endtherapture said:
I would like to see the logic behind that when the game gives you plenty of ways to get through things without killing anything. If it was combat based, then everything would require combat, which it doesn't.
But anyways, back more on point, the main problem with TES's combat is that it never makes you use anything beyond the most basic attack, not that it doesn't have anything to offer beyond the most basic attack.
Skyrim has plenty of things to make combat more interesting, including various power attacks, each with their own "how much damage am I gonna take from this/what kind of damage will I do" tradeoff.
-Backwards power attacks that paralyze people.
-Standing power attacks that do more base damage + decapitation.
-Forward power attacks that do bonus critical damage.
-Side-to-side power attacks that let you hit multiple enemies at once.
Then there is stuff like
-Blocking with your shield right as someone attacks you staggers them, which gives you a reason to time your block, rather then just holding the block button all the time.
-Shield bashing someone when they go for a power attack staggers them, which gives you a reason to time your shield bashes, rather then just spamming them.
-The Shield Charge perk which allows you to knock down people for a couple second, useful when facing a large group of enemies that are knocking your health down pretty quickly.
-The quick Reflexes perk which slows time time if you block while someone tries to power attack you, which makes it easier to dodge/shield bash them.
-The weapon perks that give swords additional critical damage, maces armor piercing, and axes bleed damage, which makes each weapon type have its own role.
They just never make you use any of it. It's actually quite a fun game when you do use it.