Although, people should keep their posts simple, so as not to make the thread a mess. ;Dlacktheknack said:Man, this gets WAY more interesting when more people enter the think-tank!
Although, people should keep their posts simple, so as not to make the thread a mess. ;Dlacktheknack said:Man, this gets WAY more interesting when more people enter the think-tank!
If someone beats us to it, I will s**t bricks. >.<lacktheknack said:Four turns.Eumersian said:-Keep Stonehenge on! It's got to be close to done, right?
Messy threads are fun! Personally, I like people giving me a tactical idea-dump, it helps me figure out what to do.Eumersian said:Although, people should keep their posts simple, so as not to make the thread a mess. ;Dlacktheknack said:Man, this gets WAY more interesting when more people enter the think-tank!
So will I.Eumersian said:If someone beats us to it, I will s**t bricks. >.<lacktheknack said:Four turns.Eumersian said:-Keep Stonehenge on! It's got to be close to done, right?
Also if you're about to lose a luxury via barbarian raiding, immediately sell it off to the civ you dislike the most. (This might become the case at some point for the gold we have mined, it's attracting barbs like a bug zapper).lacktheknack said:Your input will be used towards the next turn. Good insight.
Man, this gets WAY more interesting when more people enter the think-tank!
Sorry about that.....[small]I had a lot to say <.<[/small]Eumersian said:Although, people should keep their posts simple, so as not to make the thread a mess. ;D
Doesn't bother me. Maybe put it in spoiler tags next time. The thread already stretches really long due to the images.Bohemian Waltz said:Sorry about that.....[small]I had a lot to say <.<[/small]Eumersian said:Although, people should keep their posts simple, so as not to make the thread a mess. ;D
It's fine. We need big picture people anyways!Mr Thin said:PS: I hope you don't plan on putting that much thought into all your advice, or I'll become totally outclassed.
Noted. I probably won't write to that level of depth into my future advice, but likely that level of thought. With the exception being this post particularly because of the motion to build a mostly pointless trade route.Mr Thin said:Doesn't bother me. Maybe put it in spoiler tags next time. The thread already stretches really long due to the images.
PS: I hope you don't plan on putting that much thought into all your advice, or I'll become totally outclassed.
I'm pretty sure happiness is empire wide in Civ 5 in contrast to the previous installments. I expected it to drop to 2 happiness once gold got plundered, but I guess I missed something.Mr Thin said:How the hell did Osininka go from having 7 happiness to having 3? Surely our people don't love gold THAT much.
*Hits google*Bohemian Waltz said:According to my knowledge:
Trade routes are Domestic so you gain nothing from networking to city states aside from better influence. The formula for trade route pay off is something along the lines of [(city population * 1.1) + (capital population * .15) - 1] for each city connected to the capital, not including the capital.
Roads cost 1 gold per tile/per turn in maintenance once you build them. A trade route to Osinnka is only profitable (currently) if you build less than 3 roads. Without invading Geneva you'll need at least 7 to 11+ roads built. Meaning that the trade route to Osinnka is going to cost you money until the city hits above population 6 and your capital is at or above population 8 and it will take many more turns to offset the cost of investment(approx100-200) turns). This can probably be mitigated by connecting your next city as well, but frankly that costs road maintenance and the whole bit starts over again.
The Iroquois forest/jungle as roads ability only counts towards forests in their territory or 'friendly' territory (ie city states that are your ally/friends I forget which or civs friendly enough to have open borders.)
Keep in mind that as the Iroquois functionally buying a tile that contains forest or jungle counts as a road, so practically if a tile costs 50gold then after 50 turns it's paid for it's cost in road maintenance and each turn there-after allocates one less gold that you'd need to pay for creating giant bonus in gold per turn down the line. The best strategy being to let your borders naturally expand via culture and buy up a lot of tiles all at once to complete the trade route.
Since you're already not too invested I'd cut my losses and use my workers for something more productive. Building trading posts to offset the gold lost from the roads would be a better use of their time. And plan to take Geneva at the earliest opportunity as you can with a minimum of 5 roads plus buying tiles in forest complete a trade route for 3 cities in that area at a minimal cost that will actually start earning you income rather than depleting it. With the right tile buys and calculating for growth of cities, road maintenance, and taking Geneva will net you a around 6+ gold per turn initially and more after city growth with the investment on the trade route paid off in under 25-30 turns. Not bad; otherwise your trade route is going to cost you tons of gold and won't even pay for itself until well after the medieval era if at all.
Another strange thingy explained! I feel my brain fizzing and expanding, like a dry sponge dropped in a pool of Pepsi.I'm pretty sure happiness is empire wide in Civ 5 in contrast to the previous installments. I expected it to drop to 2 happiness once gold got plundered, but I guess I missed something.Mr Thin said:How the hell did Osininka go from having 7 happiness to having 3? Surely our people don't love gold THAT much.
It's actually a lot of fun when you raze a bunch of cities and the AI still has to pay the gold upkeep for all the roads built.Mr Thin said:*Hits google*Bohemian Waltz said:According to my knowledge:
Trade routes are Domestic so you gain nothing from networking to city states aside from better influence. The formula for trade route pay off is something along the lines of [(city population * 1.1) + (capital population * .15) - 1] for each city connected to the capital, not including the capital.
Roads cost 1 gold per tile/per turn in maintenance once you build them. A trade route to Osinnka is only profitable (currently) if you build less than 3 roads. Without invading Geneva you'll need at least 7 to 11+ roads built. Meaning that the trade route to Osinnka is going to cost you money until the city hits above population 6 and your capital is at or above population 8 and it will take many more turns to offset the cost of investment(approx100-200) turns). This can probably be mitigated by connecting your next city as well, but frankly that costs road maintenance and the whole bit starts over again.
The Iroquois forest/jungle as roads ability only counts towards forests in their territory or 'friendly' territory (ie city states that are your ally/friends I forget which or civs friendly enough to have open borders.)
Keep in mind that as the Iroquois functionally buying a tile that contains forest or jungle counts as a road, so practically if a tile costs 50gold then after 50 turns it's paid for it's cost in road maintenance and each turn there-after allocates one less gold that you'd need to pay for creating giant bonus in gold per turn down the line. The best strategy being to let your borders naturally expand via culture and buy up a lot of tiles all at once to complete the trade route.
Since you're already not too invested I'd cut my losses and use my workers for something more productive. Building trading posts to offset the gold lost from the roads would be a better use of their time. And plan to take Geneva at the earliest opportunity as you can with a minimum of 5 roads plus buying tiles in forest complete a trade route for 3 cities in that area at a minimal cost that will actually start earning you income rather than depleting it. With the right tile buys and calculating for growth of cities, road maintenance, and taking Geneva will net you a around 6+ gold per turn initially and more after city growth with the investment on the trade route paid off in under 25-30 turns. Not bad; otherwise your trade route is going to cost you tons of gold and won't even pay for itself until well after the medieval era if at all.
*looks up roads in Civ V*
Oooooh, this is totally different to Civ IV. Awesome! I am so tired of seeing roads everywhere in my games.
OK then, I shall amend my yellow brick road suggestion to something less fiscally pitiable.
The benefit to warriors would be that once iron working is done the Iroquois can upgrade it for their special unit the Mohawk Warrior. A swordsman who doesn't need a source of iron and gets a 25%+ bonus for fighting in forests(which there are a lot of). The production time is smaller and for an investment in gold(which we have a lot of) you can get a strength 11 unit or strength 13.75 unit while fighting in forests. Compared to the Archers strength 6 at range 4 in melee.Doc Gnosis said:Preparing warriors in the third settlement wouldn't be as important on account of it being sandwiched between a city state and Osininka......In case you are wanting to erase the encampment, archers would be better suited instead of warriors; they're just as powerful pound for pound, and can have an increased range one can work with.
They're probably talking about the barb camp to the south that's blocking the ruins, you also get their city-state bonus/gold from the barb camp/random bonus from discovering the ruins. Cultural city-states give out a significantly awesome extra per culture bonus if you're above friendly with them; they're influence degrades over time though so it will only last for about 20-30 turns.Mr Thin said:How about we destroy the barbarian camp for Geneva, getting their reward (whatever that is), and then destroy them? Best of both worlds!
We could use them to make chariot archers, but with all the rough terrain their major benefit is pretty much wasted. Otherwise horsemen would be the choice to use you horses resource, but the tech required costs the same in science as iron working so even if we we researched horseback riding as soon as iron working is done it would still eat up 15-20 turns of that deal.lacktheknack said:The best I could get out of Elizabeth was handing over our horses for 150 gold. Hopefully we won't need horses for thirty turns.