Zannah said:
So after a few pages of discussion -
1# Why do people get all defensive, to the point of insulting each other, and sending me hatemail, telling me how stupid I am for liking a shooter where you don't kill aliens. Really? Come on guys... If you like games I find horrible, feel free to do so. My own tastes deviate from the norm in many fields, and I didn't mean to insult anybody. I was merely trying to understand something and insulting me, or games I like or quote won't further any possible case you're trying to make.
Oh my, I'm terribly sorry about that. If you're getting any genuine hatemail you should probably report it to a moderator. While I disagree with you, I respect your the quality of your argument.
2# More importantly - to stay in the comparison of alcohol someone gave a few pages ago - I can understand sharing a bottle of whine with my boyfriend on the couch, but I can't understand why I would sit alone and drown myself in beer. Sure, there might be people that have fun just slogging away, but stating again and again that they have, will not exactly help me understand why. In the same notion, people keep repeating it, but why would I settle for a lesser experience? Again, I can understand why one would watch Machete instead of Citizin Kane, because it's a different kind of experience. What I can't understand however, is why anyone would want to turn his brain off, and watch a twenty year old Steven Seagal movie.
Truly, Steven Seagal movies are hilariously terrible but they're certainly not analogous to, say,
Duke Nukem 3D. It's a common misconception that just because something doesn't take itself seriously it must also be mindless. What I liked most about
Duke Nukem 3D was the relative complexity of the level design and puzzles. That's not to say that the puzzles were on the same level of, say,
Braid but they did have their moments. I remember one bit in
Duke Nukem 3D where one level ends with you stealing a submarine, by the start of the next level you find that the aliens have booby-trapped the sub and you need to use logic to crack a three-button code before you drown. That's certainly not mindless.
Also consider
Duke Nukem 3D's exploration element. There are usually about a half-dozen secret areas in each of
Duke Nukem 3D's many levels. One good example is an area hidden behind a movie screen that you have to reveal by using the instruments in a projector room and blowing up the screen with a grenade launcher that was also hidden earler in the level. Nonlinear exploration is certainly not mindless.
Now consider, for example,
Modern Warfare 2's story campaign. It's one of the most linear campaigns I've ever played. Now I don't mean linear as a sequential order of predetermined events but as the term applies to level design. I remember a few missions in
Modern Warfare 2 where I literally never turned around. Now that is objectively poor level design. That is a bit mindless I'm sorry to say.
I don't mean to say that
Modern Warfare 2 was that bad of a game, there were parts of it that really shined. I particularly enjoyed playing the spec ops mode with a friend. That mode required some actual strategy and coordination (on the hardest difficulty, anyway.) Especially so when dealing with juggernauts.
3# Maybe the examples I've given were a little unfortunate, since hating cod/halo respectively apparently makes you as cool as quoting Yahtzee. Let's for what I'm actually referring to, take the example of Unreal II: Awakening. A fun little shooter from 2003. Quite linear, yes, and you do play a Space marine, but you also play a character as opposed to playing as Jean Claude van damme. The story telling was well ahead of it's time, you cared for the characters, and there were plenty of aliens to shoot, different aliens even. The fun of shooting stuff in weird scenery, with huge guns, it's all there - but why would I want to take the emotional impact away, why would I ever want less?
Having never played
Unreal II: Awakening I'll have to take your word on that. I can certainly admit that the stories of most older FPSs were completely vestigial and all amounted to "those dudes are evil, fuck 'em up" (although I suppose that simplification could apply to pretty much any given FPS.) Duke Nukem definitely a character, not a particularly good one, in fact he's just a mishmash of every 80s action hero with a name ripped off from a
Captain Planet villain. Even so, there's still something about him that I find endearing, maybe Duke has somehow put on so much stereotype that he passed negative infinity, looped around, and became a genuine character. At the end of the day Duke Nukem is still a face with a name, and that's much better than all those non-characters we see in FPSs nowadays.
I definitely agree that it's always preferable to have a good story with good characters, but I haven't seen that in quite a time. It's true that the upcoming
Duke Nukem Forever will probably not be a great game and yet the fact that it has an actual character, decent puzzles, and nonlinear level design makes it a step up from the mindless, nearly characterless, two-steps-away-from-a-rail-shooter FPSs we have today.