Haven't played Souls but the combat system was the 1 good thing in Amalur and that system might be good to use in TES (without the lack of difficulty ofc)
A combat system that would be faster than Dark Souls, more tactical han TES, but not as arcadey or OTT as Kingdoms of Amalur would be what they should aim for. I'd definitely be willing to sacrifice "immersion" during combat for the sake of better combat, seeing as most of the time you're in combat with someone or something.GundamSentinel said:Though I'll say Elder Scrolls combat is pretty awful, I don't think Souls combat would fit in it. Make Souls combat a bit more free and less challenging, then maybe. But personally, I'd rather start by looking at the current ES combat and see what could be improved about it. ES combat is uninvolved, but very easy to learn. It's basically an FPS game where melee weapons are very short range guns.
That said, the Elder Scrolls series has far bigger problems than just the combat system.
In order of series entry:endtherapture said:If TES's combat system, but nothing else, was replaced with the combat system of Demon's/Dark Souls, would it bother you or would you be cool with it? It'd obviously require a lot of balancing in the terms of potion drinking and level design of TES, but I think it'd be worth it.
For a fantasy world, TES leaves a lot to be desired in the terms of big boss fights and mystical creatures which I think Dark Souls particularly excelled in, and it'd just tighten up he game a lot more and make it more enjoyable, even if it wasn't as challenging as Dark Souls.
Your thoughts?
I would not be opposed to a Mount and Blade style of combat. I haven't played the game myself, but I've seen some gameplay videos. I think it would be nice in the Elder Scrolls games, but I'm not 100% sure.BloatedGuppy said:Mount and Blade combat >>>> Dark Souls, and it would fit better in the world (it's more native to the keyboard and mouse, for one thing). Of course, "Mount and Scrolls" doesn't have the same ring as "Elder Souls" does.
That's because combat has never been a big deal in TES, its just something that's there to make the exploration more dangerous.endtherapture said:Also I'm very surprised for the amount of people playing TES as a "hiking simulator" when the game has so much combat.
There are around 30 dungeons that are primary inhabited by warlocks and vampires, both of which are ranged attackers.endtherapture said:The thing is with TES that everyhing is humanoid and melee most of the time. There's the odd spellcaster but the Dwarven Automatons, Draugr, Spriggans etc. all fight the same effectively.
Combat seems to be THE POINT of TES seeing as the entire leveling system is balanced around it. No combat = no leveling system. Then why should there be combat if the game is just about exploration?SajuukKhar said:That's because combat has never been a big deal in TES, its just something that's there to make the exploration more dangerous.endtherapture said:Also I'm very surprised for the amount of people playing TES as a "hiking simulator" when the game has so much combat.
Because exploration without combat is kinda boring?endtherapture said:Combat seems to be THE POINT of TES seeing as the entire leveling system is balanced around it. No combat = no leveling system. Then why should there be combat if the game is just about exploration?
What is the point of all of the magics and all of the alchemy and the smithing and stealth and the entire loot system if it is not just to get you through combat? I know you're passionate about TES but this time you're just in plain denial. TES is focused around the combat system just as much as it is the exploration, and the combat system sucks.SajuukKhar said:Because exploration without combat is kinda boring?endtherapture said:Combat seems to be THE POINT of TES seeing as the entire leveling system is balanced around it. No combat = no leveling system. Then why should there be combat if the game is just about exploration?
Also, only about 6 of the 18 skills require combat, one-handed, two-handed, archery, block, light armor, and heavy armor.
You can use the other 12 skills for non combat purposes.
To make exploration fun?endtherapture said:What is the point of all of the magics and all of the alchemy and the smithing and stealth and the entire loot system if it is not just to get you through combat?
Thank you just proved my point for me that combat is indeed a big point of TES.SajuukKhar said:To make exploration fun?endtherapture said:What is the point of all of the magics and all of the alchemy and the smithing and stealth and the entire loot system if it is not just to get you through combat?
-Exploring stuff without any reward(loot)is pretty boring.
-Getting loot without any sort of challenge(enemies)is also pretty boring.
-Not being able to deal with those enemies, using skills, is also pretty boring.
-Only having one way to kill those enemies using skills is also pretty boring.
All those magics/stealth/melee exist to give you multiple ways to kill shit because killing shit and getting loot makes exploring fun.
Actually, I proved the opposite, that combat is only there to serve to make exploration more fun then it is by itself.endtherapture said:Thank you just proved my point for me that combat is indeed a big point of TES.