The whole perks system has been changed around, so stopping power now must be chosen instead of some other useful perk.Lukeydoodly said:I like how they kept Stopping Power, but removed Juggernaut.
Nice one listening to the whiners IW, you fucktards. You can't just have one of them, remove them both or keep them both.
People are still using Martyrdom? I honestly thought those that got to Lvl 27, I think, wouldn't bother with it.miracleofsound said:The whole perks system has been changed around, so stopping power now must be chosen instead of some other useful perk.Lukeydoodly said:I like how they kept Stopping Power, but removed Juggernaut.
Nice one listening to the whiners IW, you fucktards. You can't just have one of them, remove them both or keep them both.
Also, Juggernaut is still there as a crutch when you die three times.
Juggernaut was more powerful than stopping power in COD4 because it also protected against explosives and falling damage.
I'm more pissed off that they kept Martyrdom in.
Yeah it's a deathstreak but I've been killed by it more times than I would like already. Stupid cheap perk.
Yes. They are awesome. My friend and I played them on veteran and the most annoying parts were the snowmobile levels.Red|Zombie said:Has anyone tried the Co-Op Spec Ops missions? My housemate and I are playing them through on Veteran and having an absolute blast!
Yeah, but we also thought that in COD4 the gold star tenth prestigers wouldn't bother with it too...but they sure did.sasquatch99 said:People are still using Martyrdom? I honestly thought those that got to Lvl 27, I think, wouldn't bother with it.miracleofsound said:The whole perks system has been changed around, so stopping power now must be chosen instead of some other useful perk.Lukeydoodly said:I like how they kept Stopping Power, but removed Juggernaut.
Nice one listening to the whiners IW, you fucktards. You can't just have one of them, remove them both or keep them both.
Also, Juggernaut is still there as a crutch when you die three times.
Juggernaut was more powerful than stopping power in COD4 because it also protected against explosives and falling damage.
I'm more pissed off that they kept Martyrdom in.
Yeah it's a deathstreak but I've been killed by it more times than I would like already. Stupid cheap perk.
The holographic is an EOTech sight with a crosshair reticle while the red dot sight is a different model [not sure which] with a simpler dot reticle.miracleofsound said:Has anyone notcied a difference between the Red Dot Sight and Holographic?
The only one I can see is that the holographic obscures your view more.
Hmm you make a good point.miracleofsound said:The whole perks system has been changed around, so stopping power now must be chosen instead of some other useful perk.Lukeydoodly said:I like how they kept Stopping Power, but removed Juggernaut.
Nice one listening to the whiners IW, you fucktards. You can't just have one of them, remove them both or keep them both.
Also, Juggernaut is still there as a crutch when you die three times.
Juggernaut was more powerful than stopping power in COD4 because it also protected against explosives and falling damage.
I'm more pissed off that they kept Martyrdom in.
Yeah it's a deathstreak but I've been killed by it more times than I would like already. Stupid cheap perk.
It's the traditional movie plot device of simply showing the villian doing a deplorable thing [massacre, rape, evicting poor tenants into the rain, etc] as opposed to characterising him as a deplorable person which requires more effort on the part of the script. Makarov is bad because he does bad things, andbatterj2 said:So you've just killed a lot of innocent (albeit virtual) people for no reason nor justification as a player.
You've never thrown hand grenades off an overpass in GTA just to see how far cars can drive before they explode? Never eaten a civilian in Prototype for no reason other than that you could?batterj2 said:I cannot believe that there are people who enjoy shooting people for the sake of it, even in a game.
superbleeder12 said:anyone else notice glaring plot holes and plot devices that didn't make much sense in campaign?
Overall a fun campaign, lots of memorable moments, obvious cliffhanger for MW3.
What I meant was, is there any gameplay difference? I heard on another forum that the sticky aim is stronger on the holographic sight, but not sure if that's true or not.Evil Tim said:The holographic is an EOTech sight with a crosshair reticle while the red dot sight is a different model [not sure which] with a simpler dot reticle.miracleofsound said:Has anyone notcied a difference between the Red Dot Sight and Holographic?
The only one I can see is that the holographic obscures your view more.
Yeah, it seems that way to me too. I have one class with Cold Blooded instead, and it seems to need to take 5 or 6 SCAR H bullets to bring people down, as opposed to 2 or 3 with SP.Lukeydoodly said:Hmm you make a good point.miracleofsound said:The whole perks system has been changed around, so stopping power now must be chosen instead of some other useful perk.Lukeydoodly said:I like how they kept Stopping Power, but removed Juggernaut.
Nice one listening to the whiners IW, you fucktards. You can't just have one of them, remove them both or keep them both.
Also, Juggernaut is still there as a crutch when you die three times.
Juggernaut was more powerful than stopping power in COD4 because it also protected against explosives and falling damage.
I'm more pissed off that they kept Martyrdom in.
Yeah it's a deathstreak but I've been killed by it more times than I would like already. Stupid cheap perk.
It still seems like Stopping Power is the best choice out of the selection though, ah well.
No way. Either Cold-blooded or Hardline are better perks. You might die a little more in an even man on man fight but with Cold-blooded you rarely get taken down from Predator Missiles, an AC-130 etc or those Thermal bastards who pick you off even though they shouldn't be able to see you and you can't see them. You die a whole lot less and it's also very good for sneaking up on people and stop them from being able to sneak up on you. Hardline makes a big difference in getting those kill streaks as I always seem to be one short. More kill streaks means more things helping you get kills. You might die a bit more, maybe, but you'll get a whole lot more kills. It isn't that hard to kill someone without SP anyway. Short controlled bursts, good aiming and a play style so that you are the first one to fire makes you dominate the match.Lukeydoodly said:It still seems like Stopping Power is the best choice out of the selection though, ah well.
Is this News report real ??scotth266 said:I already posted this in the News thread about it, but I have found footage of the Fox & Friends debate on Youtube. For those interested:
It's actually WORSE than the Mass Effect video: at least there they had a knowledgable person representing the gaming industry.
Glad to see this topic getting solidified into another mega-thread.
While I too am conflicted over the scene, I disagree that it does nothing for the plot:batterj2 said:*This post is about the single player campaign and therefore contains a spoiler (but if we're discussing the game I guess that doesn't matter because you've already seen it!)*
For the first time in nearly 20 years of following the industry (i.e. playing) I think I'm going to side on the moral critics with respect to the airport scene.
I thoroughly enjoy violent games and like everyone else am frustrated when these bogus "its turned my child into terrorist" claims and the argument doesn't need repeating.
However...
The airport scene I think is very questionable. Violence in games (and film for that matter) is often used to justify a setting/motive for a particular character. Dictators mow down protestors, terrorists kill innocents to spread terror etc. Even the main heroes/heroines (the ones we cheer for) have been violent in certain situations but that last part only works when the ends justify the means (thats another discussion entirely).
The build up to this scene leads you to believe that you are undercover and therefore will be required to do things that are morally wrong in order to maintain your cover. Fair enough. When you finish that level however you die - without any justification for your actions. It doesn't even add anything to the plot. So you've just killed a lot of innocent (albeit virtual) people for no reason nor justification as a player. Had the character in the game then gone on to find some useful intelligence or removed a key player or prevented a nuclear bomb going off, this would be forgiven.
I cannot believe that there are people who enjoy shooting people for the sake of it, even in a game. Are people so pathetic as to buy a game to shoot aimlessly for hours on end, not allowing themselves to be immersed in the game itself and therefore be thrilled and entertained? I'm a PC gamer so maybe its a console thing that I don't understand but I think they went too far on this one.