Replace aliens with demons, remove the oneliners and the vertical aim axis and you got Doom, which is not a bad game to be compared with.JourneyThroughHell said:Uhhh...veloper said:Both squared jawed heros, fighting hordes of aliens all by themselves. Silly oneliners, colorful game design, oversized weapons, huge inventories, fast movement, no cover system, emphasis on sidestepping attacks, no iron-sights, precision = skill with the mouse.
That's every old-school shooter this thread describes, ever.
And also remove the hordes and include terrible, cramped level design.If you exclude "colourful game design", even Daikatana falls under that.
And that game is pretty different.
From what I've seen on the youtube longplay, Daikatana most of the time pits you against few baddies at once, which is typical for the early fully 3D shooters that did away with the 2D sprites. See also Quake, HL1 and Hexen2.
The thing is Duke3D and Serious Sam were fast paced fun. Many like to see this back, because the modern cover based shooter doesn't quite give the same rush.