The final boss is never the hardest boss, is it?

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Normalgamer

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MikailCaboose said:
Well, Paper Mario and its sequel disagree. The final Bowser and the Shadow Queen were quite difficult.
Paper mario 2 would like to have a word with you, they were hard, sure, but Paper mario 2 had the secret 100th floor skeletal dragon boss, and the Shadow queen is cake compared to him.
 

Ruzinus

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I'd say that in most JRPGs the final boss is the hardest non-optional boss unless you just go crazy on the leveling before the final dungeon. Bosses meant to be insane challenges will of course ultimately sit as harder than the main boss.

Personally I'd say it's more interesting to talk about RPGs where there was a storyline boss that is legitimately harder than the end boss.
 

Thick

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This is a really old game, but Silent Bomber on the PS1 had a final boss that was very much harder than the rest of the game. Off the top of my head, I can't remember if I ever beat him.

There weren't any optional bosses, so it makes sense that the final boss would be the hardest.
 

redboyjazz

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It works both ways, in KOTOR I and II Malak and Kreia were really hard, but in the Zelda games Ganon has always been easy. Except in the first Zelda game lol
 

Therumancer

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When I look at "Final bosses that were the hardest thing in the game" I tend to look at fighting game story modes. While there are exeception fighting game final bosses tend to be some of the hardest things out there. "Mildred Avalon" is my personal bane in this regard (from the game Arcana Heart), however pretty much every SNK fighting game ever has one of these. "Seth" from Street Fighter IV gave a lot of people a hard time, and then of course we have "Alpha" at the end of "Dead Or Alive 4".

In an RPG that's actually an RPG the difficulty of the final boss is dependant on your character's abillities, and that is the way it's supposed to be. If you build up and prepare enough they can be ridiculously easy, while in comparison fighting them at the minimum level where it's theoretically possible can be mind bendingly hard.
 

MikailCaboose

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Normalgamer said:
MikailCaboose said:
Well, Paper Mario and its sequel disagree. The final Bowser and the Shadow Queen were quite difficult.
Paper mario 2 would like to have a word with you, they were hard, sure, but Paper mario 2 had the secret 100th floor skeletal dragon boss, and the Shadow queen is cake compared to him.
Oh, yeah. I forgot 'bout Bone Tail. Then I'll just go with the argument that the Shadow Queen was at least still difficult, compared to a lot of games where the final boss is still piss-easy.
 

sketch_zeppelin

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I don't count RPG's because they offten purposely put in bonus bosses in them that are harder than the last bosses.

as for games that have hard last bosses...The new castlevania game for download on the 360 and ps3. Dracula really is the hardest of the bosses.
 

Vestsao

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I think you may be guilty of confirmation bias where you're "counting the hits, but not the misses." Out of all the games which have a difficulty curve where boss fights appear to be getting easier and easier, or their difficulty is arbitrary (Demon's Souls for example, Flamelurker is excruciatingly difficult without mages, but final boss is easy). There's many, many more which have a gradually increasing difficulty curve for boss fights.

The Original Mario for example, Bowser on the final castle is very hard with the hammers, fireballs, fire-breath, etc, etc,. Or Dragon Age: Origins, the difficult of boss fights varied on which order you tackled the various treaties but the final encounter with the Arch is hard.
 

awsome117

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Golden Sun had a tough last boss and so did Golden Sun 2 (that dragon was nasty) but they had a few extra bosses in there and one was so tough, I had to use all my summons on him within the first couple of turns just to beat him.
 

MikailCaboose

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NBSRDan said:
Ancient Domains of Mystery
Banjo-Kazooie
Castle Crashers
Dead Rising
Donkey Kong Country
Gears of War
God of War
Golden Sun
Guitar Hero 3
Halo 2
Mario & Luigi: Superstar Saga
Ratchet & Clank
Super Mario World
Super Smash Bros.

Oh yeah, those bosses are SOOOO easy.
Banjo-Tooie demands attention here. The HAG-1 gave more trouble than anything else on the N64 at that time.
 

traineesword

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Trivun said:
That said, the true Final Boss, Braska's Final Aeon, is actually an extremely tough fight and is definitely the hardest boss of the game, excluding optional bosses like the Weapons or Penance or the Dark Aeons.
well thats just pretty much saying "no, the final boss is the hardest boss... excluding all the other bosses harder than it".
The rest of your post, however, did make sense and i do agree with it. Stupid auto-life. Oh, but Braska's final aeon, i owned its ass in 3 hits first time i fought it. Its because after entering Sin, i got stuck against the final Seymour Guado battle (he totally owned me both tries, i barely got an attack in). so off i went to the Omega ruins to train. I found that if i stayed pretty much just next to the save point, i could train there and just hope for the love of god to prevent a Mega Malboro appearing if i hadn't saved for a while. then I found the monster's in there to be pretty do-able... so i went further into the Omega ruins. before i knew it, i'd done the Omega ruins and remembered the reason i went there in the first place. So off i went back inside Sin and completed the game barely breaking a sweat.
(oh, Mininum number of attacks for killing Braska's final Aeon is 3. even with damage limit break, you just get a new limit of 99,999. So the first attack beats the aeons first form, and the second form has 120,000 HP (or around that), so you have to have 2 attacks).

sorry, got a bit carried away with that story there... i hope you read it an enjoyed it, otherwise it was all for naught.

and on most RPG style games, the "final boss" is never the hardest. there are probably exceptions, but none i can currently think of. Golden Sun, Crisis Core, Kingdom Hearts, Megaman Network transmission... all of those games/series have a large selection of bosses that are much harder than the actual final boss. heck, i swear Crisis core has some really hard optional missions which have random encounter enemies as strong as the final boss.
 

traineesword

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awsome117 said:
Golden Sun had a tough last boss and so did Golden Sun 2 (that dragon was nasty) but they had a few extra bosses in there and one was so tough, I had to use all my summons on him within the first couple of turns just to beat him.
i swear that doesn't work... i've beaten both Golden sun 1 and Golden sun 2 practically 100% (theres nothing to gauge it on, but i have beaten all the bosses and gotten all the Djinn), and i remember Dullahan... heck, even deadbeard, having so much health that it took me more than half an hour to beat them, with characters at level 99. i just don't see how you could beat them by only using summons, as using Summons reset your Djinn and thus weaken your characters... sorry for calling you out like that, but i just believe that you are exaggerating.
 

thedeathscythe

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In an unbalanced game, the developers won't compensate the later bosses for the fact that the player has 1. Gotten better at the game, and 2. His character has improved throughout the game. Sure, they'll play test it and stuff, but sometimes you have X power that is so broken when used the right way that when you faced the previous, easier boss, you actually had a more difficult time.

IMO, one example is Bioshock. I loved the game, but if you get good enough and upgrade key points, the game will get easier as you advance. If it's your first time, like my first time, it will remain static, but when you realize how powerful the electric plasmid is and how useful the wrench really is (especially on harder difficulties), the game can become a cake walk, composed of the ol' 1-2 punch (lighting-wrench).
 

IamSofaKingRaw

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Daaaah Whoosh said:
I actually have a list of games that I never beat because the final boss was so hard. Among them are The Force Unleashed, Rayman 3, and Kingdom Hearts 2. I also never beat Jak 2, but that's just because I'm not good at whack-a-mole.
However, in games like Halo and Gears of War, the final bosses seem to be getting easier every time. I can only assume that such a trend is happening in other games as well.
TFU if youre talking about Darth Vader not the Emperor then I feel you. On Sith Master it is impossible.He just grabs you and whips you around the room until you die. The Emperor was shit on all difficulties.
 

awsome117

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riottrio said:
awsome117 said:
Golden Sun had a tough last boss and so did Golden Sun 2 (that dragon was nasty) but they had a few extra bosses in there and one was so tough, I had to use all my summons on him within the first couple of turns just to beat him.
i swear that doesn't work... i've beaten both Golden sun 1 and Golden sun 2 practically 100% (theres nothing to gauge it on, but i have beaten all the bosses and gotten all the Djinn), and i remember Dullahan... heck, even deadbeard, having so much health that it took me more than half an hour to beat them, with characters at level 99. i just don't see how you could beat them by only using summons, as using Summons reset your Djinn and thus weaken your characters... sorry for calling you out like that, but i just believe that you are exaggerating.
Only the way to 99!? Damn dude, I don't even think I came that close to those levels lol. And trust me, it works. After ten failed attempts at facing him, and losing terribly, I looked at my Golden Sun guild (for both games) and that was the best strat. It's a realll long shot as your characters all have to summon their level 4 summons, with both parties. You're have to sacrifice your first party and hopefully your second amount of summons will kill him.

trust me, it really works.