The Final Fantasy VII Remake is a Fantasy

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Seatownstriker

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May 19, 2010
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Get over it, its not going to be remade anytime soon. I'm sure its an awesome game, but a remake would probably piss more people off than it would make happy.
 

Grampy_bone

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Mar 12, 2008
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Of course a big, modern, full 3D, HD remake with player-controlled cameras, high-poly motion-caped models with facial animations etc. would be difficult and expensive. But who says the remake would need those things? Why does no one consider a middle ground along the lines of the FF4 DS remake? Just take the original game, same proportions, same level design, same view angle; and recreate it in decent-looking 3D. No more difficult and expensive than any other game.

The only problem is the idea that ever game on the HD consoles *must* be a graphically advanced big-budget monstrosity or the players will snub it. Solution? Make it for the Wii! :D
 

RobfromtheGulag

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May 18, 2010
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I can't disagree with Shamus because I imagine production for games nowadays is terribly expensive. It makes sense too, seeing as games have changed gaming into being normal rather than a closet hobby.

I would contend however that with the focus on technology and graphics, be it customer driven or developer driven (or more likely a vicious circle), it will be awhile, if ever, before games as epic as Final Fantasy 7 come around again. Creating an entire fantasy world is serious business and it doesn't seem we're at a point to realize it.

Oh, and on the technology focus; putting story (and sometimes gameplay) 2nd to graphics is a bad habit companies are getting into a habit of.
 

Atmos Duality

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Mar 3, 2010
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You can hate Square Enix for leaving fans hanging. Maybe they'll be crazy enough to attempt it someday. But do not imagine that because they have some old 8-bit music and fifteen year old PSOne source code sitting around that they have some sort of jump-start on the project.
First things first: No FF7 Remake.
None. Zero. Zip. It would accomplish nothing but what all of these franchise reboots have done; destroy the original work in comparison.
They would have to include all of that horrid bullshit nonsense from the compendium since it's apparently canon. Nearly all of the new plot related stuff is mythic in how bad it is.

So...Squeenix.
Yeah, I can respect their decision to not do a remake of FF7.
I just find it ironic that they resell and repackage so many of their games, but that's the golden goose they refuse to touch.

Whatever. It's not like anything Squeenix has made in the last 8 years has been particularly innovative or refreshing.
Can't wait for the next flop in the Series That Should Have Died Years Ago, Squeenix.
What will it be next time? A nancy ass boy with the power to draw energy from shiny rocks teaming up with a loser in a kangaroo suit to save the world from Emperor Politician?
 

RhombusHatesYou

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Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
Firia said:
(I'm hopeful that SOMEONE will develop a library of mo-cap development assests that can be purchased at a fraction of the cost of mo-cap development itself, so that it can be applied to gaming assets and help cut cost/time. Tell me that's not a good idea. I'd be surprised if I was the first person with that idea.)
Why bother? For background/walk on characters, just use stock mo-cap files.

And if MoCap is out of your budget for more important character animation, used the dozen or so other methods (all much more time consuming and skill demanding from your animators) instead.
 

BlueHighwind

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Jan 24, 2010
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I've said it before, and I'll say it again if I need to: Square Enix has crippled itself with its own top-of-the-line technology. Its amazing really. The obsessive, nigh-pathological need to make every single detail of the game as needlessly maddeningly beautiful as possible with the greatest graphical power available is an impressive feat, but it doesn't make a good game. I played FFVII ten years after it first came out, when its graphics had aged so badly that they are more laughable than convincing. But even so, the game, the story, the music, the emotion of the game was better than FFX - which had a billion times the graphical power. FFVI and Chrono Trigger have completely flat 2D graphics, but they're still timeless classics despite that.

This is why FFXIII had to be so linear. They just CAN'T make an open exploration game with towns and villages that like you had before on the PS2. It isn't within their power any more. Instead they threw everything into graphics, so the games suffer. Instead of wide-open towns and plains like in FFXII, you get fifty miles of corridors. Square Enix did what they could with this sort of limitation, taking clues from linear FPSs but that doesn't change the fact that they didn't have a choice. The game HAD to be made this way.

So if you want a FFVII remake, you're going to have to ask for a severe drop in graphical power. I'm talking FFXII quality, if not worse. It can be done, but it won't be the insane graphical shine you might have gotten with FFXIII. Unfortunately, if you made the game like that, no matter how good it might be, people will ***** about the graphics. They'll be morons, but they'll complain anyway.
 

Seatownstriker

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Seriously people if you want it. Go get a degree in animation, or game design something like that. And go work for Square. Or write them a detailed letter citing all your finds with legitimate sources. Telling them how much a remake would benefit them. Then maybe they might do it.
 

TheRocketeer

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Dec 24, 2009
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As an immense fan of the original, allow me to say in the most respectful way I can that having to hear about this game for THIRTEEN STRAIGHT YEARS has made the bile instinctively rise in my gullet every time I hear the title spoken of, and I'm overjoyed that Squeenix has finally blurted out the truth that this is NEVER NEVER NEVER going to happen.

For God's sake, let this thing rest. Everyone is just getting more and more sour about it, and nothing good has or will ever come out of hanging its corpse up on wires and making it dance for a few more bucks out of the fans.
 

Firia

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RhomCo said:
Firia said:
(I'm hopeful that SOMEONE will develop a library of mo-cap development assests that can be purchased at a fraction of the cost of mo-cap development itself, so that it can be applied to gaming assets and help cut cost/time. Tell me that's not a good idea. I'd be surprised if I was the first person with that idea.)
Why bother? For background/walk on characters, just use stock mo-cap files.

And if MoCap is out of your budget for more important character animation, used the dozen or so other methods (all much more time consuming and skill demanding from your animators) instead.
I know zilch about mo-cap and how it relates to development and cost. I just know it's costly. :) But I imagine that if ~I~ were selling a mo-cap library for companies that didn't have the funds for actors and studios, I'd have a variety of qualities. Something for the characters that have focus, and something for background characters. The casual walk, and different flavors of it. The skittish business man, man with cell phone, man with camera. Yaknow, stock stuff, and different variations. :)

But that's just an idea. Without knowing how the field or technology really works, I could be missing something.
 

Le_Lisra

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Jun 6, 2009
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There's only one game that needs a graphic update with ZERO gameplay changes anyway: System Shock 2.

Its a convincing case however, in this case with FF7, why that's unlikely to happen. The cost involved in making any game these games is so scary.
 

mxfox408

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Apr 4, 2010
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twcblaze said:
Nimbus said:
I get that it would be expensive, but I still don't see why it would be more expensive than, say, making a new final fantasy game (E.G. FFXIII) from scratch, and considering it would probably sell crazy good... I'm still not seeing why not.
look at the differences between the two games, 7 had the entire overworld you could explore at just about any time, it had hundreds of characters you *could* interact with at (again) almost any point in the story, and most of them had changing dialogue.

there's a reason they've taken out the airships and running around the world map in the later games, the same reason they've bogged everyone down into the "run through this straight corridor to get to your next objective" linearity that everyone hates... exploration's expensive and time consuming.
I guess games like mass effect 1 that also have changin dialog or star wars the old republic which is suppose to have every char Has changing dialog but its too hard right? Some games run off of the same engine as it predessor but some how they say this is near impossible? I call bs on that. They want fans to move away from final fantasy vii and on to thier newer ff projects but the newer ones will not be as great as vii imo Fans=customers, and in the end square is a business and yes the money would be a big roadblock cuz it will cost a but load, but if they sold about 10mil copies at 60 bux theyd have about 40 mil ever 1mil they sell(retailers still need to make money). They simply dont want to do it, instead they will invest in a ff mmo instead right? Square is sitting on a untapped gold mine and they know it, i think imo this is hype.
 

Katana314

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Oct 4, 2007
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Chinese proverb:
The person who says something is impossible should not interrupt the person who is doing it.

I'm not the biggest FF7 fan in the world, but I want to make a point here: We are quite easily capable of all the same things that were in FF7 all that time ago. If today's game development companies can actually start keeping their graphical budget (by budget, I'm talking megabytes and pixels, not dollars) where they can handle it, and try to aim for systems that are more easily expandable (text rather than voice acting, putting strong early effort into good editing tools and scripting environments for cutscenes) then it's very possible.

If a 6-hour game of given quality takes longer to make than before, then that means our technology has gone BACKWARDS. Period. If I were put in charge of FF7's remake, I'd assure all the loved features were there, but I'd make a few rules:

1. Any features that 90% of people will agree were dumb, I will take out.
2. I will be open to gameplay changes if it makes the game more fun. The original game's director was not "a perfect god". He was really good, but everything can be improved.
3. Graphics will be updated from the HooveHand troupe, but will be kept to a reasonable degree; ie, low-detail world models will still be used for most things like the original, so we can keep graphical budget down, and they can look more appropriate for comical in-town conversations. FMV's for cutscenes, like the original, are likely.
4. Text, still. No voice actor is perfect.
5. No heavy marketing until we have some fair assessment that the game will be awesome.
6. No Advent Children models. Square, you do KNOW why people say Cloud is the epitomy of the whiny emo blond, right?
 

carpathic

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Oct 5, 2009
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I find it fascinating to peer, if ever so slightly, into the mechanics of the game industry. I am amazed that I have spent SO much time doing something and yet know so little about even the rudimentary aspects of the making of the product. Cripes, that was an awkward sentence.
 
Aug 25, 2009
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Pkay, so WHY WON'T THEY JUST SAY THIS TO THE FANS?

Why do they keep coming up with bullshit about having better projects, or wanting to do other things, or just vaguely saying, 'we can't do it?' Although my various reasons for hating Square Enix are enough to fill sheets of paper, my biggest one is that they dick around and aren't consistent in their reasoning.

While we may have had several threads on the Escapist proclaiming 'FFVII remake even further from view' they all state a different reaosn why FFVII is further from view, and never in any detail, because the developers won't give any details. That's not good fan management, that's just being unnecessarily dickish about the whole thing.

If they had sat down when they remade the opening cutscene again to showcase the PS3 graphics (which was a nice teabag from them anyway) and told us outright all of the reasons you've just stated, it would have been disappointing sure, but it would have been reasonable, and we would have understood. Instead they said something vague about it not being a profitable direction and let it lie for a few years.

I don't care what they make next (I hated Last Remnant and FFXII, but I hold onto hope that they will eventually make a good jRPG again), but I do care that they stop jerking us around so much.