The Escapist Avatar Adventure: An Open RP (Now Re-Opened!)

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NotYetForsaken

Power in Procedure
Sep 27, 2010
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Alice sat and watched the fight above, the great transmutation circle finished and eagerly waiting to be activated, "I wonder who phoned the Caldari Navy."

No one, they do not bear the marks of the Navy. Most likely pretty boy is borrowing them for his use.

"I guess that makes sense," Alice place her hands behind her head and laid down on the snowy slush, "You think we should ask Blackharte to bring the Widow to us?"

We're needed here. The circle won't activate itself.

"What if they don't come down? What if he dies up there?"

Then we're well screwed and all this preparation would have been worth nothi-

Wait. Look at how Black Mage's ships are arranged.

"Looks random to me. Lots of blinking lights."

Look again, he's mirroring the transmutation circle.

"What."

The old bastard did mean what he said. I'm honestly just as surprised as you.

"So when do you think we should activate them?"

Hah, when everyone has their fill of a fight.

"How oddly generous of you Tabby."

You must be rubbing off on me.

Since I can't be bothered to write into the already massive fleet fight I'm just gonna piggy back off of Jack's fleet. When time comes whoever needs to can use Alice to weaken the shit out of Tiberius. It will leave him back in what he was before. That is Ken. The very weak and very noobish Ken.
 

Moros

Nuclear Zombie
Jan 25, 2010
643
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So it's the "don't give me a chance to fight back because I'm offline" game is it. Fine, I can play that way too. Also there is no middle finger big enough to represent how much I hate you all right now.

Tiberius looked out the window as the battle raged on. "Your forces seem to be winning mostly because I failed to react properly. But what happens when I cut off your ships from returning to Earth?" Tiberius asked the father and son. Not waiting for an answer, a hollow star formed around Earth, stopping the missiles in their tracks and destroying some ships in the process.

"Oh look, it seems the Turians and Elites have gotten reinforcements," he said pointing out the backup fleet as big as the original fleet. "Now that they're here, it's time to cut off your support from outside the battlefield," Tiberius said as a massive hollow star formed around the entirety of the battlefield. "EDI, you are now the strategist for the entire invasion fleet while I'm away. Make sure to crush the opposition with superior tactics. Now gentlemen, that just leaves us," Tiberius said to them as he snapped his fingers. A black cube quickly came out of the ground and swallowed all three of them before disappearing with them.

A few seconds later, the cube reappeared on an alien planet. "Can you guess where we are? We are on an alien planet on the complete opposite side of the galaxy, away from those annoying distractions. If you would like to ask me a question, now would be the time," Tiberius said as calmly got a few meters away from them.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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Rugal stared at the monitors in shock at the missile's impact on Tiberius's star barrier.
He then regained control and stopped the rest of the missiles, lest his plan for them be ruined.
The massive almount of fallout was also a reason.
hey it's an open RP, for better and for worst, I was trying to foreshadow my plan for the the next story arch, but noooooooo....
 

mcpop9

Elite Member
Jan 27, 2010
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i honestly lost all idea of whats going on.
Akasumi stopped and crooked her head at the disappearance of the three's signatures. Seeing that they're gone she became furious, her chance to rid this plane of existence of Drek, and by similar signatures, Sev. She turned her sights on the ships behind her. Unfortunately they were the hero's fleet.

A glow started at the susanoo's mouth. it grew until it was blinding to look at. There was a flash, A large beam at least a mile wide was fired at the heroes ships. the beam lasted for two minutes before stopping.
 

Sgt_Jakeman214

New member
Jul 19, 2010
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I'm gonna say that Akasumi fired her megadeth ray at Tomoya's fleet, not mine. Cause I like my fleet! AND WE'RE AWESOME AND WE'RE GONNA PWN SOME ALIEN ARSE!

As the hollow stars formed themeselves around Earth, Black Mage swore loudly. "FUCKING HELL! Why didn't that Alchemist chick fire her pentagram? I could've add the Fleet pentagram to it's power! Dammit, its useless now! ALL SHIPS, COME AROUND TO NEW HEADING FOR THE ENEMY REINFORCEMENTS! Form a spearhead and charge!"

The Human Fleet formed back up, ships falling into formation and engines blazing alongside the giant Retribution Battleship. Several remaining Turian Ships made futile attempts to stop them, only to be blasted to oblivion. The opposing Turian and Sanghelli Fleet split into two pincers, looking to swarm around BM's spearhead charge and hit his fleet from the rear. BM led his fleet clean into the trap, and the Turian's and Sanghelli closed the pincers, their commanders thinking they had won. Several Human ships took fire and were destroyed, and the charge lost its momentum with ships falling out of formation to join the brawl. On the Retribution's bridge, Black Mage gave a new order. "All ships BURN RETROS NOW! FIRE ALL GUNS NOW! FIRE EVERYTHING!!!"

Every Human ship stopped on a dime, their reverse thrusters fighting hard to keep them stationary. Then every Human Ship opened fire with everything they had. BM smiled and laughed madly, the foolish aliens had fallen into his trap! The sleek and graceful Sanghelli ships shields flared and dropped under the extreme weight of fire the Human ships were putting out, their plasma reactors overloading under the strain and going critical one by one. Secondary explosions ripped through their hulls as massive shells smashed through them and detonated their warheads. The Turian ships weren't quite as lucky, their straight yet elegant lines crushed under the sheer size of the Human fleet's shells. Turian kinetic barriers simply failed under the sheer weight of fire, and the Turian hulls couldn't stand up to the punishment being dished out. The Alien Fleets were defeated soundly, their once proud ships now a mass graveyard.

Black Mage stood at the bridge window and chuckled. "Silly bastards, you should have stayed at range and hit me with your longer range weaponry. Oh well."
The bridge shook as a single ship fired its mass acclerrator at him. The void shields of Retribution flared and deflected the shot easily, and BM watched as the Normandy SR2 blasted past. "So, its a fight you want eh? Lieutenant! Keep the ship on a steady course, and draw that little bastard in close. You won't be able to hit her, I'll deal with it."
"Sir, Yes Sir!" the LT sang back, immediately turning to give orders for his captain. Black Mage teleported himself outside to stand on the massive statue of the Emperor of Earth, Drek Sanguine, and he stood ready for EDI's next pass with the Normandy.

"Come to Papa *****, and get a taste of some REAL Black Magic!"
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
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Rugal saw the space-fight, all light's a screen to him.
He put his jacket and saw down on one of the many MANY fallen troopers all while staring at the display the light's were making a right song and dance.
"...I wonder What it's like up there... heh heh heh...Even with their power, their ships and magic...I could still take 'em" he sighed as relaxed on the still warn bodies of the troopers.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
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AHA, think were that easy, time to blast back!

SHITS HAPPENING NOW!

Tomoya stood on the bridge overlooking the giant battle, seeing now a blockage from Earth and the rest of the Galaxy, Tomoya thought something was wrong, it seems that Ken is now using his Demon powers. Tomoya knew he had to stop him but he could not sense his presence in the local area, "He must be somewhere else, Jackson, track his presence down!" "Yes, Sir!" One of the officers yelled back to Tomoya's command.

Then all of a sudden a weird looking monster appeared in front of the fleet and a glow started to come from it, "What the hell is that, never mind, Adam, Eden, Activate shields!" all of a sudden a giant shield came two ships shielding the whole fleet, and all of a sudden a massive energy beam hit the shield, "Sir we cannot this beam for another minute, their demonic energy is too strong for the shields!" Officer Peter yelled at Tomoya, "Hmph, looks like I have to handle this myself, when I am gone, deactivate the fleet shield and focus all weapons on all ships, oh and Caim, you can do whatever" Tomoya spoke to the officers and Caim.

Tomoya then clicked his fingers and he was equipped with Futuristic Angelic Battle and a mass amount of electricity came from Tomoya and he started to sprint to the front window of the Command center, then CRASH Tomoya smashed through the glass but it was instantly built when he left. Tomoya summoned his trusty sword in hand and charged through the fleet shield as it deactivated, "AAAAAAAAAAAAAAAAARG!" Tomoya yelled as a giant line of electricity came from behind him, he had started to charge through the lazar, using it to actually power him, once he came to the mouth of the vile creature it came from, he launched a giant electricity kick to the monster and it held enough power to send the monster backwards and it stopped its lazar in the progress, "I am not here to hurt you, I don't know what you are but if you stand in my way of killing Drek, Sev and Ken I am going to send you back where you came from......HELL!" Tomoya spoke towards the monster.

"Time to shine Angel Fleet" Tomoya muttered underneath his breath, he lifted his sword and pointed it towards the giant battle between Drek's ships and and Ken's ships and yelled, "All Angel ships....FIRE! Tomoya yelled, then all the ships in the fleet started to fire cannons towards the raging battle between both faction's ships, avoiding hitting Tomoya and Akasumi. The weapons from all the ships in the fleet hit Drek's and Ken's ships hard, at least destroying less then half of them in the process, Tomoya then turned towards Akasumi and said with a raised hand towards her, "Reveal your true self" Tomoya spoke in a soft voice, a light engulfed the monster version of Akasumi and reverted her to normal form for now.
 

NotYetForsaken

Power in Procedure
Sep 27, 2010
1,073
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Alice smiled at the fight above, "You think they're all in a group now? A straight line? Like the Jovian's intended?"

"There is no longer doubt about it."

"Then we shall see," she placed her hands on the circle's edge and it lit up, red energy running across the earth and flooding the world. Even from space the transmutation circle could be seen, it was massive, easily taking up a quarter of the world. The ships in the skies shone red and the star began to falter. It's yellow plasma dissapated and drained into the transmutation circle as did all light and energy.

Alice smiled weakly. Her energy drained fast to fill this transmutation, and without Tiberius' power she would have to fund this herself.

"Hey, Alice."

"Yeah?"

"I fucking hate you so much," Tabitha laughed heartily, her voice playful, "See you in the next life."

"You to Tabby, don't make me wait."

When all the energy was drained from space, the ships powered down and all the lasers and death stopped, Alice herself vanished intot he circle and the seal broke. The from Sanguine Castle, Sweden, Earth a shaft of light tore through the heavens. The world's and universe's strongest Gamma Beam Burst.

The blast ran through the fleets in orbit and left them nothing but irradiated hell holes, it tore across Mars, across the system, through the Dyson sphere, and across the stars. Tomoya stopped, Akasumi stopped, the Black Mage jumped in joy and laughed. BlackHarte watched as the beam smashed into the unstable wormhole next to him, knowing that his role had been fullfilled.

Across the Galaxy next to Ken, next to Sev, and next to Drek, they looked up and for the briefest moment realised what was about to hit them.
 

mcpop9

Elite Member
Jan 27, 2010
4,018
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41
Akasumi had no idea what had happened. she grabbed her throat, suffocating in the vacuum of space. Ten tails chakra covered her again, the ten tails coming from her and allowing Akasumi to breath. "I could of had a chance to rid this word of that asshole!" she screamed at him.

Her hands flew through signs. "Firestyle: Flame Dragon Jutsu!"
A large Flame erupted from around her and turned into an eastern style dragon. It curled around Akasumi like a pet.
"Get me Drek and your planet will remain free from my genjutsu. and what was that?" she said gesturing to the now fleetless planet.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
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Rugal saw the energy blast on the console as a huge red line.
"Christ, what the hell is going on out there?"
he made his way pass the bodies of the defenders of Castle Sanguine onto a balcony and saw the sky lit up in a miss-mash of explosions and energy.
"Damn it I can't tell if we're winning of losing"
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
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Okay, I was depressed again for a little while...Following on from TMK's last.

"Tomoya stopped, Akasumi stopped, the Black Mage jumped in joy and laughed. BlackHarte watched as the beam smashed into the unstable wormhole next to him, knowing that his role had been fullfilled." Meanwhile, inside Castle Sanguine, Reimu hadn't seen the blast coming and dissolved almost as soon as it started.

Meanwhile, in a pocket dimension...​

All of a sudden, cracks started appearing. Nobody knew why, but there were some theories. The truth? Reimu really was the only thing holding it together. And she'd just died with no chance of possibly coming back.

Some people tried to avoid the cracks as long as possible. Others dived through them, hoping whatever was on the other side wouldn't be too strange and unforgiving. All of those people ended up in the miraculously unscathed Kyoto, somehow. The group was made up of about a hundred humans...

...well, a hundred and a half, really. That half, its other half and a person who wasn't human at all, left the scene almost as soon as they arrived, not caring about the others...
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
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The giant Gamma Beam Burst blasted though space, but spared Tomoya's fleet at the cost of their energy and placement, the lifeless Angel Fleet just stood their until a sudden communication came in, "Commander, all power is down, it will take a while to power back up, also the beam is heading towards the Alien planet in sector B13 of the Ezekiel galaxy" Vice Commander Sunohara spoke to Tomoya, "Good, now I know where to find him" Tomoya commented.

"If you want to find Drek, follow that beam and you will surly find him, Ken and Sev all there, but you cannot take them alone, its impossible, but I doubt that will stop you" Tomoya said a smirk, Tomoya then zipped back to the ship and gave all of them a small fraction of his power, then all of a sudden the ships hummed back to life, Tomoya climbed in the emergency hatch to the BlackHawke and ran onto the Command Center and yelled to all ships, "Okay everyone, we go after where the beam was fired towards, we will surly find all our enemies there!" Tomoya yelled to all the ships, "Sir what about Earth?" Officer Peter asked, "You send a message to HQ and ask to end reinforcements to surround the Earth and permission to restart", "Okay" Peter responded to Tomoya, the ships then flew at the speed of holy light and arrived at the Alien planet in Stealth mode, but Tomoya was amazed to see what had happened there.

Meanwhile, back at Earth's orbit

As the huge power from the small cracks wern't enough, a rip started to open up near Earth's orbit, it wasn't like the rip before when Tomoya's fleet came out, it was bigger then Saturn and the light coming from it was overpowering, this wasn't no ordinary army, it was the pure power of Heaven itself, and it had came to restart Earth before all of this happened.

All characters on Earth should evacuate if they want to be in the next arch because Im sure we have to reset the world after all of this.

Also it gives us all an excuse to participate in the final battle.
 

mcpop9

Elite Member
Jan 27, 2010
4,018
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Akasumi's unnatural hatred fro drek had already forced her back into the curse mark form and her susanoo was back up too. It looked like a fox of darkness surfing upon a capital ship half it's size.

when they dropped out of the speed, Akasumi lept off of the ship and re-entered the atmosphere.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
7,626
1,477
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What nice timing, Shaun...Oh, well, can't really be helped. Introducing a new character for a final fight she doesn't know the sides and stakes of wouldn't be such a good idea either. I'll let you guys have some fun without me for it...Oh, yeah, and if the last post didn't quite give it away, Youmu's coming back.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
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Character Sheets, Put them here to be out of the way.

BlueCrimson
Name: Slindis d'Tarkanan
Height: 5'1"
Age: 106
Appearance: A young Drow with dark red eyes and wavy red hair. She usually wears a suit of armor that is extremely mobile yet still provides excellent protection despite its odd multicolored appearance. At her hips are two rapiers, and a longbow is accompanied by a quiver filled to the brim with arrows on her back.
Alignment: Lawful good, leaning more towards good than lawful.
Personality: Kind and level headed, although a strong stubborn streak runs through her. Extremely protective of her companions, although she knows how to not smother them.
Abilities: Can produce an extremely dense fog or an incredibly slick grease by touching her left arm. Skilled in combat as long as it's not a firearm, although she sticks with her twin rapiers. As a paladin, she is able to make undead flee via a use of Turn Undead, and she is able to heal many injuries, although the more intensive ones take some time to patch up. She is also able to mitigate damage from heat, cold, electricity, acids, and loud sounds as well.
Drow Spell Resistance: Drow are naturally resistant to spells, gaining a Spell Resistance of their level plus ten. A caster of her exact level, for example, would have a 50% chance of affecting her with a spell that doesn't deal direct damage (Hold Monster, Finger of Death.)
Divine Grace: Being blessed by the gods (Tira, in this case) gives Slindis a bonus to saves based on her Charisma.
Divine Health: As a Paladin, one is immune to all diseases.
Remove Disease: Slindis can remove a disease from someone four times a day. A usage of it will prevent any further diseases working within the same day.
Lay on Hands: Slindis can channel holy energy through her touch once per day to heal someone if they have a massive injury.
Divine Casting: As a level 17 paladin, Slindis has access to a limited number of cleric spells that she can use to aid herself and her allies. These include, but are not limited to, Cure Serious Wounds, Resist Energy, Death Ward, Remove Blindness/Curse, Neutralize Poison, and Resistance (Bonus to saves.)
Greater and Oversized Two Weapon Fighting: She has trained extensively in the use of two weapons at the same time and can fight with them quite fluidly.
Paladin of the Silver Flame: All Paladins and Clerics of the Silver Flame train extensively in the use of longbows and have a great amount of skill in combat with them.
Bag of Holding and Portable Hole: In her travels, she has obtained extradimensional storage. It is limited in space (50 cubic feet in the Bag of Holding, 500 cubic feet in the Portable Hole, not total) and can only hold nonliving items: Living things will suffocate within a hour or so. It takes around five minutes for an item stored in the portable hole to be found, making it unsuited for use in combat situations. The Bag of Holding does not suffer this issue.
Bio: This young woman is one of the Silver Flame's greatest paladins back in Eberron. Also a member of the former investigation team known as the Torchbearers and is directly responsible for thwarting an invasion from an army of monsters as well as ending the thousand-year reign of the demon queen Lailat. Recently, she has been travelling the planes after angering a goddess attacking her home.

Tajuh Silvawind
Name: Tajuh Silvawind
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Race: Human
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Age: 721 years old
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Affiliation: Mabar Watch
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Appearance: Tajuh looks about 25. He usually wears dark clothing and is 5'6" with a lean build. Shoulder length blond hair that's moderately well-kept and dark blue eyes frame a weary face.
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Alignment: Hero, Neutral Good
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Skills and Powers: -Swordfighting. He's been trained in the use of a single blade without a shield and two blades, darting in and out of an opponent's combat range.
-Ability to warp time. Usually used to increase his reflexes in combat or to hinder an opponents reaction time. More intense use tires him out very quickly, so he refrains from utilizing that unless it's a dire situation.
-Highly trained pilot. Due to the need to travel a lot and experience with numerous militaries, he's picked up how to pilot many types of vehicles.
-Hand-to-hand combat. Tajuh's been around the block enough to know that weapons aren't always available, so he's learned how to brawl. This combat usually relies on joint strikes and using his opponent's movements against them.
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Weapons: Tajuh carries a Timeblade given to him as part of his organization, two shortswords are used for more intense combat, and keeps a tomahawk enchanted to return to him for ranged combat.
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Weaknesses: Cold water will send him into an incredible amount of pain, and he will feel the aftereffects for some time after being taken out of it. Also, he is a danger to all around him when he has a gun due to horrid accuracy with it (Fires forward, hits someone behind him.) Terrified of reckless driving.
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Personality: Usually a calm man, Tajuh goes out of his way to ensure that he's in the right place for his line of work - out of sight and able to aid a situation from behind the scenes. When drawn into combat, he usually leads off with quickening his actions and makes a few quips while he fights the opponent to make them lose their temper. He usually stays quiet about his past if anyone asks about it due to his age, and he won't force another to give up information about themselves as well.

Name: Melethia
Age: Eleven
Race: Elven
Origin: Aerenal, Eberron
Title: The Emerald of Three-Barrel Cove, Vol's heiress.
Clothing: Dark green tunic, loose brown pants, boots.
Appearance: Shoulder-length green hair, purple eyes, multiple pouches tied to a belt around her hip.
Weapons: One longbow imbued with holy energy, one acid coated kukri made of the incredibly durable purple metal known as Byeshk, one frigid longsword with a Byeshk blade, one electrified longsword made of Flametouched Iron, one throwing dagger made of Byeshk that's enchanted to return to the thrower, two light maces maces that glimmer with an acid and rustproof coating.
Powers: Excellent mechanic and craftsman, clever mind, experienced sailor, good tracker, capable combatant and marksman, can tend to other's injuries, can use her Dragonmark of Death to keep someone moving despite heavy or otherwise debilitating injuries for some time.
Weakness: Will drop whatever she's doing to help someone close to her, even at her own peril. Somewhat naive, and can be overwhelmed like any other person.
Personality: Melethia's fairly cheerful, but her time around pirates and mercenaries has given her an unusual amount of cheer when she's in combat or setting up an ambush. Loves seeing new types of metal, and two of her pouches are dedicated to various types of scrap metals.

Name: Devon Hauxwell

Age: 20

Species: Human

Origin: UnReal Reality

Title: Bard

Alignment: Neutral Good

"I messed up a lot of things. It's high time I start fixing them."

Clothing: Blueish-gray jeans with a simple black belt and silver buckle , Long sleeved sage green button up shirt, long sleeved white shirt underneath, dark brown boots.

Appearance: 5'6", slightly messy light brown hair, dark blue eyes, toned build, lightly tanned skin.

Weapons and Equipment: Shortsword given to him by Lucifer, electric guitar that doesn't need an amp to produce music, messenger bag containing a cobalt blue laptop that always has a connection to the internet, Mithril chain shirt that's been reinforced to protect him against slashing weapons attacks and is immune to rust or acid worn underneath the button-up shirt, weathered analog wristwatch.

Personality: Kind and polite, Devon's always willing to help out a friend in need. His recent training as a bard has given him some of the tools to do so, and he strives to redeem himself for his hand in the destruction of Eberron.

Powers: Author Powers: Although extremely limited, Devon can use his author abiities to summon something. Because of the traumatic whiplash, he rarely uses it.

Injury transfer: Devon can restore someone's health by taking on their injuries. Because of the risk, he's hesitant to do this unless the situation's dire.

Bard abilities: See the Bard abilities spoiler for more.

Wind control: Although weak, Devon can control the winds around him. Focusing intently on it may allow him to do more with it, but he's still learning about it.

Weakness: -Sold 50 years of his afterlife to Lucifer for his initial training as a bard, showing poor judgement skills.
- Incredibly guilty about what happened to Eberron, so he's more easily intimidated by those from there.
- Overly trusting-Devon tends to keep a hope of people doing their best unless he's shown directly.

Devon has become a Bard
Devon is currently Level 7

Base Saves/Abilities:

Strength: 14 (+5)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (0)
Charisma: 15 (+2)

Base attack Bonus: +5

Fortitude : +5
Reflex : +8
Will : +6

Class Skills

8 per level [6+ 1(Int) + human racial bonus of 1] (barring first level: [(6+1+1) x 4])

[Total for skills] = skill points + Skill modifier + miscellaneous modifiers via feats/synergies/etc

Current Max Ranks 10/5 Class skills/Cross Class skills
Balance (Dex*) 10 = +2(stat) +6(ranks) +2 [tumble]
Bluff (Cha) 7 = +2(stat) +6(ranks) -1 [honest]
Concentration (Con) 7 = +2(stat) +5(ranks)
Diplomacy (Cha) 16 = +2(stat) +10(ranks) +2 [bluff] +1 [honest] +1 [polite]
Jump (Str*)10 = +2(stat) +6(ranks) +2 [tumble]
Knowledge (geography) (Int) 5 = +1(stat) +4(ranks)
Knowledge (history) (Int) 5 = +1(stat) +4(ranks)
Knowledge (planes) (Int) 4 = +1(stat) +3(ranks)
Perform (Guitar) (Cha) 11 = +2(stat) +9(ranks)
Perform (Singing) (Cha) 11 = +2(stat) +9(ranks)
Sense Motive (Wis) -2 = +0(stat) -1 [easygoing] -1 [honest]
Swim (Str**) 6 = +2(stat) +4(ranks)
Tumble (Dex*) 11 = +2(stat) +7(ranks) +2 [jump]
Use Magic Device (Cha) 9 = +2(stat) +7(ranks)

Weapon and Armor Proficiency
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.

However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do).

Spells
A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bard?s spell is 10 + the spell level + the bard?s Charisma modifier.

The bard?s selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score.)

Bardic Knowledge
A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.

DC Type of Knowledge
10 Common, known by at least a substantial minority of the local population.
20 Uncommon but available, known by only a few people legends.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don?t understand the significance of the knowledge.

Bardic Music
Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance.

Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks.

Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn?t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word. Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.



Fascinate (Sp)
A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature.

The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability.

To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature?s Will save against the effect. If a creature?s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level).

While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.

Inspire Courage (Su)
A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.

Inspire Competence (Su)
A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally.

The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard?s music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can?t inspire competence in himself. Inspire competence is a mind-affecting ability.

Feats

As a level 7 human character, Devon currently has 4 feats.
[The first two are from Level 1 (initial feat and bonus from being a human), Level 3, and level 6.]
Every three levels, 3, 6, 9, etc. Devon will learn a new feat.

Luck of Heroes

Your land is known for producing heroes. Through pluck, determination, and resilience, you survive when no one expects you to come through.
Benefit: You receive a +1 luck bonus on all saving throws and a +1 luck bonus to Armor Class.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.


Dodge [General]

Prerequisite: Dex 13.
Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Special: A fighter may select Dodge as one of his fighter bonus feats.

Mobility [General]

Prerequisites: Dex 13, Dodge.
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses.
Special: A fighter may select Mobility as one of his fighter bonus feats.

Leadership [General]
Prerequisite: Character level 6th.

Benefits: Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist him. See the table below for what sort of cohort and how many followers the character can recruit.

Leadership Score: A character?s base Leadership score equals his level plus any Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but the character must still be 6th level or higher in order to gain the Leadership feat. Outside factors can affect a character?s Leadership score, as detailed above.


Devon's leadership score is 9, so he can have a sixth-level companion and no followers.

Level 0
-Light
Evocation [Light]
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.

A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.

-Prestidigitation
Universal
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Target, Effect, or Area: See text
Duration: 1 hour
Saving Throw: See text
Spell Resistance: No
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.

-Detect Magic
Divination
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round
Presence or absence of magical auras.

2nd Round
Number of different magical auras and the power of the most potent aura.

3rd Round
The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.

Aura Strength
An aura?s power depends on a spell?s functioning spell level or an item?s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.

Spell or Object Aura Power
Faint Moderate Strong Overwhelming
Functioning spell (spell level) 3rd or lower 4th-6th 7th-9th 10th+ (deity-level)
Magic item (caster level) 5th or lower 6th-11th 12th-20th 21st+ (artifact)
Lingering Aura
A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:

Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6×10 minutes
Overwhelming 1d6 days
Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.

Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
-Songbird
Transmutation
Level: Bard 0
Components: V, S
Casting Time: 1 round
Range: Personal
Target: You
Duration: Performance +1 hour or until discharged; see text

You intone this simple spell and your control over your voice improves, your unruly hair straightens, and your flesh radiates a healthy glow. You?re ready for showtime.

You acquire an even greater charisma when you perform. Anyone who hears or views your performance becomes favorably inclined toward you. This spell grants you a +1 competence bonus on your next Charisma-based check involving any one person who saw the performance. This effect lasts for the duration of your performance and up to 1 hour immediately following. You must begin the performance within 1 hour of casting the spell for it to have any effect.

-Mage Hand
Transmutation
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One nonmagical, unattended object weighing up to 5 lb.
Duration: Concentration
Saving Throw: None
Spell Resistance: No

You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell?s range.
-Message
Transmutation [Language-Dependent]
Level: Brd 0, Sor/Wiz 0
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level
Duration: 10 min./level
Saving Throw: None
Spell Resistance: No

You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path?s entire length lies within the spell?s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn?t transcend language barriers.

Note: To speak a message, you must mouth the words and whisper, possibly allowing observers the opportunity to read your lips.

-Charm Person
Enchantment (Charm) [Mind-Affecting]
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes

This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target?s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn?t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person?s language to communicate your commands, or else be good at pantomiming.

-Grease
Conjuration (Creation)
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One object or a 10-ft. square
Duration: 1 round/level (D)
Saving Throw: See text
Spell Resistance: No

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can?t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature receives a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.

-Improvisation
Transmutation
Level: Bard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
With an elaborate flourish and call for luck, you toss the dice in your hand into the air. Immediately you feel as though fate favors you, filling you with confidence.

You gain access to a floating ?pool? of luck, which manifests as bonus points you can use as desired to improve your odds of success at various tasks. This bonus pool consists of 2 points per caster level, which you can spend as you like to improve attack rolls, skill checks, and ability checks, although no single check can receive a bonus greater than one-half your caster level. You must declare any bonus point usage before the appropriate roll is made. Used points disappear from the pool, and any points remaining when the spell ends are wasted. These points count as luck bonuses for the purpose of stacking.

For example, a 14th-level bard pauses while chasing a pickpocket to cast improvisation. At any time during the next 14 rounds, he could use the points to provide himself a +7 luck bonus on a Spot check, a +7 luck bonus on a Climb check, and a +7 luck bonus on two of his attacks.

-Silent Image
Illusion (Figment)
Level: Brd 1, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration: Concentration
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No

This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.

-Alter Self
Transmutation
Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)

You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.

You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).

You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.

If the new form is capable of speech, you can communicate normally. You retain any spellcasting ability you had in your original form, but the new form must be able to speak intelligibly (that is, speak a language) to use verbal components and must have limbs capable of fine manipulation to use somatic or material components.

You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks than normal.

You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth.

You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn?t change the creature type or subtype.

You can freely designate the new form?s minor physical qualities (such as hair color, hair texture, and skin color) within the normal ranges for a creature of that kind. The new form?s significant physical qualities (such as height, weight, and gender) are also under your control, but they must fall within the norms for the new form?s kind. You are effectively disguised as an average member of the new form?s race. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.

When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional. When you revert to your true form, any objects previously melded into the new form reappear in the same location on your body they previously occupied and are once again functional. Any new items you wore in the assumed form and can?t wear in your normal form fall off and land at your feet; any that you could wear in either form or carry in a body part common to both forms at the time of reversion are still held in the same way. Any part of the body or piece of equipment that is separated from the whole reverts to its true form.

-Know Vulnerabilities
Divination
Level: Bard 2, cleric 3, sorcerer/wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

Your eyes turn red, then take on a golden hue. As you look at the creature, you see small runes dancing around its head. Each rune identifies a particular vulnerability or resistance?red for resistances, green for vulnerabilities.

You learn any special qualities, vulnerabilities, and resistances the target creature has. Vulnerabilities include anything that causes the creature more than the normal amount of damage (such as a creature with the cold subtype having vulnerability to fire or a crystalline creature?s susceptibility to the shatter spell). Resistances include any effects that reduce or negate damage the creature takes and immunities to particular attacks. The spell identifies resistances and vulnerabilities granted by spell effects.

-Sonorous Hum
Evocation [Sonic]
Level: Bard 2, cleric 3, sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level (D)

You finish casting this spell, and the area around you is abuzz with a low, droning hum that improves your concentration.

After you cast this spell, the next spell you cast within the duration that requires concentration to maintain is maintained for you until the sonorous hum spell expires. This effect allows you to cast other spells, even another spell that also requires concentration. If the spell maintained by the sonorous hum has a shorter duration than that of this spell, the maintained spell expires as it normally would, and you gain no further benefits from this casting of sonorous hum. The sound created by the spell is as loud as a person in armor walking at a slow pace trying not to make noise (normally a DC 5 Listen check to detect). You can end the spell as a free action.

If you take damage, you must still make a Concentration check to maintain the spell.

-Glitterdust
Conjuration (Creation)
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Creatures and objects within 10-ft.-radius spread
Duration: 1 round/level
Saving Throw: Will negates (blinding only)
Spell Resistance: No

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

Any creature covered by the dust takes a -40 penalty on Hide checks

Caramel Frappe
Queen Chrysalis


Name: Queen Chrysalis
Origin: My Little Pony: Friendship is Magic
Race: Changeling
Title: "Insidious Shapeshifter"

Backstory: (Season 2 episodes 24-25) [http://mlp.wikia.com/wiki/Queen_Chrysalis] During the Canterlot Wedding, she disguised herself as Princess Cadance thus planned on marrying Shining Armor in order to have him for herself, to feed off his love for the real Princess Cadance. While doing so, his magical barrier protecting Canterlot was weakening thus the changelings outside of it could soon break in and cause chaos. Throughout the days of being prepared for the wedding, she had the voice and form of the princess while getting everyone to trust her despite acting highly rude. Even though eventually Twilight rescued the real Princess Cadance and revealed the other as a fake- Queen Chrysalis still had the upper hand and had a hostile take over commence.

Not even Princess Celestia could bring her down, the queen was to great for anyone to challenge her. It wasn't until Shining Armor and Princess Cadance used their powers together to cast a new barrier thus blasting all the changelings and the queen out of Equestria for good.



Personality: Chrysalis is somewhat prideful, devious, and a dictator-like character. She will use people (ponies really) to get what she wants, while dealing with those who intrude on her plans. Her voice has a distorted echoed quality, as if two voices are speaking slightly out of sync and quite overconfident. However, she is also cares for those she's close to providing whatever she can for her subjects the changelings. Also, she doesn't stoop to low levels to kill off anyone, instead she imprisons them for the time being unless otherwise. Best of all, she loves to sing surprisingly.

Queen Chrysalis may not love her victims, but she really does appreciate company especially with people around whom she can trust. This is just my theory on one aspect of her, but.. she wants to know what love is and feel it. Because her past may of been an unfortunate one, she grew to be cold and use others for her own personal gain. She loves power, but doesn't do it in a ruthless matter. Rather, she does it by manipulating if not controlling a particular or group of people.



Powers: Her powers are considered 'magic', but unlike most magical creatures Chrysalis's magic comes off as green. All her magic comes from her horn, the source of a (unicorn's) magic. Even though she can use magic to lift objects off the ground like any other unicorn can, she can do unique spells that no one else has. One of her spells goes off as a ring of green fire around the victim, then a barrier that warps over the victim only then to sink them below underground leading them to mainly caves, tunnels or sewers, anything below.

The most relied and probably most powerful ability of hers is to feed off love, which overtime she can then control her victims who are in love with someone (or mistaken her as someone else). When she's controlling someone completely, their eyes will glow green and she can basically have them do whatever she wishes. The more love she gains, the more powerful her magic thus can charge up a beam that could take down even the greatest of foes (like the Goddess of Equestria, Celestia). She can also shapeshift, not only being whoever she wants to be but also having their voice and specific features too of that character. Not to mention she can fly using her pair of insectoid wings, and use her horn as a blade or sword to charge in if she deems it necessary.

Weaknesses: Because of how powerful she can become at a point, she becomes to confident letting her opponents get her by surprise. She also doesn't try hard to hide her personality despite being someone else thus isn't the best spy around. What's ironic is that feeding off love can be her downfall, if the love is to strong for her to handle if not slowly consumed (as in, if she takes it in all at once she will be overwhelmed). She also isn't much of a fighter, she was incredibly lucky to of beaten Celestia with the amount of power she had- she was even surprised at defeating Celestia, due to barely being beaten right then and there. If she has no love to feed off of, her magic will be rendered useless.

Morality: Because she is the queen of her own race, her code is to provide like a queen bee would in a hive. Her subjects serve Chrysalis in return for being feed by her victim's love thus they invade and concur other races (mainly ponies I assume) in a slow process. She leads with an iron will, but a stuck up one while taking advantage of everything with little gratitude.

The Avatar this Character Sheet is based on:
Made this myself from scratch, you can see for yourself on my DeviantArt [http://intothecaramelfrappe.deviantart.com/#/d4xe6qj] page.


Text color is La Salle Green #087830

Taokaka


Name: Taokaka
Origin: BlazBlue
Race: Catgirl
Dialogue Color: Dark Golden Rod
Title: 'Vigilante'

Backstory: (BlazBlue Wiki) [http://blazblue.wikia.com/wiki/Taokaka] A resident of the Kaka Village and member of the Kaka Tribe, she wants to get back the sky above her village, which was sealed off. She was sent by the Kaka Elder to retrieve the bounty on Chrysalis's head, becoming a vigilante in the process. Interesting enough, is the fact Taokaka and her tribe are actually genetically engineered from the genes of the original Grimalkin (the name that refers to the species of the Kaka tribe), Jubei, one of the Six Heroes. As a clan, they are copies of each other, and cannot reproduce above one hundred members.



Personality: Truly being the happy-go-lucky girl she is, Taokaka is someone who only wishes the best for her friends and family. Her only desire is to protect those she holds dear to her heart, or who offer her food (although in her mind anyone who offers her food is a good person).

Taokaka's daily routine consists of eating and sleeping, and she can, and often will, forget anything she does or is told to do within three steps or seconds. Of course, it goes without saying that she isn't totally dumb. Taokaka often gives nicknames to those she meets so she can try to easily remember them later. She does actually know who they are, but prefers the nickname routine.

Powers: Her hands and feet have large retractable metal claws. What's more, these claws seem to change slightly depending on what attack she wants to do at the time; even though they seem to default as curved, knife-sized flat metal blades, they can also appear as serrated saws, "can-opener" style hooks, or even more ornate blades that resemble arrowheads. What she lacks in strength, she makes up for in agility and speed and extreme mobility, wailing on her opponents and catching them off guard with lightning fast, unpredictable maneuvers and techniques. Although she has the habit to throw random objects at her enemies.

She also has a special genetic by the codename 'seithr'. Even though Taokaka hasn't been trained to use it nor was given the knowledge as to how, she is able to draw upon it to increase her abilities along with quick recovery. Seithr is the reason why she's able to shape her blades into different forms. However, it has a time period in which when over.. it weakens and puts Taokaka at a disadvantage afterwards.

Weaknesses: She has several weaknesses but one of her biggest flaws is being incredibly stupid. Without a doubt Taokaka has a severe case of ADHD, often forgets her objectives despite having just finished talking or going over it and sadly oblivious to almost everything. She'll even befriend her targets without knowing first hand who they are.

Taokaka also runs out of stamina fast. Though she's incredibly fast and packs a lot of hits within seconds if not more, she runs out of energy quite quickly and needs a minute to recover from fighting. Speaking of fighting, Taokaka is not very good at countering ether for she merely goes in trying to take down her enemies by instinct rather then coming up with a strategy.

Morality: Even though Taokaka is full of innocence, she typically dresses skimpy underneath the hoodie, wearing only red panties with red straps. Along that, Taokaka's always has her hood on to conceal her facial features and she never removes it whether she's sleeping, eating, or fighting. Regardless that she can still express her emotions pretty well, her shadowed visage is not her true face. Her face remains a mystery but it's indeed a human girl's face with car ears.

The Avatar this Character Sheet is based on:

<spoiler=Saya>


Name: Saya
Age: 27
Race: Siren
Origin: Borderlands 2 [http://en.wikipedia.org/wiki/Borderlands_2]
Title: 'Merciful Nurse'

Clothing: Orange patched in black sportswear shirt with armored padding on the shoulders and chest, right arm exposed. Thick black leather belt exposed slanting downward across the hip. Darkish dull green sweatpants with latex shoes padded with some armor on the front. Left hand has a orange patched in black glove while the other arm is bear with a blue tattoo from right shoulder blade to hand. Carries a shield module [http://www.bl2wiki.com/Shield] on the right hand side of the butt cheek, and a class mod [http://www.bl2wiki.com/Class_mods] on the left side of the hip. ((Note: Her suit is actually called 'Special Edition: Fired Up' from the Deluxe Vault Hunter Collectors Edition [http://www.gamestop.com/xbox-360/games/borderlands-2-deluxe-vault-hunter-collectors-edition/102069]). Her hair style is called 'Nevermore'.









Weapons: Varies from assault rifles, pistols, shotguns, and even rocket launchers. Saya never stays with the same weapon, she shall discard one and use another due to curiosity in weaponry or wanting to top her recent practices with the previous weapon. If it's useful, she'll hold onto it until something better in that particular category comes by thus she'll replace her old weapon. Her favorite weapon class however is assault rifles.



Powers: Her #1 choice of power is the Phaselock - the ability to suspend foes in another dimension. To the people around, they only see the subject in a floating stasis. However, to whomever is in that phaselock .. they're seeing another dimension within the fabric of space itself.

While an enemy is phaselocked, certain aspects come with it:

  • 1. Elated - As long as the enemy is phaselocked, allies slowly gain a small percentage of health.
    2. Life Tap - If an enemy in a phaselock is killed by someone else, Saya gains their life force.

An odd but very useful ability Saya has as well is called 'Restoration' except she doesn't heal you by placing a hand on you nor doing some mystical stuff- she downright shoots you. However, each bullet shot into an ally causes the ally to heal and be immune to the pains a gun would usually cause. It's because Saya is the Siren of Harmony, but don't let that title fool you. She isn't exactly a peaceful person, but rather someone who's just talented at healing.

Saya can preform a punch warped with her energies that create the phaselock, causing it to be empowered far more then a basic punch. This does not wear her out, but takes longer to preform then say a kick to the face.

Another power, which she rarely uses unless absolutely necessary .. is Angel Form [http://media.giantbomb.com/uploads/2/25613/2265218-lilith_wings.jpg]. Wings will sprout out from the back, but it's elemental and not physically attached along with the tattoos and eyes lit up. Based on Saya, her's would be the color yellow in which enemies would feel a lot of heat coming off Saya and likely burn if to close. Also grants her immunity to most other elements along with bullets, and enhances her strength, endurance, and powers to a high degree. Risky however, for it will drain her into a coma if not careful.


Weakness: Emotional conflict. A Siren is very touchy, and forward with their emotions unable to hold back anything. If you anger Saya, she won't hide it or be forgiving. If she feels sadness or happiness, it shall be obvious to all. Another weakness is overdose of Eridium [http://borderlands.wikia.com/wiki/Eridium]. It boosts up the powers and cool down of a Siren's abilities but at the same time causes them to be worn out quicker. To much past the limit can actually poison Saya where she can possibly die.

Backstory: There can only be a total of six Sirens in each universe, otherwise there will be an unbalance to the order of physics. In her world, Athenas, people from all over would visit the child marked with the Siren's tattoo. Many have faked it by tattooing themselves beforehand and getting caught, but this girl was the real deal. Soon monks took her in and wanted to train her so Saya would be able to contain her powers. However, as she grew to the age of 22, it turned out the monks only used her so they could threaten people to be obedient and follow their laws on religion, or else the 'Goddess' shall smite them from where they stand.

Not hesitating, she demanded answers from the monks. They did not state the whole truth, but admitted to using her for their own reputation on spreading the word of their religion making Saya feel worthless, a tool. She felt little regret as to what lead to the Order's massacre killing those monks within a church, and more of pain inside due to being existent in sheer lies. This caused her to weep so much from feeling unloved and unimportant that her very skin absorbed the mascara that ran down her face and now she's always shown to have 'scars' no matter how hard you try to wash it away. This happened as a side affect of her restoration powers and took effect from the amount of stress built up, tricking the body to react in healing itself.

How did Saya recover from that you ask? Well, she sought out a way to live, to be remembered and feel alive. That's when she saw the papers about Pandora wanting Vault Hunters to attend. The life of a Vault Hunter as she came to know was a legendary thanks to the previous 4 Vault Hunters that actually found a vault. Deciding to change things up a notch, she attended without even training or having any knowledge about becoming a Vault Hunter. Well, let's just say a man by the name of Handsome Jack [http://borderlands.wikia.com/wiki/Handsome_Jack] blew her away... literally, in a train. When Saya woke up, she was the only survivor left out of the other Vault Hunters that attended. Claptrap, an annoying but funny little robot, found her lying in the snow thus led her to find Sanctuary, a city full of thieves and mercenaries. Being around individuals who've had much experience on Pandora, they each taught her what she needed to know to survive and presume being a Vault Hunter. At a certain point, she was given the outfit she wears by the famous Siren Lilith [http://borderlands.wikia.com/wiki/Lilith] in support of stopping the tyrant who ran Pandora. The suit is a symbol, or rather, a warning to Handsome Jack that 'I'm the one who's going to open the next vault, and you'd better watch out.'



(Original three Sirens from the universe of Borderlands 2.)

Morality: It's difficult to explain Saya's personality. She is a laid back, observant character but who's also impatient to get the job done. She's no white knight who's a holy figure in case you were wondering. Her interests lie in fame, dominance over her foes in battle, not minding doing dirty work and yet affection from her allies. Yeah it's complicated, Saya isn't traumatized or suffering by any means but she finds difficulty in containing her emotions. She wants to be known, to make a difference through becoming a legend and yet she loves violence and weaponry. However, she's not evil ether for she seeks to support friends and can be a true team player even in supporting those who're suffering emotionally themselves. Saya is an anti-hero, in it for the loot but won't kill you over it. But she's not the noble Robin Hood so if you have something she wants, she'll most likely just punch you in the gut and take it anyways.

Oh and Saya is addicted to music, she'll dance to it (or least sway her head) whether or not the situation is dire.

Color of Dialogue: Cadmium Orange
""


Mcpop9
Name:Rose McDermott

Age: biological: 25 years old actual: 70 years old

Gender: female

Race: Saiyan

Appearance: http://aemiliana.deviantart.com/art/Reaper-103908935

Weapons: Lily when she's in scythe form

Powers:
Energy blast
Kaioken
Kamehameha wave
Soul resonance

Bio:Born to the tyrannical version of Daniel, she found the real version of father at a later date while traveling around with lily. She eventually found her crazed father and fought him, giving the heroes enough time to gain assistance and assault him.

The fight tore on for days and in the end, the tyranical daniel was defeated with a suicidal move from the sane daniel. He launched his own existance at the tyrical daniel and
Weaknesses: can still break bones and get cut, just a bit tougher than a normal person.


Name: Lily
Age: Biological 23 years old Actual: uknown, but extremely old

Gender: Female

Race: Death Godess

Appearance: http://zoestead.deviantart.com/art/Demon-Reaper-128469104

Weapons: A scythe and a greatsword she can summon.

Powers:
Soul resonance
Can turn parts of herself into a scythe
Can help guide souls to their resting place need be
regeneration

Bio:
Discovered in a building, she was transfered around a good bit before coming to rest with Kazuya, becoming his daughter. She stayed with him off and on for little things here and there before the time change and becoming best friends with Rose.

They stayed in the past and she elected to later leave the planet with rose

Weaknesses: Holy attacks, backed by the divine god.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
0
0
More character sheets to get out of the way.

StormShaun
Current Characters, Page 1

Major Characters


Name: Tomoya Okazaki.
Age: 27. (Born in 1986)
Sex: Male.


Race: Human/Former Archangel.
Hometown: Hikarizara | Japan
Origin: Clannad/Key Universe. (The anime/VN) Based in the TRUE ending.
color: blue

Titles: Former Archangel of Lightning/Guardian of the Stone of Light.
Class: Legend character

Weapons: ?
Skills -
Master electrician.
Master duelist.
Master gunslinger.

Clothes/Appearence: In picture.

Backstory: Tomoya is the male protagonist of Clannad. Due to his habit of always arriving late to school, skipping classes during the day, and staying out all night, he has been labeled as a delinquent, or a young person who defies authority. He is the type of person who thinks deep thoughts about his life, but usually does not voice them out.

For more detail about him and his origin, [link]http://clannad.wikia.com/wiki/Tomoya_Okazaki[/link]

AA Background: In the Avatar Adventure Universe Tomoya was one of THE longest running characters in the universe. He entered the Universe in the middle of a nuked L.A. Obtained the Stone of Light and became Archangel of Lightning. He has also led the heroes into battles many times and has solved many arcs with them.

Tomoya turned evil and became Dark Tomoya thanks to a Shadow devil which Dark Shaun summoned/made. Thanks to the Stone of Light and the heroes, Tomoya was released from the hold of the demon. The original Author Shaun then took Tomoya back to his hometown because he has had enough of the AA world.

... for now.

Name: Sean "Storm" Sutomu Pitzen
Code name: Storm-178

Age: 21. (DOB Year: 2532 in the Halo universe)

Race: Super Human/Spartan.
Gender: Male.
Nationality: Australian/Japanese. (Mother: Japanese, Father: Australian)
Class: Spartan IV.

Titles:
"The New Age Bach."
"The Bach of swords."


Rank: Commander. (Unoffically of the Blackhawke)
Morality: A chaotic force of good.
Origin: Halo universe/Halo effect RP. (Which failed, so here he is.)

color: Green

Weapons:
Double (Halo) pistols
M90 Close Assault Weapon System (Shotgun)
a energy sword. Be warned though.
Grenades. (One normal and one plasma)
Sutomu (His family katana.)



Equipment: MJOLNIR Powered Assault Armor [GEN2] (With Recon helmet which can be set aflame and
is incredibly strong) and a jet pack located inside his armor. Also has an AI within his suit
called Alpha who manages his armors abilities.

Skills: Master at CQC with a mix of military and martial arts, beyond master of bladed weapons
and is good at technology (He comes from the future!).
- Is also master level on Violin.

Powers: Slow regeneration (Cause he is a spartan), uber-strength (Can flip a tank and more),
super speed, agile and etc that a super human can do.

Weakness: Practically a super human but can be stabbed, shot, burned and etc. Also is super
unstealth like when in daytime.

Other items: Bag of holding. (From Slindis)

Appearance (With armor):

Appearance: Hair: Medium/long white hair, a young face, athletic build, average spartan IV
height and weight, unique red eyes and a scar on his left arm and a scar across his left eye
(First time he played with an energy sword).


Personality: Storm is generally your happy-go-lucky soldier amongst the grou. On the field,
Storm can be determined and save the world if needed too. If an order require Storm to stop
helping innocents, he will surly disobey it and help those in need. He also gets angry when
someone tries to kill or disregard innocents or evil. Can be motivated to help others if they
are in danger or so.

Bio: Born in 2532 on November the 1st and later 'recruited' at the age of 5 and a half. Of
course from there he became Storm-178 and a kind-hearted trouble maker.
In the future Storm became the spartan he is now, respected by half the military and hated by
the other. Storm is loved because of his kind heart and deadly skills in CQC, and hated
because he can disobey orders from the best position if it means helping people out.
Over the last couple of years, Storm has a strong relationship with multiple humans, spartans
and even covenant and still keeps in contact to this very day. He has become friends with
Master Chief, Spartan 1337, the Blood Gulch Red/Blues and even the arbiter


AA backstory: After Tomoya was freed from the AA world, Storm decided to stay with the Rising
Dawn crew so he will can take Tomoya's place. He also serves the true Archangel of Lightning
Barakiel.

Name: Alpha.
Age: 19.
Real name: Hatsune Miku.
Origin: Present day Japan.
color: navyblue/nvayblue
Race: AI.
Abilities: Can control Storm's suit, weapons and technology near him.

Weapons: Rapier/Myrtenaster.

Backstory: Alpha was the AI which Storm had recieved at the end of his Blackahawke advanced

training.
She was known as Hatsune Miku in present time Japan, a famous program which made songs for
everyone. Though in the midst of her popularity rise, she decided to get out of programming,
she wanted to truly live like the human race.
She had made a duplicate in the (Un)RL world and she sent herself to another. Luckily she was
picked up by the UNSC whom understood her and made her an AI, they had promised her that one
day she will have a body but it is only up to her to find how to get one. She met Storm Sean
the spartan once he had completed his advance training on the lHQ and the two clicked together
naturally but often argued.
Storm would accomplish his goal of saving people and yet help Alpha Miku with her search. And
Miku would help him in return.

color: navyblue

Personality: Alpha is extremely scared of humans which are not Storm. In case of a situation
where someone will talk to them Alpha will remain and hide herself inside either Storm's
helmet or phone. The only way she can overcome this weakness is if either she needs to talk to
someone or had to talk to someone to overcome a goal.

Other then her shyness, she is a bright girl with a tsundere personality towards Storm.


Name: Shawn Pitt
Age: 24
Race: Mutated human.
Origin: Fallout 3/ New Vegas.

Titles: Messiah, Storm, The Lone Wanderer, The Courier.
Class: Hardcore veteran survivor.

Karma: Messiah/Extremely good.
Kill count: "500,000 bad people dead and counting."
Death count: "Does that one time count?"

Wife/Girlfriend: None.
Family: Presumed dead.

Associated Factions.
Brotherhood of Steel Capital wasteland: Star Paladin.
NCR: Golden Branch citizen.
Member of other 'good' factions.

Known enemy of ...
Caesar's Legion: Most wanted enemy. "I killed Caesar ... in his own tent too, preceded to kill all his legion and free the slaves ... I'ma Abe Lincoln!"
Enclave: Top Wanted #2. "Well I did blow up their HQ and kill the remaining people."
Numerous raider tribes: "No comment could be provided since THEY ARE DEAD. HAH~!"
Other bad people: "I never knew their names ..."



Weight: 94
Height: 164 cms
Blood type: ? (Something pure yet not pure)
Body type: Incredibly fit, a bit muscley.
Hair color/style*: Medium hair length, Shaggy and parted fringe-Light Brown
Eye Color*-Light blue (Glowing due to mutation, helps see in the dark)

Clothing/Typical Fashion/Outfit of Choice: Desert Ranger combat armor (Without the helmet) and a sheriff's hat.

Accessories- Pipboy 3000 (Left hand).
Politically*- Dislikes Caesar and slavery. Has killed every slaver he has come across, he generally favors the faction that helps people, he has a good connection to the NCR due to that.

S- 8
P- 7
E- 8
C- 10
I- 9
A- 7
L- ?

Tag Skills: Speech, melee and small guns.

Skills

Barter - 80
Big Guns - 70
Energy Weapons - 65
Explosives - 60
Lockpick - 50
Medicine - 85
Melee Weapons - 88
Repair - 77
Science - 76
Small Guns - 100
Sneak - 55
Speech - 100
Unarmed - 85

Perks.
http://fallout.wikia.com/wiki/Fallout_3_perks
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks

Weakness/lacking- He has glowing eyes so people may find him easy to spot or frightening. Less trusting due to bullying in early years, may warm up to people. Due to his early bullying problem, he may have problems talking with people as the same age as him, may go crazy when the group or people side with evil.

Favorite weapons.
A Shishkebab called "Soul"
X2 Ranger pistols.

Other weapons/equipment thank to the Vault Tec dimension!
http://fallout.wikia.com/wiki/Fallout_3_weapons
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons






Favourite quotes: Revelation 21:6

Personality.

When it comes to Shawn he lives by a creed.
"To see evil
You must know evil
Then you can kill evil"
He just hates people who are evil ... or have done evil things and need to be bought to justice ... or a gravemaker.

On duty Shawn can be merciless to those who have committed a sin against the world, and he is known to follow them to the ends of this already ended world to kill them.He will obey most laws unless it belongs to corrupt officials ... which he will bring to justice (Or death).

off duty Shawn is known to hunt monsters ... no wait ... that's on duty still.
The biggest question is "Does he have an "off duty"?

To friendly good people Shawn can be kind, honest and mostly generous.
He gives his water to the homeless outside of settlements, help anyone who is good and usually ends up saving a WHOOOOLE load of places.

Scratch the one event where he launched a missile.

History:
It's basically Fallout 3 + New Vegas with the same person, with extra events.

Shawn was born in a basement underneath project purity.
His Mother Catherine died after the birth.
His Father James abandoned Project Purity and took Shawn to the safe Heaven of Vault 101 where Shawn learned the basic skills and was more into small arms, melee and talking.
He made friends with a girl called Amata, a vault gang called "The Vault Shitheads ... I mean 'Tunnel Snakes'" bullied her and Shawn occasionally ... weekly beat them up into submission or talked them out of it ... if they felt smart.

By the time his Dad fled from the Vault, Shawn was 18.
He then left to find him and find out what was going on.

Along his road/journey Shawn found many survivors of the Wastes, he befriended them and helped them. This gained him skills in numerous areas, from Medicine to repairing to blowing something up. Thanks to these skills he helped more and more people and caused less violence in the Wastes.

Finding clues along the way Shawn found his Father.
he began to talk about "Project Purity" which was about free clean water for everyone in the Capital Wasteland. Excited about this Shawn decided to help.
Soon enough the Enclave came and took over the facility. Shawn escaped with other people but witnessed his Father's horrible radiation death.

After saving the survivors they managed to get into the Pentagon where the Brotherhood of Steel helped them, took them in. Shawn decided to help them too and soon became one of their top agents.
In enough time Shawn did even more things and killed even more bad things.

Soon Shawn was captured by the Enclave but in the end he managed to make the President of the Enclave self destruct himself and the base ... and most of the Enclave with it.
With that and the battle of Project Purity, the Brotherhood took control of the Project base ... but in the end Shawn almost gave up his life just like his Father, to give this horrible world a chance at life.

Waking up after week weeks of irradiation and repair, Shawn was mutated beyond belief, picking up weird perks and powers.
Afterwards Shawn helped eradicate the Enclave.

A couple of years later and Shawn took his adventures to New Vages.
Where he was shot in the head ... but he recovered due to his body and a nice robot/Doctor.
Afterwards he continued to travel, helping, killing and everything else.
Until he met the NCR, sure some of them were good, but some of them were corrupted.
Smiling at these odds Shawn decided to take it over slowly.

In the end Shawn destroyed their enemies, took control of a robot army and is the secret overlord of the NCR ... in a good way. After all of this, Shawn is still killing, helping and kicking ass all over the States.

 

Moros

Nuclear Zombie
Jan 25, 2010
643
0
0
Tiberius saw the massive gamma ray beam that was basically acting as a beacon for where they were at and knew his time was coming to an end. "You may think I only came here to destroy your planet but now I'm going to tell the truth. You may think it has only been 5 years since we last saw each other but for me it has been close to 500," he said with a weary smile. "At about this time, I find the secret to immortality, use it, then destroy it, making sure I am the last one to use it. I then quickly start an empire, which this planet will be the first of. My empire grows, and becomes peaceful after a bit of a rough start. I rule it with a fair hand but deal swift retribution with the other. Then, 200 years from now, an empire controlled by Earth attacks people in my empire, starting a 300 year long war that is basically a stalemate. I never learn why they attacked us and I probably never will. I came to the past to add Earth to my empire and stop the bloodshed before it starts. I guess somewhere along the lines I just let my goal be blurred," Tiberius finished explaining to Drek and Severin. He took a short pause to admire the scenery around him.

"I have grown weary of fighting and will now relinquish my self to another dimension where I will stay forever. You can come and have a friendly duel with me some time if you like," Tiberius said before snapping his fingers and being swallowed up by a grey sphere that quickly disappeared with him. Suddenly he was in grey void of nothingness. There was no gravity since was nothing there but there was plenty of air for him to breathe. "This only needs one more thing to be perfect," he said before starting a demon chant and focusing on an object. When he was done, the Turian dreadnought Broken Sky appeared before him but was in bad condition. "EDI, are you still there?" he asked hopefully through his communicator. "Yes Commander, but everyone else aboard the ship is dead sir," she replied with a hint of sadness in her voice.

"Don't worry EDI, I'm going to fix you up and then we'll spend eternity just flying around with nothing to bother us. How does that sound to you?" Tiberius said as he started to pour his demonic energy that slowly started to repair the ship. "That sounds lovely Commander," she replied back with in a cheerful tone. Tiberius smiled as the ship slowly returned to its former glory.

This marks the end of my character. I have grown tired of trying to create more story for him that doesn't end in death so I chose to send him out like this. I might try to create another character to use but it will probably be awhile before that happens. I hope you guys have fun killing each other.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
7,626
1,477
118
Gender
Male
It's not important. Like I said, Youmu doesn't know anyone and is meant to be 'neutral' anyway. But Yuyuko did come through with her, so whoever threatens Yuyuko first will get a sword up the strap first...

Some people here should already know most of what Youmu (my current avatar) is capable of and what she generally acts like. Anyone who doesn't know can PM me, or else look her up on their own...
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
7,626
1,477
118
Gender
Male
2PM exactly. Why?

Oh yeah, I'm in the 'Eastern' Australian time zone. There are three.