The Game with the Greatest Atmosphere

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fix-the-spade

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Feb 25, 2008
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System Shock 2,
like Bioshock, but scarier and first.

Or Alien Resurection (PS1)

Find a copy of Alien Resurection and some headphones. You might want some nappies too...
 

Fusi0n.be

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Jun 12, 2008
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Call of Cthulu sucked you in and tough you would shit your pants every 2 minutes, you just couldn't stop playing.

*thinks back of the hotel escape scene*
*shits in pants*
 

lee99

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May 28, 2008
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cod4 c:

i really felt like i barely survived a nuclear disaster then die
 

Tchernobyl

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Nov 7, 2006
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Whitto said:
Grim Fandango, I was so sucked into the land of the dead that I teared up when it was over.
Yes. This is still my favorite game ever. It's to the point where I know every solution by heart... and want to purge it all from my mind so I can rediscover the game over and over again.
 

tooktook

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Feb 13, 2008
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Starcraft hands down for me. There were so many characters all of whom I felt completely attached to plus the sound was amazing.
Edit: How could I forget Homeworld?
 

fix-the-spade

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tooktook said:
Bioshock hands down for me. Haven;t played many horror games though so take with a pinch of salt. :)
I don't get it, so many people say Bioshock. Is this because they don't know any better?
Play some games from before 2003!

Speaking of which.

Dark Seed, strange twisting of reality, artwork by H R Gieger, then the game starts addressing you directly.
The only game to ever make me shake.
 

TheGreenManalishi

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May 22, 2008
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AdamAK said:
Metroid Prime. This game is perfect in every way, and the atmosphere is simply amazing; I really felt the solitude when I was walking around on Tallon IV.
Amen to that! The music, the landscapes, the chlostrphobic rooms and then a big sprawling hall, just epic from start to finish.

Although for pure atmosphere the best bit is the very begginning. When i was 11 and the first moving space pirate limps up to you it scared me shitless.
 

Lvl 64 Klutz

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Apr 8, 2008
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TheGreenManalishi said:
AdamAK said:
Metroid Prime. This game is perfect in every way, and the atmosphere is simply amazing; I really felt the solitude when I was walking around on Tallon IV.
Amen to that! The music, the landscapes, the chlostrphobic rooms and then a big sprawling hall, just epic from start to finish.

Although for pure atmosphere the best bit is the very begginning. When i was 11 and the first moving space pirate limps up to you it scared me shitless.
The Valhalla in MP3 did that kinda atmosphere even better.
 

Asymptote Angel

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Feb 6, 2008
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StatikShock said:
Why would I, a stranded person fresh from a plane crash, finding a strange needle thing, without even QUESTIONING wtf it is, just straight up inject myself with it? Im sorry, but that ripped me out of the game faster than anything else Ive experienced before (in a FP game).
*Trying to avoid spoilers*
It isn't your character's choice. That's the whole crux of the plot. I know that the special circumstance doesn't happen, but it's an introduction to the idea that Rapture is taking control, and its master (you know who) is pulling the strings. This idea of interactivity--plot events that happen because your character's power of choice is limited--sort of ties in to your (and my) next point.

Wall of text incoming.

As for playing games before 2003... I realize that older games have a lot of nostalgic value. I have quite a back catalog of older games that I love dearly: Final Fantasy 4 and 6, Jet Force Gemini, Mario before he lost his soul, Quest 64, GoldenEye, Castlevania (the first NES one all the way through SotN, the N64 titles, the current handheld generation, and the PS2 titles), Jurassic Park and Vectorman for the Sega Genesis, Paper Mario 64 (never got into Thousand-Year-Door and I don't have a Wii), Silent Hill, Dick Tracy and Legend of Zorda (or whatever the name was) for the NES, StarCraft, the Command & Conquer series, Age of Empires II, and a long line of Zelda and Metroid games.

However, as much as I love those games, I have to consider something: many of them are not possessed of the same capabilities as today's games. In playing Assassin's Creed, BioShock, Call of Duty 4, GTA4, and Mass Effect, I found much deeper gaming experiences than I could ever hope to find in Vectorman or Jet Force Gemini. As fun as those games were, they didn't make me think something I thought continually while I was playing Mass Effect: "I have never seen anything like this before. I feel compelled to continue playing just for the sake of seeing what this game is going to present to me next and how the plot will unfold." Today's games tend to be much more successful in creating beautiful, believable worlds that draw you in and truly make you a part of the experience.

About 2/3 of the way through BioShock, the plot twists and philosophical dilemmas that came crashing down on me left me giggling, with a triumphant feeling that I had been a part of something MUCH greater than anything a mere movie could present: I had DONE all these things, PHYSICALLY been a part of them, rather than watch someone else be a part of them. Let me tell you, those three words scrawled on the walls of Ryan's office hit me far harder than "I am your father" EVER did or could hope to do.

That feeling that I am a part of a game, actually having an impact on a world that is much greater and deeper than the rather limited Hyrule of the NES Zelda games, is profound. That is why I believe games are a more effective engine for storytelling than movies ever could be. However, with old-fashioned games, I very rarely feel that, if at all. Richter is under Dracula's control? Okay, I need to find these two bits of a ring and put them together, then after the fight, watch a kneeling Richter (one of maybe 20 sprites--I'd seen him in that exact same kneel a dozen times during the fight with him, when he was crouching to get in a low attack) apologize to me (standing there in the same posture I do when I'm not touching anything during normal game time) with an echoing sound like he's talking at me out of the bottom of a well.

Don't get me wrong, SotN was an amazing game, and--like nearly all of the games of yesteryear that we cherish so deepy--quite ahead of its time. However, it just didn't move me. By contrast, say, the ending of Assassin's Creed (the end of Altair's part) allowed me to watch two characters with a deep, developed relationship have this crisis, and I watched it unfold in a way as close to reality as I could ever ask for.

I know that the true old-time gamers are going to say, "Well, you still aren't old enough to have played early-to-mid-90's games like Monkey Island or Grim Fandango! You haven't experienced the type of game that REALLY makes today's games look terrible!" Look. I've heard Yahtzee go on and on about how good these games are, and I've certainly heard forum-goers go on and on about how good they are. I realize that classic adventure games may have been quite well-written and memorable. Well, BioShock was quite well-written and memorable too. Anyway, this isn't my point.

My point is this: classic games may have been great for their time, and I will be the last person on Earth to deny that they are true gems of gaming. However, having played those games does not make you some sort of super-gamer with the right to say that all of today's games suck because they don't have the nostalgic power over you that, say, Monkey Island has. I want everyone to understand that experiencing something in one of today's games has the potential to be much more engaging. The world ends in FF6? The screen turns red and I watch the animation of some spell I can learn in the game hit buildings in a city. The world ends in CoD4? I watch an atomic bomb go off (in 3D), experience the helicopter crash firsthand, and actually get to see my character's death--all without ever leaving my character's perspective.

True "classic classics"--the games that revolutionized gaming like Grim Fandango, FF4, Mario 64, or whatever--exist in a ratio to their less-notable contemporaries at a ratio of something like 1 to 50, but that's okay: the limitations of their technology made them amazing in the first place. However, today, every game has the potential to be as world-shattering, since the sky is practically the limit and every game can be a Half-Life 2. And games are only going to get better.

The evolution of games is a good thing, and as fond as we may be of older games, they're going to be less and less impressive in comparison to the Grim Fandango and Assassin's Creed of tomorrow and the day after. So old-time gamers: you are not members of an elite. You simply have a longer history of playing same-old-same-old games with a gem a few times a year. Nowadays, the gems just come more often, and they're going to come even more often in the next decade. I wouldn't have it any other way.

(Please forgive me for changing voice and starting sentences with conjunctions.)
 

gains

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Jan 8, 2008
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GTA IV surprised me. The first night I played it I was completely drawn in to the detail they put into creating a living city as the backdrop.

I let Nico stand on the street while I was tweaking my TV settings and a pedestrian bumped shoulders with him. The guy starts copping a "'tude" as we say in the "hood," and I just decided to sit back and watch what happens. After a few swears, the guy takes a swing and smacks Nico. I decide it's time to teach him a lesson about friendliness and pick up the controller. As I'm rifling through Nico's pockets for a baseball bat, I hear a short siren and a cop runs up to the two of us. He points his gun at the other guy (!) and arrests him. I was shocked. A game in which I'm not the only criminal just floored me.

Later, I finished a mission and decided to save and shutdown. As Nico is about to climb into bed, his phone rings. My Idiot Cousin Roman wants to go drinking. I, the player, felt guilty about leaving him hanging, so I groan, turn away from the bed and go pick him up.

After I drop him off later I'm driving home to get some sleep (and save and shutdown the console) and the radio in the car starts to stutter before Nico's cell rings. I went for my RL phone and actually did a double take when I realized the "radio interference" was in the game.

It's Vlad, with another mission for me. Again, I want to sleep but I also don't want to disappoint Vlad. So, I put off real sleep, along with in-game sleep for the sake of an NPC who seems more real than he should.
 

Spinozaad

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Jun 16, 2008
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Metal Gear Solid series
Baldur's Gate series
Football Manager/old Championship Manager series (yes, I'm serious. Other FM/CM junkies know what I mean)
 

Jumplion

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Mar 10, 2008
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MGS4 is really the game that made me understand the horrors (and awesomeness) of war.
 

Sethran

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Jun 15, 2008
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Well, considering I'm a coward and don't play horror/suspense games, I'll have to say Gears of War. Unlike most shooters that I've played [The Halo series included], Gears of War gives the impression of 'Hey, you're in a battlezone'. Call of Duty 4 does the same thing, but not to the extent of Gears. In Call of Duty, you're in a battlezone yes -- but a battlezone where your generically named comrades endlessly respawn and a select few people don't die no matter how many times they get shot in the face and weapons and ammo just appear to be falling all over the place.

Hint hint, nudge nudge.

In Gears of War, however, comrades are killed off, there are multiple times where if you're not careful you will run out of ammo, and the fighting is up close and personal. And in cases where it's a bit too close and too personal, you always have your chainsaw to hack your way loose. The feel of 'There is a war going on' never leaves you throughout the game, and objects that in retrospect were clearly put there to provide you with cover don't appear to be strategically tossed out by the level designers as you're in the middle of playing through it.

So yeah, Gears of War for me.
 

StatikShock

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Mar 18, 2008
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Asymptote Angel said:
StatikShock said:
Lots of Text....


The evolution of games is a good thing, and as fond as we may be of older games, they're going to be less and less impressive in comparison to the Grim Fandango and Assassin's Creed of tomorrow and the day after. So old-time gamers: you are not members of an elite. You simply have a longer history of playing same-old-same-old games with a gem a few times a year. Nowadays, the gems just come more often, and they're going to come even more often in the next decade. I wouldn't have it any other way.
For one, I didnt say "new games are teh suck, old games are teh win" or whatever, I just think a lot of people, such as captain Gears triple post on the first page, are making claims to best atmosphere EVAR, without any actual gaming experience save the last five years. That being said... Bioshock IS System Shock 2, with the difficulty turned WAY down, the graphics improved, and the "Creepy factor" left somewhere in the middle.

Do I think first gen console games had good atmosphere? No, because they had limited hardware to work with, so they focused on gameplay. However, there are a LOT of games in the past ten years to push the boundaries of what we know as immersive gaming.

I 100% disagree with "the gems just come more often [nowadays]." I think we get a LOT of over hyped, overrated, merely average games. Halo, Mass Effect, and Gears of War being notable examples. Are they "good" games? Sure. Are they "Gems?" Id say they arent. I highly doubt any of those three games will be looked back on in ten years and say "Wow I want to play that again." Halo had boring, repetitive environments, offered absolutely NOTHING new in terms of gameplay, yet its hailed as one of the greatest FPS's ever made. Mass Effect... offered a linear story with branching side bits, and again, brought NOTHING new to the table except a slightly above average story. Gears of War. Ugh, where do I begin?

I think todays gamer is far more willing to buy into whatever hype is shoveled down their throats. My own personal experiences aside, just going off of all my friends who actually own the game, GTA4 is at best an 8 or 8.5(out of 10); Its most certainly not perfect, and not as perfect as legion would have you believe, and IMO, not nearly as fun as its predecessors.

We are handed games nowadays with paid scores, arbitrarily given a 8.9 or 9.5 or even that perfect 10/10, why? So legion will go out and buy it en masse, because they play what they are told to play.

Anyway, on topic, while I think System Shock 2 had the most immersive experience for me, I remember another game that had an amazing environment: Extermination for PS2
 

mrverbal

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May 23, 2008
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System Shock 2, without contest. As someone not too far up said: It's bioshock with the difficult put up a whole bunch, and moments which make you piss yourself...about once every 5 minutes. Or maybe that was just when I had that weird infection.

But seriously, its the sort of game you play for a couple of hours and then get up *shaking* from nerves.
 
Feb 14, 2008
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Portal. Science, uuh *shrugs*
Uplink. anticipation, adrenaline and the rush of success
Legend of Zelda: Majoras Mask. Bringing up an old classic, because it really makes you feel like "the world ends in three days"