. yeah, morrowind was better in my opinion, but still.
i liked "morrowind" because it was more of a dark, eerie world, and "oblivion" was somewhat bright and happy, but it was really beautiful...but i have to say, i loved it when i started getting close to an oblivion gate and the sky would turn red and and almost gave you the impression that the sky was cracking
 

Lord_Ascendant

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LordKaT said:
I know TES has a legacy and a certain style of the RPG genre it wants to hold on to, but I think the series can be improved by borrowing from aspects of other RPGs and MMOs.

1) Third Person - first person is good for twitch games, but RPGs tend to require a third person POV, and I think this allows better immersion versus first person.

2) Lock on - One of the things I hate is the arcade-game feel of fights in TES3/4, in my experience the handling of fights tends to really suck (for me, at least). Locks on would allow the player to stay focused on the enemy, and possibly to more easily perform acrobatic moves to avoid being hit (great for the otherwise useless acrobatics skill).

3) Auto-Attack - Please give my left mouse button a vacation. If I'm in range and locked on, there's a good chance I want to smack something with my stick of death.

4) Tracking Spells or auto-hit spells - Having spells with linear paths is fine, but we need some spells that auto-track enemies (like fireballs in WoW), or auto-hit enemies (like spells in Final Fantasy), otherwise playing a mage ends up feeling like a really slow FPS.

5) New Sneak System - Let's face it: the stealth system in TES sucks. You're either too clumsy to sneak around or you're a fucking god and invisible to everyone around you. Sneaking is as much as skill as it is the ability to take advantage of your surroundings.

6) Enough with the omnipotent guards, already - Seriously, every time I get caught I *have* to go to prison, otherwise I'll be fighting these damn guards until I'm dead.

7) Let Cooler Heads Prevail - Why does every person in these games love me, or pull a sword on me and want to kill me? If I fight someone for a bit but then run away, the same person shouldn't automatically attack me on sight (or follow me to the ends of the earth) unless he's got some kind of frickin' psychosis.
1.) I agree wholeheartedly
2.) Locking on would help
3.) An auto-attack is only good if you want to just wander around and kill stuff. But it would help some.
4.)Linear spells and AoE are good but auto-tracking spells are hard to understand. Auto-hit would work though
5.) I can never hold down the analog stick for long enough. I get caught too much. Stealing crap from stores is fun, just walk in, hit sneak AS you hit grab then sneak out.
6.)I get your point, there is only a finite number of guards. I just basically drip-fed myself health potions for eleven straight hours killing guards until they finally stopped attacking me for some strange reason. That and I had a massive-damage AoE spell that killed everyone within a five foot radius.
7.) Some people have really good memories. And why don't you just pursue them and kill them? Thats what I do, can't bother me if you're dead.

And there you have it
 

runtheplacered

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"6) Enough with the omnipotent guards, already - Seriously, every time I get caught I *have* to go to prison, otherwise I'll be fighting these damn guards until I'm dead."

I shit you not.. in Oblivion I played a spellsword-like character. By the time I was ready to beat the game (don't ask me what level I was.. I really don't remember) I had 3-4 guards smacking me at the same time, and I literally went AFK to grab a drink and a bite to eat... talked to my roommate for a second.. came back and I was still alive AND I killed them.. without using a single health potion. It still doesn't make sense to me, to this day... considering I thought everything scaled in level with you. Maybe the guards don't?
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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runtheplacered said:
"6) Enough with the omnipotent guards, already - Seriously, every time I get caught I *have* to go to prison, otherwise I'll be fighting these damn guards until I'm dead."

I shit you not.. in Oblivion I played a spellsword-like character. By the time I was ready to beat the game (don't ask me what level I was.. I really don't remember) I had 3-4 guards smacking me at the same time, and I literally went AFK to grab a drink and a bite to eat... talked to my roommate for a second.. came back and I was still alive AND I killed them.. without using a single health potion. It still doesn't make sense to me, to this day... considering I thought everything scaled in level with you. Maybe the guards don't?
It sounds like you have a piece of armor that inflicts damage when hurt. My friend showed me how he could get every guard to want to kill him, stand in one spot and put the controller on the table and the guards would slowly be killed.

Oblivion was a bit broken.
 

gstaff

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Nov 29, 2007
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Private Custard said:
God, I'd forgotten about Fallout 3! So they have a couple of chances to show they still have what it takes. I'd get my scrotum pierced if I thought it would guarantee a gaming experience equal to Morrowind!
I can be sure to let folks know that at the office.
 

Skitt

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Jun 27, 2004
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Oblivion was for show, and was synced up perfectly with the release of the 360 and the 7800 series cards. They did little to use the physics, I don't know how many times I came across traps set up for me and not the bandits and turning it around on them was a waste of time that could have been shortened greatly by me beating him over the head and lighting them on fire.

But as for the next Elder Scrolls game, I think they'll improve combat in a big way. They have their RPG elements to a tee, given every RPG has their own way of progressing a character, and wherever they fail at providing the mod community steps right up and goes to work for them. All that is left for them to do with it aside from making it somehow prettier is to make combat more fluid and less left click to hit, right click to block. More original levels wouldn't hurt either.