[HEADING=2]More sheets![/HEADING]
TheMehKingdom
Ynnek89
zombiekiller1907
BJ_Pwn
Rose WhiteCloak
Kalastryn
TheMehKingdom
Name: Kyre "The Emerald Silence" Cwanuld [Kai-ray Sway-nuhld]
Hair: Red (Shoulder Length)
Eye(s): Green
Age: 27
Race: Human (Prybatian)[Prih-bit-ean]
Origin: Homebrew Dungeons and Dragons Campaign
Title: "The Emerald Silence"
Clothing: Black Leather Armor with red silk cloth. Red half-cape and hood.
Appearance: 5'9" Pale-medium skin. Shapely.
Weapons: Fang - Hunting Dagger. Barbed edge and cutting edge. Doubles as parrying dagger. Talon - Straightsword. Doublesided.
Potions and poisons of all kinds and types.
Powers:
Null Magic Field: Kyre is born with the blessing, and curse, of the world tree Veim. Her presence consumes magical energy, so she may not ever cast spells, and the spellcasters around her may not call upon the energies of the Arcane.
Silence: As an active trait, Kyre can force a person to become mute by manipulating her Null Magic Field.
Weakness: Loss of blood. Her Seal of Servitude (Located on her right eye.) Anyone who looks into it is able to completely dominate her.
Soul Burn: (Active) Each of Kyre's attacks are seeped in both hatred and the will of her Tree-God Veim. Her null-magic field tears away at a target's latent mana. The more she attacks someone, the more mana is leaked from their wounds.
Mana Void: (Active) When a Magus is brought down by an Anti-Mage's strikes, the finishing blow is dealt ironically. By disabling the null-magic field the magic that once sustained the Magus is turned against him, for the amount of magical power he has been drained, the same amount rushes to fill the void that is his body, crushing the Magus under the current of magic.
Backstory:
Born the princess of Prybat, a city located high in the upper branches of the World Tree Veim, who subsists on an unstable continent that is constant in it's tectonic movement and lava flows, Kyre was blessed by the tree for being the seventh child of the seventh Matriarch. In the continent of Fracture, there is no magic in the air or environment, as all of the natural energy is absorbed by Veim to harden itself against the terrible earth. As a result, Veim grows miles into the sky, and houses all the life to be found on Fracture.
When Kyre was seven, invaders from a northern continent, Midas, captured her in a slaving raid. The people of Fracture made easy targets for the magically inclined humans from Midas, who could easily overpower Prybat's meager defenses with steel and fire.
It was in her binding ceremony, after she was sold to a slave owner that they Kyre was freed. When the mages moved her to a ritual circle, and began to cast the charm of servitude to subjugate her free will, her desperation unlocked Veim's gift. She turned the mage's magic unstable, and silenced the spell casters. Unable to control the magic they had already summoned, the mages were consumed by chaos and left dead to the floor. Yet the seal had already been placed on Kyre.
Eventually she escaped her captors into the city of Candor, and she became lost in the great continent of Midas. None could speak her tongue, so nobody could help her. It was in the streets of the capital that she grew. Being lithe and speedy, traits originally developed to help traverse the entangled branches of her leafy home, became assets to steal and kill.
After ten years, she was finally picked up by a guild of assassins. At that time her hatred of magic had already become so intense, that her mere presence would dispel the magic from a room. Because of this, Kyre became invaluable in assassinations against the Magus. To combat the mages she picked up alchemy during her time at the guild.
However, on one mission to kill the princess of Minth, a city to the South, she became entangled with an adventuring group. On her journey with the adventuring party, she inadvertently saved the world, and all of the magic in her world. Furious at the turn of events, she confronted the source of all magic, the Gate of Eden.
It was folly, for the Gate merely tossed her aside into some other dimension so that it would never be bothered with her again. Now Kyre travels in search of a way back to her home of Midas, desperate to see even one familiar face. She missed her adventuring party, for once she had felt the radiance of human kind, being alone was unbearable.
Hair: Red (Shoulder Length)
Eye(s): Green
Age: 27
Race: Human (Prybatian)[Prih-bit-ean]
Origin: Homebrew Dungeons and Dragons Campaign
Title: "The Emerald Silence"
Clothing: Black Leather Armor with red silk cloth. Red half-cape and hood.
Appearance: 5'9" Pale-medium skin. Shapely.
Weapons: Fang - Hunting Dagger. Barbed edge and cutting edge. Doubles as parrying dagger. Talon - Straightsword. Doublesided.
Potions and poisons of all kinds and types.
Powers:
Null Magic Field: Kyre is born with the blessing, and curse, of the world tree Veim. Her presence consumes magical energy, so she may not ever cast spells, and the spellcasters around her may not call upon the energies of the Arcane.
Silence: As an active trait, Kyre can force a person to become mute by manipulating her Null Magic Field.
Weakness: Loss of blood. Her Seal of Servitude (Located on her right eye.) Anyone who looks into it is able to completely dominate her.
Soul Burn: (Active) Each of Kyre's attacks are seeped in both hatred and the will of her Tree-God Veim. Her null-magic field tears away at a target's latent mana. The more she attacks someone, the more mana is leaked from their wounds.
Mana Void: (Active) When a Magus is brought down by an Anti-Mage's strikes, the finishing blow is dealt ironically. By disabling the null-magic field the magic that once sustained the Magus is turned against him, for the amount of magical power he has been drained, the same amount rushes to fill the void that is his body, crushing the Magus under the current of magic.
Backstory:
Born the princess of Prybat, a city located high in the upper branches of the World Tree Veim, who subsists on an unstable continent that is constant in it's tectonic movement and lava flows, Kyre was blessed by the tree for being the seventh child of the seventh Matriarch. In the continent of Fracture, there is no magic in the air or environment, as all of the natural energy is absorbed by Veim to harden itself against the terrible earth. As a result, Veim grows miles into the sky, and houses all the life to be found on Fracture.
When Kyre was seven, invaders from a northern continent, Midas, captured her in a slaving raid. The people of Fracture made easy targets for the magically inclined humans from Midas, who could easily overpower Prybat's meager defenses with steel and fire.
It was in her binding ceremony, after she was sold to a slave owner that they Kyre was freed. When the mages moved her to a ritual circle, and began to cast the charm of servitude to subjugate her free will, her desperation unlocked Veim's gift. She turned the mage's magic unstable, and silenced the spell casters. Unable to control the magic they had already summoned, the mages were consumed by chaos and left dead to the floor. Yet the seal had already been placed on Kyre.
Eventually she escaped her captors into the city of Candor, and she became lost in the great continent of Midas. None could speak her tongue, so nobody could help her. It was in the streets of the capital that she grew. Being lithe and speedy, traits originally developed to help traverse the entangled branches of her leafy home, became assets to steal and kill.
After ten years, she was finally picked up by a guild of assassins. At that time her hatred of magic had already become so intense, that her mere presence would dispel the magic from a room. Because of this, Kyre became invaluable in assassinations against the Magus. To combat the mages she picked up alchemy during her time at the guild.
However, on one mission to kill the princess of Minth, a city to the South, she became entangled with an adventuring group. On her journey with the adventuring party, she inadvertently saved the world, and all of the magic in her world. Furious at the turn of events, she confronted the source of all magic, the Gate of Eden.
It was folly, for the Gate merely tossed her aside into some other dimension so that it would never be bothered with her again. Now Kyre travels in search of a way back to her home of Midas, desperate to see even one familiar face. She missed her adventuring party, for once she had felt the radiance of human kind, being alone was unbearable.
Ynnek89
Name: Kenneth Black (prefers James)
Height: 6' 5"
Body Type: Muscular
Age: 25
Alignment: Chaotic evil
Attitude: Sociopathic
Powers: Can create suns and nuclear explosions in whatever size he wants, can shape created suns in whatever form he wants, can give off massive amounts of radiation, immune to fire/heat and radiation.
Bio: James grew up into a military family that didn't stay in one place for very long. He was born with his powers but they didn't show up until he was 17. Fearing that he was a danger to a lot of people, his parents turned him over to the military. Over the next seven years, James has been staying at a secret compound learning to control his powers. Once the higher ups thought he was able to keep a tight lid on his powers, they let him out in the free world but under survellience. Little did they know, James's power had corrupted him.
Height: 6' 5"
Body Type: Muscular
Age: 25
Alignment: Chaotic evil
Attitude: Sociopathic
Powers: Can create suns and nuclear explosions in whatever size he wants, can shape created suns in whatever form he wants, can give off massive amounts of radiation, immune to fire/heat and radiation.
Bio: James grew up into a military family that didn't stay in one place for very long. He was born with his powers but they didn't show up until he was 17. Fearing that he was a danger to a lot of people, his parents turned him over to the military. Over the next seven years, James has been staying at a secret compound learning to control his powers. Once the higher ups thought he was able to keep a tight lid on his powers, they let him out in the free world but under survellience. Little did they know, James's power had corrupted him.
Name: Matt Hargreave
Height: 6'2
Age: 28
Appearance: A muscular man with short black hair and red cybernetic eyes. Wears normal clothes when not on missions. When on a mission, wears whatever suits that mission.
Alignment: Neutral
Abilities: Has all of Adam Jensen's augmentations except better, a nano system, and excellent proficiency with a sniper rifle
Bio: A professional assassin/mercenary for hire. Doesn't care who the target is or why they're being targeted. Will never reveal who his clients are even under torture. Currently the leader of a PMC called the "Grey Wolves" based in a massive airship called the Daedalus.
Height: 6'2
Age: 28
Appearance: A muscular man with short black hair and red cybernetic eyes. Wears normal clothes when not on missions. When on a mission, wears whatever suits that mission.
Alignment: Neutral
Abilities: Has all of Adam Jensen's augmentations except better, a nano system, and excellent proficiency with a sniper rifle
Bio: A professional assassin/mercenary for hire. Doesn't care who the target is or why they're being targeted. Will never reveal who his clients are even under torture. Currently the leader of a PMC called the "Grey Wolves" based in a massive airship called the Daedalus.
zombiekiller1907
Name: Dylan Ishikawa
Age: 16
Gender: Male
Background: Dylan was born to a family of technopaths. As a child, he was trained to become a monster hunter. He now travels around the world, doing missions for different people.
Personality: He's your typical socially awkward teenager. He doesn't usually join fights when it's not needed, and he only uses his skills for self defense. He prefers to be a support character for his teammates.
Abilities:
Technopathy - He can control and modify any electronic device and data at his will. He can also convert matter into computer data, and the user will experience fatigue depending on the size of the object.
Intuitive Aptitude- He can learn and master almost anything easily. Using this for a long period of time can give him painful headaches and blurry vision
Weakness: Dylan is naive, and will trust people easily. He also tends to run away from his fights.
Age: 16
Gender: Male
Background: Dylan was born to a family of technopaths. As a child, he was trained to become a monster hunter. He now travels around the world, doing missions for different people.
Personality: He's your typical socially awkward teenager. He doesn't usually join fights when it's not needed, and he only uses his skills for self defense. He prefers to be a support character for his teammates.
Abilities:
Technopathy - He can control and modify any electronic device and data at his will. He can also convert matter into computer data, and the user will experience fatigue depending on the size of the object.
Intuitive Aptitude- He can learn and master almost anything easily. Using this for a long period of time can give him painful headaches and blurry vision
Weakness: Dylan is naive, and will trust people easily. He also tends to run away from his fights.
Name: Jackson "Sentinel" Pellman (name subject to change).
Age: 25
Race: Human
Origin: He was born In Sydney, Australia.
Title: Jack, Shadow or Pellman.
Clothing: Black body amour, skull balaclava.
Appearance: After the crash, his face was horribly sliced up. He has scars all over his face and, to hide them, wears a balaclava similar to that of Ghost's in MW2 and orange sunglasses.
Weapons: MKIII Stun grenades (SOU standard issue), Combat knife, assault rifle (M4 custom).
Powers: he is incredibly gifted with battlefield tactics and command, and can think and adapt effortlessly.
Weakness: He is deathly afraid of huntsman spiders.
Backstory: Born in Sydney, he joined the army at 18 alongside Chris and Java. He rose through the ranks and eventually moved to Perth, W.A. to join the SASR -- the Special Air Service Regiment -- the Aussie equivalent of SAS.
At 23 he was picked for the SOU and deployed in Brazil. During 2010 voodoo increased significantly in brazil and people were unwittingly letting monsters into the world. After a mission went wrong and he rescued all but 2 of his 6 man team, he was picked for command.
Age: 25
Race: Human
Origin: He was born In Sydney, Australia.
Title: Jack, Shadow or Pellman.
Clothing: Black body amour, skull balaclava.
Appearance: After the crash, his face was horribly sliced up. He has scars all over his face and, to hide them, wears a balaclava similar to that of Ghost's in MW2 and orange sunglasses.
Weapons: MKIII Stun grenades (SOU standard issue), Combat knife, assault rifle (M4 custom).
Powers: he is incredibly gifted with battlefield tactics and command, and can think and adapt effortlessly.
Weakness: He is deathly afraid of huntsman spiders.
Backstory: Born in Sydney, he joined the army at 18 alongside Chris and Java. He rose through the ranks and eventually moved to Perth, W.A. to join the SASR -- the Special Air Service Regiment -- the Aussie equivalent of SAS.
At 23 he was picked for the SOU and deployed in Brazil. During 2010 voodoo increased significantly in brazil and people were unwittingly letting monsters into the world. After a mission went wrong and he rescued all but 2 of his 6 man team, he was picked for command.
Name: Lilly "Tailgate" Baxter
Age: 19
Race: Human
Origin: She was born in Perth, W.A.
Title: Tailgate.
Clothing: Black body amour.
Appearance: Young, athletic and pretty with blonde hair tied back in a ponytail going just past her shoulders. It is rare to see her without a smile.
Weapons: MKIII Stun grenades (SOU standard issue), Combat knife, Sub machine gun (MP5)
Powers: She is one of the world's top pilots and can learn to fly almost anything without help.
Weakness: She's still only young and doesn't possess much combat training.
Backstory: Tailgate was born in Western Australia and attended flight school to become a fighter in the army. She was hand picked by SOU officials and immediately put into a Striker V-15. She eventually became Alpha unit's dedicated STALKER pilot.
Age: 19
Race: Human
Origin: She was born in Perth, W.A.
Title: Tailgate.
Clothing: Black body amour.
Appearance: Young, athletic and pretty with blonde hair tied back in a ponytail going just past her shoulders. It is rare to see her without a smile.
Weapons: MKIII Stun grenades (SOU standard issue), Combat knife, Sub machine gun (MP5)
Powers: She is one of the world's top pilots and can learn to fly almost anything without help.
Weakness: She's still only young and doesn't possess much combat training.
Backstory: Tailgate was born in Western Australia and attended flight school to become a fighter in the army. She was hand picked by SOU officials and immediately put into a Striker V-15. She eventually became Alpha unit's dedicated STALKER pilot.
Name: Ba'erth Ne'kattolathis
Age: 250 in time, 23 in age.
Race: Human
Origin: From the lower material plane.
Title: Ba'erth
Clothing: Leather armour, hooded cloak.
Appearance: Horribly scarred on his face with golden eyes and hair. Strong.
Weapons: Dual scimitars (darkbane and biter. Darkbane glows golden, biter glows blue). Beacon -- a bow that fires golden, sizzling arrows.
Powers: He can use magic to destroy dark ones and use wards to protect people from evil. His arrows also have some magic.
Backstory: Ba'erth was raised in the mage's tower where he doesn't age and is sent out to deal with evil. He has done this for 250 years, accumulating 23 years of age over the time.
Age: 250 in time, 23 in age.
Race: Human
Origin: From the lower material plane.
Title: Ba'erth
Clothing: Leather armour, hooded cloak.
Appearance: Horribly scarred on his face with golden eyes and hair. Strong.
Weapons: Dual scimitars (darkbane and biter. Darkbane glows golden, biter glows blue). Beacon -- a bow that fires golden, sizzling arrows.
Powers: He can use magic to destroy dark ones and use wards to protect people from evil. His arrows also have some magic.
Backstory: Ba'erth was raised in the mage's tower where he doesn't age and is sent out to deal with evil. He has done this for 250 years, accumulating 23 years of age over the time.
Name: Markus DeLange
Age: 22
Race: Human
Origin: DeLange Mansion, Australia.
Title: Markus
Clothing: Leather armour vest, coat, pants. Dressed somewhere between gentleman and ranger.
Appearance: Young, wise, determined. Brown hair, blue eyes, white skin.
Weapons: 2 ornate revolvers and Ceremonial Werewolf's blade given to him by the Silverpaw clan.
Revolvers: http://peashooter85.tumblr.com/image/33403985982
Powers: Magic.
Weakness: He is very well known among certain circles of beings. Probably a little too tangled up with ancient evils and the like.
Backstory: Born and raised in the luxurious DeLange estate mansion, Markus trained to be a 'hunter', a man or woman who hunts down and subsequently 'deals with' supernatural entities. Markus is very well read, as is the norm with hunters, and knows all of the known beings and entities who claim godhood. Many of these beings are aliens worshipped as gods by cultists, and many more are demons masquerading as gods. Some are openly evil, some hide behind lies of benevolence.
At a young age it was discovered that Markus had an affinity with the magical arts and was well trained by the grandmaster of the order himself. As a result, he is able to use magic, both straight magic and channelled magic.
He was one of the prominent figures of the secret vampire civil war of 2012 and as such has a very good reputation among the Nightwalker clan and a very bad one with the Bloodmaster clan.
The DeLange family is currently working with circles of werewolves to improve their ssituation and hopefully cure them, but Lycan purists take offence to members of their species wanting to leave and, as such, actively seek trouble with the Society.
Age: 22
Race: Human
Origin: DeLange Mansion, Australia.
Title: Markus
Clothing: Leather armour vest, coat, pants. Dressed somewhere between gentleman and ranger.
Appearance: Young, wise, determined. Brown hair, blue eyes, white skin.
Weapons: 2 ornate revolvers and Ceremonial Werewolf's blade given to him by the Silverpaw clan.
Revolvers: http://peashooter85.tumblr.com/image/33403985982

Powers: Magic.
Weakness: He is very well known among certain circles of beings. Probably a little too tangled up with ancient evils and the like.
Backstory: Born and raised in the luxurious DeLange estate mansion, Markus trained to be a 'hunter', a man or woman who hunts down and subsequently 'deals with' supernatural entities. Markus is very well read, as is the norm with hunters, and knows all of the known beings and entities who claim godhood. Many of these beings are aliens worshipped as gods by cultists, and many more are demons masquerading as gods. Some are openly evil, some hide behind lies of benevolence.
At a young age it was discovered that Markus had an affinity with the magical arts and was well trained by the grandmaster of the order himself. As a result, he is able to use magic, both straight magic and channelled magic.
He was one of the prominent figures of the secret vampire civil war of 2012 and as such has a very good reputation among the Nightwalker clan and a very bad one with the Bloodmaster clan.
The DeLange family is currently working with circles of werewolves to improve their ssituation and hopefully cure them, but Lycan purists take offence to members of their species wanting to leave and, as such, actively seek trouble with the Society.
Rose WhiteCloak
Name: Rose WhiteCloak
Age: 26
Race: Human
Origin: She was born in the city of New York, the place she considered home.
Title: She finds the names "Rose" and "The White Rose" acceptable.
Clothing: She has a slight obsession with the color white. She wears a white frilled skirt, white blouse, white sneakers but a red scarf. She'll soon realise that white is not the most appropriate color during the events she will encounter.
Appearance: People consider her exceptionally beautiful. She has ice blue eyes, long brown hair and a flawless face.
Weapons: She carries an industrial strength axe and a paintball gun.
Powers: She's telekenetic. She has yet to refine this ability and can barely lift a small glass.
Weakness: She's afraid of many things. Monsters, horrifying scenes of cruelty and she has a severe fear of heights.
Backstory: She was born in the city of New York, the place she considered home. He was an only child so naturally, her parents focused their time and effort on allowing Rose to reach her maximum potential. The pressure became intense and began feeling suffocated. One day she had a mental breakdown. She was admitted for therapy but it made little difference. She was sent to live with her grandparents in California but on the bus ride there, it crashed. When she awoke she was in an abandoned hospital. She discovered she could move small items without touching them and left the hospital.
Age: 26
Race: Human
Origin: She was born in the city of New York, the place she considered home.
Title: She finds the names "Rose" and "The White Rose" acceptable.
Clothing: She has a slight obsession with the color white. She wears a white frilled skirt, white blouse, white sneakers but a red scarf. She'll soon realise that white is not the most appropriate color during the events she will encounter.
Appearance: People consider her exceptionally beautiful. She has ice blue eyes, long brown hair and a flawless face.
Weapons: She carries an industrial strength axe and a paintball gun.
Powers: She's telekenetic. She has yet to refine this ability and can barely lift a small glass.
Weakness: She's afraid of many things. Monsters, horrifying scenes of cruelty and she has a severe fear of heights.
Backstory: She was born in the city of New York, the place she considered home. He was an only child so naturally, her parents focused their time and effort on allowing Rose to reach her maximum potential. The pressure became intense and began feeling suffocated. One day she had a mental breakdown. She was admitted for therapy but it made little difference. She was sent to live with her grandparents in California but on the bus ride there, it crashed. When she awoke she was in an abandoned hospital. She discovered she could move small items without touching them and left the hospital.
Kalastryn
Name Kalastryn.
Hero.
Gender: female.
Race: tiefling.
age: 27
origin: eberron/dungeons and dragons
strengths
+very good with fire magic
+can use spells that target the mind
+very resistant to fire
weaknesses
-due to focusing very heavily on fire magic, she is terrible with ice or water magic.
-she isn't evil by morality, but is what would normally be an evil creature, and people, especially religious types... tend to interlink the two.
-she has the crimson curse, which means if she doesn't wear something red at all times, she bleeds out from multiple parts of her body until she dies, or changes into something that fits the bill.
spells
fireball - standard explosive ball of fire
scorching rays - fires three beams of extreme heat at a time
phantasmal paralysis - uses the enemy's biggest fear to make them tremble in fear, unable to act for a short amount of time. does not work if the target has a strong enough will.
sunburst - a half fire, half light spell that is okay against anyone, but does very heavy damage against dark creatures (undead, demons, etc.)
bull's strength - targets an ally and increases their general strength for 2 minutes.
and finally
stoneskin - turns the targets skin into mobile stone, making them heavier, and a little slower. but able to move fairly well. the benefit to being made of stone is that you don't feel as much pain as normal, and become harder to injure. only lasts 1 minute.
clothing: a red robe, pretty simple.
appearance: normally would look human, except for a devilish tail and curled horns beside her scalp.
weapons: uses a variety of spells dealing with fire, and sometimes mental effects.
backstory: lived on eberron, a realm where many different dimensions such as Shavarath, the hell of their world, and Lamannia often fought for power, since each plane had areas in that world where they could fully manifest and wreak havoc. This world, after many a millennium, ceased to exist. she escaped the fate of falling with it by teleporting herself to the plane of Fernia, the very embodiment of fire, and everything that burns. there, she took her knowledge of magic further before eventually looking to teleport to any other survivors if there were any, using a scroll that was half burnt, and poorly written to perform the task. she then found herself thudding to the deck of the airship Rising Dawn, and her story continues there...
Hero.
Gender: female.
Race: tiefling.
age: 27
origin: eberron/dungeons and dragons
strengths
+very good with fire magic
+can use spells that target the mind
+very resistant to fire
weaknesses
-due to focusing very heavily on fire magic, she is terrible with ice or water magic.
-she isn't evil by morality, but is what would normally be an evil creature, and people, especially religious types... tend to interlink the two.
-she has the crimson curse, which means if she doesn't wear something red at all times, she bleeds out from multiple parts of her body until she dies, or changes into something that fits the bill.
spells
fireball - standard explosive ball of fire
scorching rays - fires three beams of extreme heat at a time
phantasmal paralysis - uses the enemy's biggest fear to make them tremble in fear, unable to act for a short amount of time. does not work if the target has a strong enough will.
sunburst - a half fire, half light spell that is okay against anyone, but does very heavy damage against dark creatures (undead, demons, etc.)
bull's strength - targets an ally and increases their general strength for 2 minutes.
and finally
stoneskin - turns the targets skin into mobile stone, making them heavier, and a little slower. but able to move fairly well. the benefit to being made of stone is that you don't feel as much pain as normal, and become harder to injure. only lasts 1 minute.
clothing: a red robe, pretty simple.
appearance: normally would look human, except for a devilish tail and curled horns beside her scalp.
weapons: uses a variety of spells dealing with fire, and sometimes mental effects.
backstory: lived on eberron, a realm where many different dimensions such as Shavarath, the hell of their world, and Lamannia often fought for power, since each plane had areas in that world where they could fully manifest and wreak havoc. This world, after many a millennium, ceased to exist. she escaped the fate of falling with it by teleporting herself to the plane of Fernia, the very embodiment of fire, and everything that burns. there, she took her knowledge of magic further before eventually looking to teleport to any other survivors if there were any, using a scroll that was half burnt, and poorly written to perform the task. she then found herself thudding to the deck of the airship Rising Dawn, and her story continues there...