AllLagNoFrag said:
I barely got any multiplayer time with HAWX and just went with the singleplayer mode. (My friends that played HAWX were very bad at the game compared to me). My favourite missiles were the Multiple targeting one because they just looked so badass when you unleashed them on all 4 different targets (though they usually always almost miss).
What got me really into the game was the switch off assistance mode. I just loved it as it was the first flying game I have played that allowed such agility with the planes (I dont play flight simulators).
Oh and you mean cannons as in the defualt air to air missile or the MGs? (Im guessing the machine guns because that is fking pro) I have only downed 2 planes ever with only machine guns (what a grind it was).
Yes, the cannons are the machine guns. Making good use of them can be very difficult, but can often serve as a pretty good indication of a player's skill; to get a missile kill, you may have only gotten a good lock for a splitsecond, but when you can take down another player in seconds with your cannons, there's no question that you were outflying him. This is probably why cannons and unguided rockets were my favorite weapons: the only defense against them is pure flying skill.
As a longtime genre fan, it was actually very difficult for me to adapt to Assistance OFF mode. Every game I've played in the genre, I've used the cockpit view, and did so in HAWX as well. So whenever I snapped from cockpit to a wide-angle third-person view where your plane's and camera's movement are suddenly unrelated, up becomes down, black becomes white, and just making my plane go the direction I want becomes a chore.
That's all my problem, though; the system itself is quite innovative, and innovation is what the genre needs more than anything. I eventually became decently skilled in Asst. OFF, but by that time I had tired of deathmatch after deathmatch and it started to seem like wasted effort, especially since only the most skilled opposing players ever necessitated its use.
Hopefully, they're planning a HAWX 2 somewhere down the road a ways. HAWX has its issues, but I can overlook a lot of them because of the directions they're taking the genre's rather staid elements, and that's terrific, since my beloved Ace Combat is apparently more and more content to recapitulate its own material.