This is one of the biggest changes in the first person shooter. Not to say all older level design is good, but when it was good, it was amazing. As time marched on, the move toward "realistic" level design took over and after Half-Life, that was pretty much it for a level like "O" Of Destruction which dumps you in the middle of a huge fire fight in an open arena, from which you're pretty much forced to flee.McShizzle said:Old FPS's have no level design? No story? I don't think some folks commenting here have ever played those "older" shooters. Granted the story can be sparse, but here's a hint for you "The level design IS the story." This is true in at least DOOM, Duke Nukem 3D, Shadow Warrior, UnreaL. Maybe modern FPSers have gotten to used to their hands being held.
Would anyone build a military research facility, army base, or spaceport that looked anything like those old levels? Absolutely not, but when they worked, the flow was amazing.
Monsters in closets. Totally unrealistic, but nothing beats grabbing a blue key only to have all the walls lower to reveal dozens of baddies and having to fight your way out of the room.